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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// Nurse for all hurt players
// Name, Base Price, Price Multiplier
// getarg(3) switches functions:
// 1 - Only healing dialog (returns price)
// 2 - Only core healing
// 3 - everything (default)
function script Nurse {
AerosFall(l("medical services are suspended", getmap() != "001-15"));
// Handle redirects
.@d=getarg(3, 3);
// Botter Syndrome
if (CAPTCHA_NPC$ == getmap()) {
sc_end SC_BOTTER_SYNDROME;
CAPTCHA_NPC$ = "";
mesn getarg(0);
mesq l("Oh dear, another one with Botter Syndrome? Here, have this injection. Done. You're now all patched up.");
mes "";
mesn strcharinfo(0);
mesc l("Ouch!");
next;
}
// Calculate price
.@price=(MaxHp-Hp)/getarg(1,5);
.@price=.@price+getarg(2, 10);
if (BaseLevel <= 15) .@price=(.@price/10);
else if (BaseLevel <= 20) .@price=(.@price/5);
else .@price=(.@price/2);
// 1 - Only Healing Dialog and return .@price
if (.@d & 1) {//&1
mes "";
mesn getarg(0);
// Random message
.@temp = rand2(1,4);
switch (.@temp) {
case 1:
mesq l("You don't look too well; let me treat your wounds.");
break;
case 2:
mesq l("I will make quick work of your wounds.");
break;
case 3:
mesq l("Need a healing?");
break;
case 4:
mesq l("Sometimes you just need to run from battle.");
break;
}
mes "";
// Skip menu flag
if (!(.@d & 2))
return .@price;
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
select
rif(Zeny >= .@price, l("Please heal me!")),
l("Another time, maybe.");
if (@menu == 2) {
closedialog;
goodbye;
close;
}
}// & 1
// Allowed Nurse to do the healing
if (.@d & 2) { // &2
// Heal persona
mes "";
set Zeny, Zeny - .@price;
// Heal status ailments, subset from the Elixir of Life
//sc_end SC_STONE; // Unable to unpetrify
//sc_end SC_FREEZE; // Not warm enough
//sc_end SC_STUN; // Not effective enough
sc_end SC_POISON;
sc_end SC_DPOISON;
sc_end SC_CURSE;
sc_end SC_SILENCE;
sc_end SC_CONFUSION;
sc_end SC_BLIND;
sc_end SC_BLOODING; // FIXME: Failing?
//sc_end SC_FEAR; // Cannot heal fear
sc_end SC_COLD;
sc_end SC_BURNING;
sc_end SC_SLEEP;
//sc_end SC_DEEP_SLEEP; // Cannot wake you from a heavy slumber
sc_end SC_DEC_AGI;
sc_end SC_FROSTMISTY;
sc_end SC_VENOMBLEED;
sc_end SC_QUAGMIRE;
sc_end SC_MOVESLOW_POTION;
sc_end SC_FROSTMISTY;
//sc_end SC_BOTTER_SYNDROME; // Only when set by CAPTCHA$
sc_end SC_HALT_REGENERATION;
// We can also use "recovery()" but that revives players :o
percentheal 100,100;
// Grant temporary immunity to same map effects
@coolio=max(gettimetick(2), @coolio)+45;
@sickio=max(gettimetick(2), @sickio)+45;
@purifio=max(gettimetick(2), @purifio)+45;
@bleedio=max(gettimetick(2), @bleedio)+45;
@frostio=max(gettimetick(2), @frostio)+45;
@leechio=max(gettimetick(2), @leechio)+45;
@windyio=max(gettimetick(2), @windyio)+45;
// Report completion
mesn getarg(0);
@temp = rand2(1,4);
if(@temp == 1) mesq l("Here you go!");
if(@temp == 2) mesq l("Painless, wasn't it?");
if(@temp == 3) mesq l("You should be more careful.");
if(@temp == 4) mesq l("Much better, right?!");
close;
}//&2
return;
}
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