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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Homunculus Evolution Configuration
// Defines what evolves to what and their tiers and all that...
function script HEC_GetTier {
switch (getarg(0, gethominfo(1))) {
case 6001:
case 6002:
case 6003:
case 6004:
case 6005:
case 6006:
case 6007:
case 6008:
return 1;
case 6020:
case 6021:
case 6022:
case 6023:
return 2;
// Elli's case, or no homunculus found
default:
return -1;
}
}
// Returns -1 if no evolution available, 0 if it is complex (wrong function), or ID
function script HEC_SimpleEvolve {
switch (getarg(0, gethominfo(1))) {
case 6001:
case 6005:
return 6020;
case 6004:
case 6006:
return 6021;
case 6002:
case 6003:
return 6022;
case 6007:
case 6008:
return 6023;
// Tier 2 -> 3 are complex evolutions with two choices
case 6020:
case 6021:
case 6022:
case 6023:
return 0;
// No evolution available
default:
return -1;
}
}
// Return the class name from DB
function script HEC_GetCName {
switch (getarg(0, gethominfo(1))) {
case 6001:
return l("Mage");
case 6002:
return l("Tanker");
case 6003:
return l("Agile");
case 6004:
return l("Strong");
case 6005:
return l("Lucky");
case 6006:
return l("Accurate");
case 6007:
return l("All Rounder");
case 6008:
return l("Superior Machine");
case 6010:
return l("Elanore");
case 6020:
return l("Ranger");
case 6021:
return l("Warrior");
case 6022:
return l("Stalwart");
case 6023:
return l("Paladin");
// ???
default:
return l("ERROR");
}
}
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