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// TMW2 Script
//
// @k <message>
// Broadcast, and broadcast to #world too
//
// @servmsg <message>
// Experimental, uses servicemessage() - requires up to date server
- script @k 32767,{
end;
OnCall:
.@request$ = strcharinfo(0)+": ";
.@request$ += implode(.@atcmd_parameters$, " ");
channelmes("#world", .@request$);
announce l(.@request$), bc_all|bc_npc;
end;
OnServMsg:
.@request$ = strcharinfo(0)+": ";
.@request$ += implode(.@atcmd_parameters$, " ");
// This can be slow, beware
.@c = getunits(BL_PC, .@players, 20);
for (.@i = 0; .@i < .@c; .@i++) {
message(.@players[.@i], .@request$);
}
end;
OnInit:
bindatcmd "k", "@k::OnCall", 80, 80, 1;
bindatcmd "servmsg", "@k::OnServMsg", 99, 99, 1;
}
// kamibroadcast( message{, sender} )
function script kamibroadcast {
.@msg$=getarg(0);
.@snd$=getarg(1, "");
// Send to #world
if (.@snd$ == "")
channelmes("#world", .@msg$);
else
channelmes("#world", "[ "+.@snd$+" ] : "+.@msg$);
// Make an announce
if (.@snd$ == "")
announce .@msg$, bc_all|bc_npc;
else
announce .@snd$+": "+.@msg$, bc_all|bc_npc;
return;
}
// Required for GM use in 2019-04-27
- script @mkdbg 32767,{
end;
OnMsg1to2:
detachrid();
// Game Story Change: Idle MK -> Active MK
kamibroadcast("I can't handle it anymore! NO MORE!", "Monster King");
sleep(2500);
kamibroadcast("Come, my minions! Lay siege to towns! LEAVE NO OPPOSITION TO ME!", "Monster King");
sleep(2500);
kamibroadcast("Burn, destroy, do whatever you need, until your last breath, my lieutenants and colonels!", "Monster King");
sleep(2500);
kamibroadcast("##4 .:: Game Story Instructions on #world ::.");
channelmes("#world", "##1 **GAME STORY CHANGE** - The Monster King minions will now attack cities and lay waste to them.");
channelmes("#world", "##1 Players must defeat the lieutenants and colonels in order to prevent sieges from continuing.");
end;
OnInit:
bindatcmd "mkdbgjesus", "@mkdbg::OnMsg1to2", 99, 100, 0;
end;
}
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