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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Questmaker Handbook 14.0 (F = Favorable)
024-6,31,23,0 script Talindra NPC_ELF_F,{
.@q = getq(FrostiaQuest_Talindra);
if (BaseLevel < 65) {
mesc l("The elf seems busy. She ignores you.");
close;
}
if (.@q == 0) {
if (frally()) goto L_Start_F;
else goto L_Start_U;
}
else if (.@q == 1) {
if (frally()) goto L_Submit_F;
else goto L_Submit_U;
}
else if (.@q == 2) {
if (frally()) goto L_Done_F;
else goto L_Done_U;
}
Exception("Invalid quest state - "+str(.@q));
end;
L_Start_F:
mesn;
mesq lg("Hey friend, could you do me a little favor?");
next;
mesn;
mesq l("I want to prove exotic tea. More specifically, I'm looking for %s and %s. Bring me %d of each, and I'll reward you awesomely.", getitemlink(CelestiaTea), getitemlink(HerbalTea), 15);
next;
mesn;
mesq l("Good luck!");
setq FrostiaQuest_Talindra, 1;
close;
L_Submit_F:
mesn;
mesq l("Did you got everything I've asked?");
mes sprintf("- %d %s", 15, getitemlink(CelestiaTea));
mes sprintf("- %d %s", 15, getitemlink(HerbalTea));
next;
if (askyesno() == ASK_YES) {
if (countitem(CelestiaTea) < 15 ||
countitem(HerbalTea) < 15) {
mesn;
mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
close;
}
inventoryplace EquipmentBlueprintD, 1;
delitem CelestiaTea, 15;
delitem HerbalTea, 15;
getitem EquipmentBlueprintD, 1;
getexp 50000, 0;
setq FrostiaQuest_Talindra, 2;
mesn;
mesq l("Yay! Many thanks! I'll enjoy it! Here is the promised reward.");
}
close;
L_Done_F:
mesn;
mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9));
close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
mesn;
mesq l("Hey %s, could you do me a little favor?", get_race());
next;
mesn;
mesq l("I want to prove exotic tea. More specifically, I'm looking for %s and %s. Bring me %d of each, and I'll reward you awesomely.", getitemlink(CelestiaTea), getitemlink(HerbalTea), 15);
next;
mesn;
mesq l("Try to don't take too long!");
setq FrostiaQuest_Talindra, 1;
close;
L_Submit_U:
mesn;
mesq l("Did you got everything I've asked?");
mes sprintf("%d %s", 15, getitemlink(CelestiaTea));
mes sprintf("%d %s", 15, getitemlink(HerbalTea));
next;
if (askyesno() == ASK_YES) {
if (countitem(CelestiaTea) < 15 ||
countitem(HerbalTea) < 15) {
mesn;
mesq l("You liar, I'll teach you a lesson you won't forget!");
mesc l("%s stabs you with a dagger!", .name$);
percentheal -55, 0;
close;
}
inventoryplace EquipmentBlueprintD, 1;
delitem CelestiaTea, 15;
delitem HerbalTea, 15;
getitem EquipmentBlueprintD, 1;
getexp 50000, 0;
setq FrostiaQuest_Talindra, 2;
mesn;
mesq l("Thanks! I'll enjoy it! Here is the promised reward.");
}
close;
L_Done_U:
mesn;
mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9));
next;
mesn;
mesq l("...Go mind your own business, %s.", get_race());
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADTOP, TrapperHat);
setunitdata(.@npcId, UDT_HAIRSTYLE, 20);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
npcsit;
.sex = G_FEMALE;
.distance = 5;
end;
}
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