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// TMW2: Moubootaur Legends scripts.
// Author:
// Jesusalva
// Description:
// Real Estate System
// Utils take care of NPCs - Their code, and enable/disable using check_cell
// This file is custom to every room
// ESTATE_ID → Instance ID of the Estate (required for NPCs, expire)
// ESTATE_RENTTIME → When the rent will expire
// ESTATE_MOBILIA_2 → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only)
// ESTATE_MOBILIA_4 → Bitmask of mobilia currently purchased on Air Collision (2)
// ESTATE_MOBILIA_8 → Bitmask of mobilia currently purchased on Water Collision (3)
// ESTATE_MOBILIA_32 → Bitmask of mobilia currently purchased on Yellow Collision (4)
// ESTATE_MOBILIA_64 → Bitmask of mobilia currently purchased on Player Collision (5)
// ESTATE_MOBILIA_128 → Bitmask of mobilia currently purchased on Normal Collision (1)
// REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first.
// The sign is the main controller for rent system
// Doorbell is the main controller for indoor
// This is the NPC script controller
024-14,0,0,0 script NPCs#RES_PPL NPC_HIDDEN,{
// load_npc ( name , map, x , y{, cell} )
function load_npc {
if (checknpccell(getarg(1), getarg(2), getarg(3), getarg(4, cell_chknopass))) {
enablenpc instance_npcname(getarg(0), ESTATE_ID);
} else {
disablenpc instance_npcname(getarg(0), ESTATE_ID);
}
return;
}
end;
OnInit:
// NPC Settings
.sex = G_OTHER;
.distance = 3;
end;
// Load or unload accordingly
OnReload:
//debugmes "[REAL ESTATE] NPC ONRELOAD";
// load_npc ( name , map, x , y{, cell} )
load_npc("Wardrobe#RES_PPL", "ples@"+getcharid(0), 25, 26);
load_npc("Cauldron#RES_PPL", "ples@"+getcharid(0), 28, 27);
load_npc("Piano#RES_PPL" , "ples@"+getcharid(0), 32, 26);
load_npc("Stove#RES_PPL" , "ples@"+getcharid(0), 30, 27);
end;
}
024-14,25,26,0 script Wardrobe#RES_PPL NPC_NO_SPRITE,{
openstorage;
end;
OnInit:
.distance=3;
end;
}
024-14,28,27,0 script Cauldron#RES_PPL NPC_NO_SPRITE,{
realestate_cauldron();
close;
OnInit:
.distance=3;
end;
}
024-14,32,26,0 script Piano#RES_PPL NPC_NO_SPRITE,{
realestate_piano();
close;
OnInit:
.distance=3;
end;
}
024-14,30,27,0 script Stove#RES_PPL NPC_STOVE,{
realestate_stove();
close;
OnInit:
.distance=3;
end;
}
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