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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Controls Eternal Swamps.
// Contains functions to flood the map (hide the bridges - mask 1024 + mask 2)
// Flood happens at random and causes BluePar to be spawn. Runs every 6/4 minutes.
// At the 6th minute of an hour (6, 16, 26, 36, 46, 56)
// At the 2nd minute of an hour (2, 14 ... 44, 54)
011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{
end;
OnSwampMob:
end;
OnInit:
addmapmask "011-3", MASK_SPECIAL;
bindatcmd "es_flood", "#EternalSwampCore::OnSkipFlood", 99, 99, 1;
// We need to keep 011-4 in sync with 011-3, dealt here
addmapmask "011-4", MASK_SPECIAL;
setcells "011-4", 157, 31, 159, 34, 1, "ESwpRBridge1";
setcells "011-4", 157, 44, 159, 52, 1, "ESwpRBridge2";
setcells "011-4", 151, 76, 153, 83, 1, "ESwpRBridge3";
end;
OnMinute02:
OnMinute06:
OnMinute12:
OnMinute16:
OnMinute22:
OnMinute26:
OnMinute32:
OnMinute36:
OnMinute42:
OnMinute46:
OnMinute52:
OnMinute56:
// Check if auto-restart was scheduled
SchedRestart();
OnSkipFlood:
if ($@GM_OVERRIDE) debugmes "[Flood] Cycle begin";
.@fd=!(getmapmask("011-3")&MASK_SPECIAL); // .@fd - is flooded?
if (.@fd) {
if ($@GM_OVERRIDE) debugmes "[Flood] UF - Unflooding";
// If it is flooded, unflood it to prevent players getting struck for too long
killmonster("011-3", "#EternalSwampCore::OnSwampMob");
addmapmask "011-3", MASK_SPECIAL;
addmapmask "011-4", MASK_SPECIAL;
//debugmes "[Flood] UF - Del Cells";
delcells "ESwpBridge1";
delcells "ESwpBridge2";
delcells "ESwpBridge3";
delcells "ESwpBridge4";
delcells "ESwpBridge5";
delcells "ESwpBridge6";
delcells "ESwpBridge7";
delcells "ESwpBridge8";
setcells "011-4", 157, 31, 159, 34, 1, "ESwpRBridge1";
setcells "011-4", 157, 44, 159, 52, 1, "ESwpRBridge2";
setcells "011-4", 151, 76, 153, 83, 1, "ESwpRBridge3";
mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc;
mapannounce "011-4", "Eternal Swamps: The flood ceases!",bc_all|bc_npc;
} else {
// 45% chances to flood, 80% during night
// When raining: floods 60% at day and 95% at night
.@odds=45;
if (is_night())
.@odds+=35;
if (getmapmask("011-3") & MASK_RAIN)
.@odds+=15;
/*
// Bugfix
if ($@GM_OVERRIDE)
.@odds=100;
else
.@odds=0;
debugmes "[Flood] Analysis with %d odds to flood", .@odds;
*/
// Maybe we should flood it
if (rand2(0,100) < .@odds) {
if ($@GM_OVERRIDE) debugmes "[Flood] F - Flooding";
removemapmask "011-3", MASK_SPECIAL;
removemapmask "011-4", MASK_SPECIAL;
//debugmes "[Flood] F - Adding Cells";
setcells "011-3", 37, 22, 39, 24, 1, "ESwpBridge1";
setcells "011-3", 37, 34, 39, 41, 1, "ESwpBridge2";
setcells "011-3", 31, 107, 33, 113, 1, "ESwpBridge3";
setcells "011-3", 40, 136, 42, 142, 1, "ESwpBridge4";
setcells "011-3", 38, 170, 40, 176, 1, "ESwpBridge5";
setcells "011-3", 41, 197, 43, 203, 1, "ESwpBridge6";
setcells "011-3", 36, 227, 38, 233, 1, "ESwpBridge7";
setcells "011-3", 31, 67, 33, 72, 1, "ESwpBridge8";
delcells "ESwpRBridge1";
delcells "ESwpRBridge2";
delcells "ESwpRBridge3";
//debugmes "[Flood] F - Spawn and Announce";
areamonster "011-3", 20, 20, 60, 260, "Bluepar", Bluepar, rand2(11,29), "#EternalSwampCore::OnSwampMob";
mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc;
mapannounce "011-4", "Eternal Swamps: A flood starts!",bc_all|bc_npc;
// TODO: Handle players in bridges
//debugmes "[Flood] F - Map Timer OK";
maptimer("011-3", 100, "#EternalSwampCore::OnBridgeDown");
}
}
if ($@GM_OVERRIDE) debugmes "[Flood] Cycle finished";
end;
// Fix players struck by setcells
OnBridgeDown:
//debugmes "[Flood] [OnBD] Bridge is Down";
if (isin("011-3", 37, 22, 39, 24))
slide 38, 21;
else if (isin("011-3", 37, 34, 39, 41))
slide 38, 33;
else if (isin("011-3", 31, 107, 33, 113))
slide 32, 65;
else if (isin("011-3", 40, 136, 42, 142))
slide 41, 95;
else if (isin("011-3", 38, 170, 40, 176))
slide 39, 128;
else if (isin("011-3", 41, 197, 43, 203))
slide 42, 155;
else if (isin("011-3", 36, 227, 38, 233))
slide 37, 185;
else if (isin("011-3", 31, 67, 32, 72))
slide 37, 185;
//debugmes "[Flood] [OnBD] Finished";
end;
}
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