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-rw-r--r--npc/functions/event.txt44
1 files changed, 28 insertions, 16 deletions
diff --git a/npc/functions/event.txt b/npc/functions/event.txt
index 5e3edca84..3ba1bb786 100644
--- a/npc/functions/event.txt
+++ b/npc/functions/event.txt
@@ -457,36 +457,36 @@ function script CraftmasterDay {
if (!playerattached())
return;
- // Date check
- if (!$BETASERVER)
- return;
- if (gettime(7) != 2021)
- return;
- if (gettime(6) != JUNE)
- return;
- if (gettime(5) != 21)
- return;
- if (getmap() != "018-3")
+ // Event Check
+ if ($EVENT$ != "Worker")
return;
- // Scored a Blue Print (2.5%)
- if (rand2(10000) < 250) {
- if (BaseLevel > 80 && REBIRTH)
+ // Base chance is from 0.1% up to 2.5%, looping
+ .@odds = 10 + (MONSTERS_KILLED % 240);
+ // Your level reduces the odds of getting the blueprint
+ // (But unlocks higher rarity ones) (Can be negative) (Up to -0.2%)
+ .@odds -= (BaseLevel-10) / 10;
+ // At event map you get an extra 0.5% bonus
+ if (getmap() == "001-5")
+ .@odds += 50;
+ // Scored a Blue Print (up to 3.0% chance)
+ if (rand2(10000) < .@odds) {
+ if (BaseLevel >= 100 && REBIRTH)
getitem any(EquipmentBlueprintE, AlchemyBlueprintE,
EquipmentBlueprintD, AlchemyBlueprintD,
EquipmentBlueprintC, AlchemyBlueprintC,
EquipmentBlueprintB, AlchemyBlueprintB,
EquipmentBlueprintA, AlchemyBlueprintA), 1;
- else if (BaseLevel > 70)
+ else if (BaseLevel >= 80)
getitem any(EquipmentBlueprintD, AlchemyBlueprintD,
EquipmentBlueprintC, AlchemyBlueprintC,
EquipmentBlueprintB, AlchemyBlueprintB,
EquipmentBlueprintA, AlchemyBlueprintA), 1;
- else if (BaseLevel > 45)
+ else if (BaseLevel >= 55)
getitem any(EquipmentBlueprintC, AlchemyBlueprintC,
EquipmentBlueprintB, AlchemyBlueprintB,
EquipmentBlueprintA, AlchemyBlueprintA), 1;
- else if (BaseLevel > 20)
+ else if (BaseLevel >= 30)
getitem any(EquipmentBlueprintB, AlchemyBlueprintB,
EquipmentBlueprintA, AlchemyBlueprintA), 1;
else
@@ -494,6 +494,18 @@ function script CraftmasterDay {
return;
}
+ // Date check
+ if (!$BETASERVER)
+ return;
+ if (gettime(7) != 2021)
+ return;
+ if (gettime(6) != JUNE)
+ return;
+ if (gettime(5) != 21)
+ return;
+ if (getmap() != "018-3")
+ return;
+
// Scored Monster Points (9%)
if (rand2(10000) < 900) {
.@mpt=rand2(BaseLevel*10, BaseLevel*100); // 600~6000 usually