diff options
Diffstat (limited to 'conf/battle/monster.conf')
-rw-r--r-- | conf/battle/monster.conf | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index d52987ac0..b26bda207 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -52,14 +52,14 @@ monster_ai: 0 // How often should a monster rethink its chase? // 0: Every 100ms (MIN_MOBTHINKTIME) -// 1: Every cell moved (official) +// 1: Every cell moved // 2: Every 2 cells moved -// 3: Every 3 cells moved (previous setting) +// 3: Every 3 cells moved (official) // x: Every x cells moved // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, loot picked, etc.). -monster_chase_refresh: 1 +// moving after they lost their target (hide, no line of sight, etc.). +monster_chase_refresh: 3 // Should mobs be able to be warped (add as needed)? // 0: Disable. @@ -231,4 +231,4 @@ mob_size_influence: no // Default (least exploitable): mob - 75, boss - 0 // Default (most official): mob - 220, boss - 1 mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1 +boss_icewall_walk_block: 1
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