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-rw-r--r--conf/battle/monster.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index d52987ac0..b26bda207 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -52,14 +52,14 @@ monster_ai: 0
// How often should a monster rethink its chase?
// 0: Every 100ms (MIN_MOBTHINKTIME)
-// 1: Every cell moved (official)
+// 1: Every cell moved
// 2: Every 2 cells moved
-// 3: Every 3 cells moved (previous setting)
+// 3: Every 3 cells moved (official)
// x: Every x cells moved
// Regardless of this setting, a monster will always rethink its chase if it has
// reached its target. Increase this value if you want to make monsters continue
-// moving after they lost their target (hide, loot picked, etc.).
-monster_chase_refresh: 1
+// moving after they lost their target (hide, no line of sight, etc.).
+monster_chase_refresh: 3
// Should mobs be able to be warped (add as needed)?
// 0: Disable.
@@ -231,4 +231,4 @@ mob_size_influence: no
// Default (least exploitable): mob - 75, boss - 0
// Default (most official): mob - 220, boss - 1
mob_icewall_walk_block: 220
-boss_icewall_walk_block: 1
+boss_icewall_walk_block: 1 \ No newline at end of file