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-rw-r--r--npc/011-3/flood.txt2
-rw-r--r--npc/011-4/mapflags.txt11
2 files changed, 8 insertions, 5 deletions
diff --git a/npc/011-3/flood.txt b/npc/011-3/flood.txt
index 4ff712b7c..8f9e6265d 100644
--- a/npc/011-3/flood.txt
+++ b/npc/011-3/flood.txt
@@ -48,6 +48,7 @@ OnSkipFlood:
// If it is flooded, unflood it to prevent players getting struck for too long
killmonster("011-3", "#EternalSwampCore::OnSwampMob");
addmapmask "011-3", MASK_SPECIAL;
+ addmapmask "011-4", MASK_SPECIAL;
//debugmes "[Flood] UF - Del Cells";
delcells "ESwpBridge1";
delcells "ESwpBridge2";
@@ -84,6 +85,7 @@ OnSkipFlood:
if (rand2(0,100) < .@odds) {
if ($@GM_OVERRIDE) debugmes "[Flood] F - Flooding";
removemapmask "011-3", MASK_SPECIAL;
+ removemapmask "011-4", MASK_SPECIAL;
//debugmes "[Flood] F - Adding Cells";
setcells "011-3", 37, 22, 39, 24, 1, "ESwpBridge1";
diff --git a/npc/011-4/mapflags.txt b/npc/011-4/mapflags.txt
index a36d57235..934a1e3d8 100644
--- a/npc/011-4/mapflags.txt
+++ b/npc/011-4/mapflags.txt
@@ -7,9 +7,10 @@
011-4 mapflag pvp_noguild
011-4 mapflag nowarpto
// You pretty much should be using ranged or magic weaponry
-011-4 mapflag weapon_damage_rate 15
-011-4 mapflag magic_damage_rate 30
-011-4 mapflag misc_damage_rate 30
-011-4 mapflag long_damage_rate 20
-011-4 mapflag short_damage_rate 5
+// But this mostly works on mobs so... nah
+//011-4 mapflag weapon_damage_rate 15
+//011-4 mapflag magic_damage_rate 30
+//011-4 mapflag misc_damage_rate 30
+//011-4 mapflag long_damage_rate 20
+//011-4 mapflag short_damage_rate 5