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-rw-r--r--conf/map/battle/monster.conf2
-rw-r--r--npc/commands/super-menu.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index f67a9514c..b8f7305d1 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -151,7 +151,7 @@ boss_spawn_delay: 100
// 5 seconds.
// NOTE: This has no effect on mobs that always spawn on the very same cell
// (like ant eggs) except if you set it to the max.
-no_spawn_on_player: 0
+no_spawn_on_player: 5
// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
// If set to true, all monsters will have a random respawn spot across the whole
diff --git a/npc/commands/super-menu.txt b/npc/commands/super-menu.txt
index cf9b49c51..dff46e4eb 100644
--- a/npc/commands/super-menu.txt
+++ b/npc/commands/super-menu.txt
@@ -148,7 +148,7 @@ OnInit:
setbattleflag("item_rate_card_boss", .@new_rate);
// Other settings
setbattleflag("mob_count_rate", 150);
- setbattleflag("no_spawn_on_player", 3);
+ setbattleflag("no_spawn_on_player", 100);
setbattleflag("zeny_from_mobs", true);
setbattleflag("item_auto_get", true);
setbattleflag("enable_perfect_flee", 3); // Mobs can now perfect-flee