diff options
-rw-r--r-- | npc/026-4/ctrl.c | 3 | ||||
-rw-r--r-- | npc/functions/captcha.txt | 3 |
2 files changed, 5 insertions, 1 deletions
diff --git a/npc/026-4/ctrl.c b/npc/026-4/ctrl.c index 73914ac31..35d799241 100644 --- a/npc/026-4/ctrl.c +++ b/npc/026-4/ctrl.c @@ -127,6 +127,9 @@ OnInit: // The main NPC which lets you out of here 000-0,0,0,0, script #026-4Gate NPC_ICE_CAGE,0,0,{ + goto OnTouch; + +OnTouch: if (getq(General_Fortress) > 5) goto L_Warp; dispbottom l("After flipping all %s switches, I should go there.", l("five")); end; diff --git a/npc/functions/captcha.txt b/npc/functions/captcha.txt index 5707204e4..be2f96f8e 100644 --- a/npc/functions/captcha.txt +++ b/npc/functions/captcha.txt @@ -257,6 +257,7 @@ OnTimer12000: if ($CAPTCHA & 4) { // Players are exempt of Botting Syndrome until unlocking Tulimshar // But if they're deemed overleveled, this exemption dies + // TODO: Maybe up to Lv 30? if (!getq(General_Narrator) && BaseLevel < 15) continue; // We will now study you for a short while. First, take a sample @@ -277,7 +278,7 @@ OnTimer12000: if (!playerattached()) break; ///////////////////////////////////////////////////////////////// - // The chance of you contracting the Syndrome starts at 65.0% + // The chance of you contracting the Syndrome starts at 60.0% .@chance = 600; // Every 2 seconds you spent without killing is 1.5% if (!.@k1) |