summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--npc/005-7/trainer.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index 9577a829f..16b215e4a 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -440,6 +440,7 @@ L_Status:
mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength")));
mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility")));
mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity")));
+ mes l("%s and %s governs damage inflicted, but how much damage each one adds depend on your weapon type.", l("Strength"), l("dexterity"));
next;
mesn;
mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality")));
@@ -447,6 +448,7 @@ L_Status:
// It, however, governs how many monster points you gain from killing monsters
// It does not affect some bosses and other mob point sources like fishing.
mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck")));
+ mes l("Keep in mind that %s also plays a small role in criticals and the chance to block attacks.", l("dexterity"));
next;
mesn;
mes l("A critical hit deals added damage and disregards defense. A critical always hit, although it can be blocked just fine.");