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-rw-r--r--npc/006-1/crazyfefe.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 2688d00ef..4803c7baa 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -328,7 +328,7 @@ function NextRound {
case 21:
.@monsterId = any(Forain, Archant, BlackMamba, JackO, TerraniteProtector, EliteDuck) ; break;
default:
- if ($@FEFE_DIFFICULTY <= 100) // Up to Monster King Mode
+ if (.DIFFICULTY <= 100) // Up to Monster King Mode
.@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper);
else // Above MK mode
.@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper, SmokeDragon, NightmareDragon, Jhon, Mandragora, Junglefowl, SuperiorShroom, Nutcracker, Golem, ShadowTortuga);
@@ -339,7 +339,7 @@ function NextRound {
// We must lower difficulty according to summoned monster. Only 60% is lowered.
// If total level exceeds 250, it will cap at that to prevent excessive "slooping"
// This is disabled if you're playing above Moubootaur Mode
- if ($@FEFE_DIFFICULTY <= 250)
+ if (.DIFFICULTY <= 250)
.@lower=(limit(1, .@lv, 25)*6);
else
.@lower=(max(1, .@lv)*6);