diff options
-rw-r--r-- | npc/006-1/crazyfefe.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt index 2688d00ef..4803c7baa 100644 --- a/npc/006-1/crazyfefe.txt +++ b/npc/006-1/crazyfefe.txt @@ -328,7 +328,7 @@ function NextRound { case 21: .@monsterId = any(Forain, Archant, BlackMamba, JackO, TerraniteProtector, EliteDuck) ; break; default: - if ($@FEFE_DIFFICULTY <= 100) // Up to Monster King Mode + if (.DIFFICULTY <= 100) // Up to Monster King Mode .@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper); else // Above MK mode .@monsterId = any(GoboBear, GiantMutatedBat, TerraniteProtector, Reaper, SmokeDragon, NightmareDragon, Jhon, Mandragora, Junglefowl, SuperiorShroom, Nutcracker, Golem, ShadowTortuga); @@ -339,7 +339,7 @@ function NextRound { // We must lower difficulty according to summoned monster. Only 60% is lowered. // If total level exceeds 250, it will cap at that to prevent excessive "slooping" // This is disabled if you're playing above Moubootaur Mode - if ($@FEFE_DIFFICULTY <= 250) + if (.DIFFICULTY <= 250) .@lower=(limit(1, .@lv, 25)*6); else .@lower=(max(1, .@lv)*6); |