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-rw-r--r--npc/001-4/lilica.txt27
1 files changed, 15 insertions, 12 deletions
diff --git a/npc/001-4/lilica.txt b/npc/001-4/lilica.txt
index 9e5c78ac0..31e14bc32 100644
--- a/npc/001-4/lilica.txt
+++ b/npc/001-4/lilica.txt
@@ -20,8 +20,8 @@
l("Scary..........."), -,
l("Trade Silver Eggs"), L_Silver,
l("Trade Golden Eggs"), L_Golden,
- rif(getq(SQuest_Easter) == gettime(7), l("Limited Shop")), L_Limited,
- rif(getq(SQuest_Easter) != gettime(7), l("I want an Eggshell Hat!")), L_Quest,
+ rif(getq(SQuest_Easter) == gettime(GETTIME_YEAR), l("Limited Shop")), L_Limited,
+ rif(getq(SQuest_Easter) != gettime(GETTIME_YEAR), l("I want an Eggshell Hat!")), L_Quest,
l("View LeaderBoard"), L_Leader;
close;
@@ -53,8 +53,9 @@ L_Leader:
close;
L_Quest:
+ // Every year you get a different hat
setarray .@Seasonal, EggshellHat, VioletEggshellHat, YellowEggshellHat, RedEggshellHat, GreenEggshellHat, CyanEggshellHat, OrangeEggshellHat, BlueEggshellHat;
- .@Hat=.@Seasonal[gettime(7)%8]; // Magically choose the hat from the array
+ .@currentHat = .@Seasonal[gettime(GETTIME_YEAR) % getarraysize(.@Seasonal)];
mesn;
mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat));
next;
@@ -67,13 +68,13 @@ L_Quest:
close;
L_QuestDone:
- inventoryplace .@Hat, 1;
+ inventoryplace .@currentHat, 1;
delitem GoldenEasteregg, 40;
delitem SilverEasteregg, 10;
if (rand2(10000) < 100) goto L_Unlucky;
- setq SQuest_Easter, gettime(7), min(500, getq2(SQuest_Easter)+100), 0;
+ setq SQuest_Easter, gettime(GETTIME_YEAR), min(500, getq2(SQuest_Easter)+100), 0;
npctalk3 l("Strange Coins stock on shops was restored!");
- getnameditem(.@Hat, strcharinfo(0));
+ getnameditem(.@currentHat, strcharinfo(0));
mesn;
mesq l("Here you go! Happy easter! Bhop bhop!");
close;
@@ -336,12 +337,14 @@ OnPayFunds:
OnInit:
tradertype(NST_CUSTOM);
setarray .@Seasonal, EggshellHat, VioletEggshellHat, YellowEggshellHat, RedEggshellHat, GreenEggshellHat, CyanEggshellHat, OrangeEggshellHat, BlueEggshellHat;
- .Hat=.@Seasonal[(gettime(7)+1)%8]; // Magically choose the hat from the array
- .PrevHat=.@Seasonal[(gettime(7)-1)%8]; // Magically choose the hat from the array
-
- // Seasonal item
- sellitem .Hat,200;
- sellitem .PrevHat,500;
+ // Every year you can also buy next and previous year's hat.
+ // For a hefty markup.
+ .@nextHat = .@Seasonal[(gettime(GETTIME_YEAR)+1) % getarraysize(.@Seasonal)];
+ .@prevHat = .@Seasonal[(gettime(GETTIME_YEAR)-1) % getarraysize(.@Seasonal)];
+
+ //.@Seasonal item
+ sellitem .@nextHat,200;
+ sellitem .@prevHat,500;
// Determine the current game shift
// Range: 0 ~ 12 (Roughly)