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authorJesusaves <cpntb1@ymail.com>2020-02-05 08:20:13 -0300
committerJesusaves <cpntb1@ymail.com>2020-02-05 08:20:13 -0300
commit62ef77683cd977feea5600cb690cd971655a202c (patch)
tree97ce627d201441220e6d95894a7a39fec57cb47f /npc
parent407522caf1a7486e73fa8aabf75e9f48c9606b9b (diff)
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New function: tutmes()
Deprecate the crazy way we were doing before. Reason: I want to standardize a new color for tutorial speech.
Diffstat (limited to 'npc')
-rw-r--r--npc/003-1/inac.txt2
-rw-r--r--npc/003-1/itka.txt2
-rw-r--r--npc/003-1/sailors.txt2
-rw-r--r--npc/005-1/zegas.txt44
-rw-r--r--npc/005-4/rosen.txt2
-rw-r--r--npc/005-5/nylo.txt9
-rw-r--r--npc/functions/main.txt18
7 files changed, 40 insertions, 39 deletions
diff --git a/npc/003-1/inac.txt b/npc/003-1/inac.txt
index 9656ed4df..cd01ec96d 100644
--- a/npc/003-1/inac.txt
+++ b/npc/003-1/inac.txt
@@ -31,7 +31,7 @@ L_Quest:
mesn;
.@g$=lg("girl", "boy");
mesq l("Tulimshar is surrounded by strong monsters. If you go out with your poor equipment, you're going to be dead in no time, @@.", .@g$);
- if (TUTORIAL) mesc l("Protip: You can use \"@monsterinfo <monster name>\" to gauge a monster strength.");
+ tutmes l("You can use \"@monsterinfo <monster name>\" to gauge a monster strength."), l("Protip"), false;
next;
mesn;
mesq l("I probably can give you my Sharp Knife, though! If you want to help me, that is.");
diff --git a/npc/003-1/itka.txt b/npc/003-1/itka.txt
index ff4d7fdbd..88e48ee94 100644
--- a/npc/003-1/itka.txt
+++ b/npc/003-1/itka.txt
@@ -10,7 +10,7 @@
mesq l("The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive.");
next;
mesq l("Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!");
- if (TUTORIAL) mesc l("Protip: Ducks and Giant Maggots also drops Cherry Cakes.");
+ tutmes l("Ducks and Giant Maggots also drops Cherry Cakes."), l("Protip"), false;
next;
npcshopattach(.name$);
openshop;
diff --git a/npc/003-1/sailors.txt b/npc/003-1/sailors.txt
index 34db37e2c..45b596608 100644
--- a/npc/003-1/sailors.txt
+++ b/npc/003-1/sailors.txt
@@ -55,7 +55,7 @@ L_Quest1:
mesn;
mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries.");
mesc l("Take care: Secret passages can be dangerous places (or not).");
- if (TUTORIAL) mesc l("Protip: You can get Croconut from Crocotree, and fill @@ purchased in the market.", getitemlink(EmptyBox));
+ tutmes l("You can get Croconut from Crocotree, and fill @@ purchased in the market.", getitemlink(EmptyBox)), l("Protip"), false;
close;
L_Report1:
diff --git a/npc/005-1/zegas.txt b/npc/005-1/zegas.txt
index d0b3d750c..a623f3238 100644
--- a/npc/005-1/zegas.txt
+++ b/npc/005-1/zegas.txt
@@ -5,7 +5,7 @@
// Saxso's widow. Asks new players to trigger a bug bomb in the storehouse.
005-1,43,85,0 script Zegas NPC_MONA,{
- .ItemCreate = CandorShorts;
+ function lagTutorial;
.@q = getq(CandorQuest_Barrel);
if (BaseLevel < 5)
goto L_Weak;
@@ -51,20 +51,7 @@ L_Start:
mesn;
mesq l("Thanks, come back and see me once you found the bug bomb and set it off.");
setq CandorQuest_Barrel, 2;
- if (TUTORIAL) {
- next;
- mesn;
- mesc l("TUTORIAL: The bugs there can be pretty vicious. Do you know what's worse though? Lag.");
- next;
- mesn;
- mesc l("TUTORIAL: By pressing @@, you can open the Shortcut menu. And by pressing @@, you open the skill menu!", b("F8"), b("F5"));
- next;
- mesn;
- mesc l("TUTORIAL: If you drag the \"Resync\" skill from the skill list to the shortcut list, you'll be able to rapidly solve some lag issues!");
- next;
- mesn;
- mesc l("TUTORIAL: Of course, lag might always be a problem. Remember to drag healing items to the shortcut list too. %%2");
- }
+ lagTutorial();
close;
L_Looking:
@@ -72,20 +59,8 @@ L_Looking:
mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere.");
if (TUTORIAL) {
mesc l("Read the tutorial again?");
- if (askyesno() == ASK_YES) {
- next;
- mesn;
- mesc l("TUTORIAL: The bugs there can be pretty vicious. Do you know what's worse though? Lag.");
- next;
- mesn;
- mesc l("TUTORIAL: By pressing @@, you can open the Shortcut menu. And by pressing @@, you open the skill menu!", b("F8"), b("F5"));
- next;
- mesn;
- mesc l("TUTORIAL: If you drag the \"Resync\" skill from the skill list to the shortcut list, you'll be able to rapidly solve some lag issues!");
- next;
- mesn;
- mesc l("TUTORIAL: Of course, lag might always be a problem. Remember to drag healing items to the shortcut list too. %%2");
- }
+ if (askyesno() == ASK_YES)
+ lagTutorial();
}
close;
@@ -94,7 +69,7 @@ L_QuestEnd:
mesq l("From the smell I can see you found the bug bomb!");
mesq l("Thanks once again, I know it's not much but here is @@ GP for your troubles.", 350);
getexp 63, 0;
- getitem .ItemCreate, 1;
+ getitem CandorShorts, 1;
Zeny = (Zeny + 350);
setq CandorQuest_Barrel, 4;
close;
@@ -120,6 +95,15 @@ L_Close:
goodbye;
close;
+function lagTutorial {
+ // TUTORIAL block
+ tutmes l("The bugs there can be pretty vicious. Do you know what's worse though? Lag.");
+ tutmes l("By pressing @@, you can open the Shortcut menu. And by pressing @@, you open the skill menu!", b("F8"), b("F5"));
+ tutmes l("If you drag the \"Resync\" skill from the skill list to the shortcut list, you'll be able to rapidly solve some lag issues!");
+ tutmes l("Of course, lag might always be a problem. Remember to drag healing items to the shortcut list too. %%2");
+ return;
+}
+
OnInit:
.sex = G_FEMALE;
.distance = 4;
diff --git a/npc/005-4/rosen.txt b/npc/005-4/rosen.txt
index 3d48e2606..11d0166e5 100644
--- a/npc/005-4/rosen.txt
+++ b/npc/005-4/rosen.txt
@@ -73,7 +73,7 @@ L_Gloves:
next;
mesn;
mesq l("Uhm, maybe I could teach you something, too. Go mine 5 @@. You should find some at northeast of the Island.", getmonsterlink(DiamondBif));
- if (TUTORIAL) mesc l("Bif is a monster shaped like weird rocks. Diamond Bif is a Bif with higher chances to drop Diamonds.");
+ tutmes l("Bif is a monster shaped like weird rocks. Diamond Bif is a Bif with higher chances to drop Diamonds.");
next;
mesn;
mesq l("These monsters are a great source of raw crafting materials.");
diff --git a/npc/005-5/nylo.txt b/npc/005-5/nylo.txt
index c0ac3d98c..53804fff1 100644
--- a/npc/005-5/nylo.txt
+++ b/npc/005-5/nylo.txt
@@ -25,6 +25,7 @@
case 1:
break;
case 2:
+ // FIXME ME: Depends on: Living Quest
mesn;
mesq l("Sure. I like to keep Alcoholic beverages, because they raise EXP gain when you drink @@.", b(l("with friends")));
next;
@@ -33,11 +34,9 @@
next;
if (TUTORIAL && !@beertuto) {
@beertuto=true;
- mes l(".:: Alcohol Tutorial ::.");
- mesc l("Drinking with friends will give 1.5% extra XP boost for each person nearby.");
- mesc l("Alcohol effects expire upon death. You need vitality to drink more beer.");
- mesc l("Even if you drink alone, you'll still receive the EXP bonus marked on the item description.");
- next;
+ tutmes l("Drinking with friends will give 1.5% extra XP boost for each person nearby."), l(".:: Alcohol Tutorial ::.");
+ tutmes l("Alcohol effects expire upon death. You need vitality to drink more beer."), l(".:: Alcohol Tutorial ::.");
+ tutmes l("Even if you drink alone, you'll still receive the EXP bonus marked on the item description."), l(".:: Alcohol Tutorial ::.");
}
closeclientdialog; // Not needed?
openshop "Nylo#Beer";
diff --git a/npc/functions/main.txt b/npc/functions/main.txt
index 5df1999d2..808820aef 100644
--- a/npc/functions/main.txt
+++ b/npc/functions/main.txt
@@ -108,6 +108,24 @@ function script get_race {
return l($@allraces$[.@g]);
}
+// tutmes (message, {header=Tutorial, headerfirst=True})
+function script tutmes {
+ .@header$=getarg(1, l("TUTORIAL"));
+ .@showheader=getarg(2, true);
+ .@tcol=9; // Tutorial color code
+
+ if (TUTORIAL) {
+ dnext;
+ if (.@showheader) {
+ mesf(".:: %s ::.", .@header$);
+ mesc getarg(0), .@tcol;
+ } else {
+ mesc .@header$+": "+getarg(0), .@tcol;
+ }
+ }
+ return;
+}
+
// Function to show narrator text. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :