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author | Jesusaves <cpntb1@ymail.com> | 2019-05-07 11:36:03 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-07 11:36:03 -0300 |
commit | 2eefb20d2b5745915040ecc79e09ea254c8151dd (patch) | |
tree | 73fe948fa5196c3ec6276e49d7227c4d5e65bff8 /npc | |
parent | e5f06227b45c0e929a0c99667adf00190f19aa21 (diff) | |
download | serverdata-2eefb20d2b5745915040ecc79e09ea254c8151dd.tar.gz serverdata-2eefb20d2b5745915040ecc79e09ea254c8151dd.tar.bz2 serverdata-2eefb20d2b5745915040ecc79e09ea254c8151dd.tar.xz serverdata-2eefb20d2b5745915040ecc79e09ea254c8151dd.zip |
Oh well, the fallback failed, but thankfully I add a new fallback recently.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/functions/siege.txt | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/npc/functions/siege.txt b/npc/functions/siege.txt index 18de9a15b..ae83dc5c7 100644 --- a/npc/functions/siege.txt +++ b/npc/functions/siege.txt @@ -27,10 +27,6 @@ function script siege_calcdiff { .@c = getunits(BL_PC, .@players, false, getarg(0)); .@skip=0; - // Fallback: No players on map, always return 0 - if (.@c == 0) - return 0; - // There is at least one player, do things properly for (.@i = 0; .@i < .@c; .@i++) { /* @@ -50,7 +46,7 @@ function script siege_calcdiff { .@highest=.@b; } - // Sanitize + // Sanitize and fallback if needed .@c-=.@skip; if (!.@c) .@c=1; |