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author | Jesusaves <cpntb1@ymail.com> | 2024-05-18 23:52:50 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-05-18 23:52:50 -0300 |
commit | 0a1bef7e0837bb3e0d6a26d27287c413147c41a7 (patch) | |
tree | f671d8e47b5fc8a604c71766ac25fff0b7e70168 /npc | |
parent | da76205af451484ca5194f16e857fe294c191457 (diff) | |
download | serverdata-0a1bef7e0837bb3e0d6a26d27287c413147c41a7.tar.gz serverdata-0a1bef7e0837bb3e0d6a26d27287c413147c41a7.tar.bz2 serverdata-0a1bef7e0837bb3e0d6a26d27287c413147c41a7.tar.xz serverdata-0a1bef7e0837bb3e0d6a26d27287c413147c41a7.zip |
Begin 19.0 plot, however the flags you need aren't set yet.
Being pushed early due to _config.txt adjustment.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/025-4/_config.txt | 9 | ||||
-rw-r--r-- | npc/025-4/_import.txt | 1 | ||||
-rw-r--r-- | npc/025-4/main.txt | 68 |
3 files changed, 63 insertions, 15 deletions
diff --git a/npc/025-4/_config.txt b/npc/025-4/_config.txt deleted file mode 100644 index b591aef24..000000000 --- a/npc/025-4/_config.txt +++ /dev/null @@ -1,9 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 025-4: Fortress Island - Southeast conf - -025-4,26,56,0 script #025-4_26_56 NPC_HIDDEN,0,0,{ - end; -OnTouch: - callfunc "Exception", "FTLadderCheck"; - end; -} diff --git a/npc/025-4/_import.txt b/npc/025-4/_import.txt index 0261128be..91059b0f3 100644 --- a/npc/025-4/_import.txt +++ b/npc/025-4/_import.txt @@ -1,6 +1,5 @@ // Map 025-4: Fortress Island - Southeast // This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/025-4/_config.txt", "npc/025-4/_mobs.txt", "npc/025-4/_warps.txt", "npc/025-4/main.txt", diff --git a/npc/025-4/main.txt b/npc/025-4/main.txt index 90306efbe..49ac9a48c 100644 --- a/npc/025-4/main.txt +++ b/npc/025-4/main.txt @@ -4,7 +4,7 @@ // Notes: // Player Quest Finale -025-4,81,78,0 script #MQFinPlaceholderA NPC_HIDDEN,1,0,{ +025-4,81,78,0 script #MQFinHutA NPC_HIDDEN,1,0,{ end; OnTouch: @@ -16,14 +16,72 @@ OnTouch: die(); end; } + if (.@q != 22) end; + mesc l("This hut seems to be abandoned. Do you want to explore it?"); + if (askyesno() == ASK_YES) { + mesc l("Looking inside, it becomes clear it has been abandoned for several years."); + next; + mesc l("The hut appears to be a mix between a watchhouse and a lighthouse. It likely was used to support the naval operations of the expedition."); + next; + mesc l("You can find harpoons, a telescope, an empty weapon rack, and of course, the central light. The hut definitely wasn't assaulted by monsters, but it's hard to say what happened to its occupants."); + if (!(.@q & FRAG_HASKEY)) { + next; + mesc l("You see several keys hanging on the wall, along small plates, presumably describing what they're for."); + next; + if (!(.@q & FRAG_NEEDSKEY)) { + mesc l("You don't need any of them, so you leave them alone."); + } else { + mesc l("You grab the key to open the small chest."); + setq2 General_Narrator, .@q | FRAG_HASKEY; + } + } else { + mesc l("You are currently carrying all the keys you needed here."); + } + } + close; +} + +025-4,91,50,0 script #MQFinCtrlA NPC_HIDDEN,0,0,{ + end; + +OnTouch: + .@q=getq(General_Narrator); + .@q2=getq2(General_Narrator); + // Cheater Detected + if (.@q < 22) { + warp "Save", 0, 0; + die(); + end; + } + if (.@q != 22) end; + if (!(.@q2 & FRAG_EXPLOREDCAMP)) { + slide any(90, 92), 51; + dispbottom l("I should explore the huts before going up."); + } + end; +} + +/////////////// +025-4,0,0,0 script #MQFinPlaceholder NPC_HIDDEN,{ + end; + +OnTouch: + .@q=getq(General_Narrator); + .@q2=getq2(General_Narrator); + // Cheater Detected + if (.@q < 22) { + warp "Save", 0, 0; + die(); + end; + } + if (.@q != 22) end; // Endtrail (short) dispbottom l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; end; } -025-4,91,63,0 duplicate(#MQFinPlaceholderA) #MQFinPlaceholderB NPC_HIDDEN,0,1 -025-4,74,22,0 duplicate(#MQFinPlaceholderA) #MQFinPlaceholderH NPC_HIDDEN,1,0 -025-4,91,51,0 duplicate(#MQFinPlaceholderA) #MQFinPlaceholderU NPC_HIDDEN,0,0 -025-4,26,56,0 duplicate(#MQFinPlaceholderA) #MQFinPlaceholderS NPC_HIDDEN,0,0 +025-4,91,63,0 duplicate(#MQFinPlaceholder) #MQFinPlaceholderB NPC_HIDDEN,0,1 +025-4,74,22,0 duplicate(#MQFinPlaceholder) #MQFinPlaceholderH NPC_HIDDEN,1,0 +025-4,26,56,0 duplicate(#MQFinPlaceholder) #MQFinPlaceholderS NPC_HIDDEN,0,0 |