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author | Jesusaves <cpntb1@ymail.com> | 2023-10-28 18:35:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2023-10-28 18:35:16 -0300 |
commit | 0fba6ede87bb611da057ca1987c77720a1a58038 (patch) | |
tree | dc229a5aa0b2cc267954db44ada34dcee1a6e203 /npc/functions | |
parent | 5191ef4fd7dbaae6c740a2c50a14ff0bee852310 (diff) | |
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After revising, change the town bonus from 50% to 150%.
If all five towns gang up at max, it is 187.5% (prev 112.5% normal 75%)
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/politics.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/politics.txt b/npc/functions/politics.txt index 7f5ddf88d..5e2a5e2cc 100644 --- a/npc/functions/politics.txt +++ b/npc/functions/politics.txt @@ -626,7 +626,7 @@ function script POL_Manage { .@rcost=25; .@b=5+(.@RP/10); if ($GAME_STORYLINE >= 5) - .@b = .@b * 3 / 2; // 50% Bonus after MK is dead + .@b = .@b * 5 / 2; // 150% Bonus after MK is dead mesc l(".:: Server Boom ::."), 3; mesc l("To cause a server happy hour (+%d%% EXP), you need:", .@b); mesc l("%s GP and %d REP.", fnum(.@gcost), .@rcost); |