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authorJesusaves <cpntb1@ymail.com>2024-05-31 14:57:55 -0300
committerJesusaves <cpntb1@ymail.com>2024-05-31 14:57:55 -0300
commitdbbb00b0b2743ca819b7662140473c5dc92a3e6c (patch)
tree9b680f6fe92cf73f2dca51807813023dc490ebcb /npc/026-4/ctrl.c
parent3893aeef67894e0b43def48a3ca5b61ac747f51e (diff)
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This sort out the lag issue in Impregnable Fortress, but removing 3,000+ mobs.
Diffstat (limited to 'npc/026-4/ctrl.c')
-rw-r--r--npc/026-4/ctrl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/026-4/ctrl.c b/npc/026-4/ctrl.c
index 2ebc2cf47..c3a8222ff 100644
--- a/npc/026-4/ctrl.c
+++ b/npc/026-4/ctrl.c
@@ -31,8 +31,8 @@ OnMon2359:
// Reload .InstId (weekly takeover)
debugmes "Reloading B4F... %d", gettimetick(0);
killmonsterall("026-4");
- MazeMobs(145, false, 9, "026-4"); // Initiate Lv 145 mobs
- MazeMobs(115, false, 24, "026-4"); // Initiate Lv 115 mobs
+ MazeMobs(145, false, 18, "026-4", 50); // Initiate Lv 145 mobs
+ MazeMobs(115, false, 52, "026-4", 50); // Initiate Lv 115 mobs
debugmes "Reloaded B4F, %d", gettimetick(0);
// Move NPCs around
goto OnClock1843;