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authorTotalBlank <uwscss@gmail.com>2023-06-26 21:06:58 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2023-06-26 21:06:58 +0000
commitae29ec998a8aa9b56296a159ffc676cf8b5cf987 (patch)
tree8e6ffda2f240c98fa1b4513bb1c958adb8b35ff4 /npc/002-1
parent1e2dbaa2468f2b18c4cfc007035ea0bfea1e5d01 (diff)
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Update arpan.txt Fixed typos, eliminated excess and changed some wording.
Diffstat (limited to 'npc/002-1')
-rw-r--r--npc/002-1/arpan.txt45
1 files changed, 23 insertions, 22 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index 6a3dd2d12..e1e13a8fa 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -45,26 +45,26 @@ OnTalk:
mesq lg("Yeye, are you finally ready to go?");
if (!TUTORIAL)
- mesc l("Protip: You skipped tutorial. A lot of tutorial-ish dialogs and quests will be skipped. You can change this anytime on %s > Game Settings.", b("@ucp"));
+ mesc l("Protip: You skipped the tutorial. A lot of tutorial related dialog and quests will be skipped. You can change this anytime in %s > Game Settings.", b("@ucp"));
next;
select
l("Yes, I want to find out who I am."),
- l("No, but what option do I have? I'm railroaded!");
+ l("No, but what option do I have? I'm being railroaded!");
mes "";
if (@menu == 2) {
mesn;
- mesq l("Yeye is not paying for your food and is not a sailor like us! You should start standing on your own feet.");
+ mesq l("Ye not paying for your food and ye isn't a sailor like us! Ye should be standing on your own two feet.");
next;
mesn strcharinfo(0);
- mesq l("Thanks for the honestity, I guess.");
+ mesq l("Thanks for your honesty, I guess.");
next;
}
mes "";
mesn;
- mesq l("Anyway, our shipkeeper, Juliet, helped to heal your injuries way back.");
+ mesq l("Anyway, you should be thanking Juliet, she's the one who patched you up.");
next;
mesn;
if (.@q_julia == 0)
@@ -79,15 +79,15 @@ OnTalk:
L_Menu:
- mesq l("What yeye could I do for you today?");
+ mesq l("What-yeye could I do for you today?");
next;
menu
rif(.@q_julia < 2, lg("Where can I find Juliet?")), L_Julia,
- rif(!.@n, lg("Could you tell me where I am?")), L_Where,
+ rif(!.@n, l("Can you tell me where I am?")), L_Where,
rif(!.@n, l("Who are you?")), L_Who,
rif(!.@n, l("I need a tutorial, where can I find help?")), L_Trainer,
- rif(!getq(ShipQuests_ArpanMoney), lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
+ rif(!getq(ShipQuests_ArpanMoney), l("Do you know what happened to the gold I had on me when I was rescued?")), L_WhereMoney,
l("Nothing, sorry."), -;
closedialog;
@@ -96,27 +96,27 @@ L_Menu:
L_Trainer:
mes "";
mesn;
- mesq l("There is a NPC called Trainer, just outside this ship.");
+ mesq l("There is an NPC called Trainer, just outside the ship.");
next;
mesn;
- mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. The one which is not guarded by Peter.");
+ mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. It's the one not guarded by Peter.");
next;
mesn;
- mesq lg("You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door.");
+ mesq lg("Make sure you're dressed and then speak with the captain. He'll give you a mission and unlock the ship's main door.");
next;
mesn;
- mesq l("All you need to do then is walk outside, enter on the biggest house, and talk to the Trainer. He'll teach you everything.");
+ mesq l("All you need to do is walk outside, enter the biggest house, and speak with the Trainer. He'll teach you everything you need to know.");
next;
goto L_Menu;
L_Where:
mes "";
mesn;
- mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.");
+ mesq lg("You're aboard our ship. We made port to a little island and we're actually yeye-ending our long merchant travelling adventure at the city of Tulimshar.");
next;
- mesq l("We will be yaying there in a few days, so we will drop you off there.");
+ mesq l("We will be yeye-ing there in a few days, so we'll part ways there.");
next;
- mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!");
+ mesq l("You will notice the citizens are polite and they might help you find a job or help you figure out what happened to you out at sea.");
next;
goto L_Menu;
@@ -128,7 +128,7 @@ L_Julia:
next;
mesn "Narrator";
- mesc l("Use the arrow keys to walk right and meet Juliet.");
+ mesc l("Use the arrow keys to walk over to the right and meet Juliet.");
next;
goto L_Menu;
@@ -136,10 +136,10 @@ L_Julia:
L_Who:
mes "";
mesn;
- mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic tricks.");
+ mesq l("Sorry! Allow me to introduce myself. My name is Arpan, but the other sailors call me Magic Arpan because I know one or two ya-ing magic tricks.");
next;
mesn;
- mesq l("They're not magic, but yayaya, people like to say it is! Yeyeye.");
+ mesq l("They're not magic, but yayaya, people like to say it is! Yeyeye!");
next;
goto L_Menu;
@@ -147,7 +147,7 @@ L_Who:
L_WhereMoney:
mes "";
mesn;
- mesq l("Oh right, I totally forgot about that, here you go.");
+ mesq l("Oh right, I almost forgot, here you go!");
next;
if (BaseLevel < 4) goto L_Apana;
@@ -159,7 +159,8 @@ L_WhereMoney:
L_Apana:
mesn;
- mesq l("On hindsight, I'll wait you get a few levels. Can't have cheaters, ya know!");
+ mesq l("On second thought, come see me when you've gained a few levels. We can't have cheaters, ya know?");
+ tutmes l("You need to have level %d or above.", 4);
next;
goto L_Menu;
@@ -173,10 +174,10 @@ OnSlow:
setcamnpc;
showavatar NPC_MAGIC_ARPAN;
mesn;
- mesq l("Yayaya, @@ is surely slow. Do you remember how to walk? You can use arrow keys for that!", strcharinfo(0));
+ mesq l("Yayaya, @@ is surely slow. Don't you remember how to walk? You can use arrow keys for that!", strcharinfo(0));
next;
mesn;
- mesc l("Here, come talk to me, the Magic Arpan! I'll help you get dressed."), 1;
+ mesc l("Here, speak to me, Magic Arpan! I'll help you get dressed."), 1;
*/
addtimer(90000,"Magic Arpan::OnSlow");
close;