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author | TotalBlank <uwscss@gmail.com> | 2023-06-26 21:06:58 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2023-06-26 21:06:58 +0000 |
commit | ae29ec998a8aa9b56296a159ffc676cf8b5cf987 (patch) | |
tree | 8e6ffda2f240c98fa1b4513bb1c958adb8b35ff4 /npc/002-1 | |
parent | 1e2dbaa2468f2b18c4cfc007035ea0bfea1e5d01 (diff) | |
download | serverdata-ae29ec998a8aa9b56296a159ffc676cf8b5cf987.tar.gz serverdata-ae29ec998a8aa9b56296a159ffc676cf8b5cf987.tar.bz2 serverdata-ae29ec998a8aa9b56296a159ffc676cf8b5cf987.tar.xz serverdata-ae29ec998a8aa9b56296a159ffc676cf8b5cf987.zip |
Update arpan.txt Fixed typos, eliminated excess and changed some wording.
Diffstat (limited to 'npc/002-1')
-rw-r--r-- | npc/002-1/arpan.txt | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index 6a3dd2d12..e1e13a8fa 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -45,26 +45,26 @@ OnTalk: mesq lg("Yeye, are you finally ready to go?"); if (!TUTORIAL) - mesc l("Protip: You skipped tutorial. A lot of tutorial-ish dialogs and quests will be skipped. You can change this anytime on %s > Game Settings.", b("@ucp")); + mesc l("Protip: You skipped the tutorial. A lot of tutorial related dialog and quests will be skipped. You can change this anytime in %s > Game Settings.", b("@ucp")); next; select l("Yes, I want to find out who I am."), - l("No, but what option do I have? I'm railroaded!"); + l("No, but what option do I have? I'm being railroaded!"); mes ""; if (@menu == 2) { mesn; - mesq l("Yeye is not paying for your food and is not a sailor like us! You should start standing on your own feet."); + mesq l("Ye not paying for your food and ye isn't a sailor like us! Ye should be standing on your own two feet."); next; mesn strcharinfo(0); - mesq l("Thanks for the honestity, I guess."); + mesq l("Thanks for your honesty, I guess."); next; } mes ""; mesn; - mesq l("Anyway, our shipkeeper, Juliet, helped to heal your injuries way back."); + mesq l("Anyway, you should be thanking Juliet, she's the one who patched you up."); next; mesn; if (.@q_julia == 0) @@ -79,15 +79,15 @@ OnTalk: L_Menu: - mesq l("What yeye could I do for you today?"); + mesq l("What-yeye could I do for you today?"); next; menu rif(.@q_julia < 2, lg("Where can I find Juliet?")), L_Julia, - rif(!.@n, lg("Could you tell me where I am?")), L_Where, + rif(!.@n, l("Can you tell me where I am?")), L_Where, rif(!.@n, l("Who are you?")), L_Who, rif(!.@n, l("I need a tutorial, where can I find help?")), L_Trainer, - rif(!getq(ShipQuests_ArpanMoney), lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, + rif(!getq(ShipQuests_ArpanMoney), l("Do you know what happened to the gold I had on me when I was rescued?")), L_WhereMoney, l("Nothing, sorry."), -; closedialog; @@ -96,27 +96,27 @@ L_Menu: L_Trainer: mes ""; mesn; - mesq l("There is a NPC called Trainer, just outside this ship."); + mesq l("There is an NPC called Trainer, just outside the ship."); next; mesn; - mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. The one which is not guarded by Peter."); + mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. It's the one not guarded by Peter."); next; mesn; - mesq lg("You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door."); + mesq lg("Make sure you're dressed and then speak with the captain. He'll give you a mission and unlock the ship's main door."); next; mesn; - mesq l("All you need to do then is walk outside, enter on the biggest house, and talk to the Trainer. He'll teach you everything."); + mesq l("All you need to do is walk outside, enter the biggest house, and speak with the Trainer. He'll teach you everything you need to know."); next; goto L_Menu; L_Where: mes ""; mesn; - mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); + mesq lg("You're aboard our ship. We made port to a little island and we're actually yeye-ending our long merchant travelling adventure at the city of Tulimshar."); next; - mesq l("We will be yaying there in a few days, so we will drop you off there."); + mesq l("We will be yeye-ing there in a few days, so we'll part ways there."); next; - mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!"); + mesq l("You will notice the citizens are polite and they might help you find a job or help you figure out what happened to you out at sea."); next; goto L_Menu; @@ -128,7 +128,7 @@ L_Julia: next; mesn "Narrator"; - mesc l("Use the arrow keys to walk right and meet Juliet."); + mesc l("Use the arrow keys to walk over to the right and meet Juliet."); next; goto L_Menu; @@ -136,10 +136,10 @@ L_Julia: L_Who: mes ""; mesn; - mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic tricks."); + mesq l("Sorry! Allow me to introduce myself. My name is Arpan, but the other sailors call me Magic Arpan because I know one or two ya-ing magic tricks."); next; mesn; - mesq l("They're not magic, but yayaya, people like to say it is! Yeyeye."); + mesq l("They're not magic, but yayaya, people like to say it is! Yeyeye!"); next; goto L_Menu; @@ -147,7 +147,7 @@ L_Who: L_WhereMoney: mes ""; mesn; - mesq l("Oh right, I totally forgot about that, here you go."); + mesq l("Oh right, I almost forgot, here you go!"); next; if (BaseLevel < 4) goto L_Apana; @@ -159,7 +159,8 @@ L_WhereMoney: L_Apana: mesn; - mesq l("On hindsight, I'll wait you get a few levels. Can't have cheaters, ya know!"); + mesq l("On second thought, come see me when you've gained a few levels. We can't have cheaters, ya know?"); + tutmes l("You need to have level %d or above.", 4); next; goto L_Menu; @@ -173,10 +174,10 @@ OnSlow: setcamnpc; showavatar NPC_MAGIC_ARPAN; mesn; - mesq l("Yayaya, @@ is surely slow. Do you remember how to walk? You can use arrow keys for that!", strcharinfo(0)); + mesq l("Yayaya, @@ is surely slow. Don't you remember how to walk? You can use arrow keys for that!", strcharinfo(0)); next; mesn; - mesc l("Here, come talk to me, the Magic Arpan! I'll help you get dressed."), 1; + mesc l("Here, speak to me, Magic Arpan! I'll help you get dressed."), 1; */ addtimer(90000,"Magic Arpan::OnSlow"); close; |