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authorJesusaves <cpntb1@ymail.com>2024-05-18 21:54:08 -0300
committerJesusaves <cpntb1@ymail.com>2024-05-18 21:54:08 -0300
commit3eb6f0e54a153d34c70423ce60bd34321149443e (patch)
tree0f6305b928debf59e1d9cf5786a1aad727937dc0 /conf/map/battle
parentfb7a9b4d521ebd03306776785b9dbb31045eaa5f (diff)
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Some performance optimization, as specially summons were making this laggy
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index b8f7305d1..cc90a0333 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -151,7 +151,7 @@ boss_spawn_delay: 100
// 5 seconds.
// NOTE: This has no effect on mobs that always spawn on the very same cell
// (like ant eggs) except if you set it to the max.
-no_spawn_on_player: 5
+no_spawn_on_player: 1
// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
// If set to true, all monsters will have a random respawn spot across the whole