summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2023-07-29 00:02:20 -0300
committerJesusaves <cpntb1@ymail.com>2023-07-29 00:02:20 -0300
commitc9235e95d5d436e517d2954b873f393549d13f77 (patch)
treebe2b3a53b296db8fb1a9ce602d19f79745d2a9db
parent02f2b4ea464db9e93312cb88455cfc5cad47b386 (diff)
downloadserverdata-c9235e95d5d436e517d2954b873f393549d13f77.tar.gz
serverdata-c9235e95d5d436e517d2954b873f393549d13f77.tar.bz2
serverdata-c9235e95d5d436e517d2954b873f393549d13f77.tar.xz
serverdata-c9235e95d5d436e517d2954b873f393549d13f77.zip
Add Shield Collection Quest
-rw-r--r--npc/017-1/fairy_collector.txt53
1 files changed, 49 insertions, 4 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt
index fd6afe6d4..90fb2c19f 100644
--- a/npc/017-1/fairy_collector.txt
+++ b/npc/017-1/fairy_collector.txt
@@ -67,6 +67,7 @@ L_Main:
*/
do {
+ deletearray .@items;
mesn;
mesq l("Are you trying to collect every piece of equipment ingame? Come tell me if you are and I'll give you a collector stamp!");
mesc l("Not every piece of equipment is ingame yet.");
@@ -82,7 +83,7 @@ L_Main:
rif(false && !(#COLLECTOR & COLLECT_ACESSORIES), l("Accessories")),
rif(false && !(#COLLECTOR & COLLECT_SCARFS), l("Scarfs")),
rif(false && !(#COLLECTOR & COLLECT_GLOVES), l("Gloves")),
- rif(false && !(#COLLECTOR & COLLECT_SHIELDS), l("Shields")),
+ rif(true && !(#COLLECTOR & COLLECT_SHIELDS), l("Shields")),
rif(false && !(#COLLECTOR & COLLECT_1HSWORDS), l("1 Hand Swords")),
rif(false && !(#COLLECTOR & COLLECT_2HSWORDS), l("2 Hand Swords")),
rif(true && !(#COLLECTOR & COLLECT_BOWS), l("Bows")),
@@ -94,9 +95,26 @@ L_Main:
l("Trade stamps");
mes "";
switch (@menu+1) {
- // Chestplate
+ // Chestplate (2x bells)
case 1:
- msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ // FIXME: several unreleased
+ setarray .@items, CreasedShirt, YetiTankTop, MoonshroomRobe, GoldenChainmail, LazuriteRobe, CandorShirt, ArtisTankTop, ShortTankTop, TneckSweater, ValentineDress, CottonShirt, SilkRobe, LeatherShirt, SailorShirt, MinerTankTop, LieutenantArmor, CrusadeArmor, VneckSweater, DesertShirt, UglyChristmasSweater, Chainmail, VneckJumper, ForestArmor, Bathrobe, CopperArmor, SorcererRobe, LightPlatemail, GoldenLightPlatemail, WarlordPlate, BromenalChest, GoldenWarlordPlate, GraduationRobe, TerraniteArmor, RedknightArmor, AssassinChest, SaviorArmor;
+ .@power = 0;
+ .@total = getarraysize(.@items);
+ freeloop(true);
+ for (.@i=0; .@i < .@total; .@i++) {
+ msObjective(countitem(.@items[.@i]), "* "+getitemlink(.@items[.@i]));
+ if (countitem(.@items[.@i]))
+ .@power += 1;
+ }
+ freeloop(false);
+ next;
+ if (.@power == .@total) {
+ //#COLLECTOR = #COLLECTOR|COLLECT_CHESTPLATE;
+ //getitembound SilverBell, 1, 1;
+ mesc l("CONGRATULATIONS! You have obtained the %s.", getitemlink(SilverBell)), 3;
+ }
+ break;
next;
break;
// Headgear (2x bells)
@@ -141,7 +159,34 @@ L_Main:
break;
// Shields
case 10:
- msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ setarray .@items, EnchantedHerbBag, Barrel, RoundLeatherShirt, LeatherShield, WoodenShield, BladeShield, BraknarShield, BritShield, BromenalShield, AncientShield, BlueKnightShield, SteelShield, DragonShield, SaviorShield;
+ .@power = 0;
+ .@total = getarraysize(.@items);
+ freeloop(true);
+ for (.@i=0; .@i < .@total; .@i++) {
+ msObjective(countitem(.@items[.@i]), "* "+getitemlink(.@items[.@i]));
+ if (countitem(.@items[.@i]))
+ .@power += 1;
+ }
+ freeloop(false);
+ // Shield only: Intervene a Boia
+ .@total += 1;
+ .@shield = min(1, (countitem(KidBola)+
+ countitem(CandorBola)+
+ countitem(PurpleBola)+
+ countitem(TulimsharBola)+
+ countitem(SnakeBola)+
+ countitem(PiouBola)+
+ countitem(MasterBola)));
+ .@power += .@shield;
+ msObjective(.@shield, "* "+l("A [@@2717|Buoy@@] of any type"));
+ // End Shield only code
+ next;
+ if (.@power == .@total) {
+ #COLLECTOR = #COLLECTOR|COLLECT_SHIELDS;
+ getitembound SilverBell, 1, 1;
+ mesc l("CONGRATULATIONS! You have obtained the %s.", getitemlink(SilverBell)), 3;
+ }
next;
break;
// 1H Swords