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authorJesusaves <cpntb1@ymail.com>2018-03-12 18:46:49 -0300
committerJesusaves <cpntb1@ymail.com>2018-03-12 18:46:49 -0300
commit98c9e3b9e3cbbb14997fc46325ac35b911be6df2 (patch)
tree151e6c6a9052c660505d633c8e873fdc082ad9de
parent6982d561213de03b275eb095758869ab89fdad3c (diff)
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Change some logic at Elmo
-rw-r--r--npc/002-4/elmo.txt14
1 files changed, 8 insertions, 6 deletions
diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt
index 5d3a1673e..e58d1f385 100644
--- a/npc/002-4/elmo.txt
+++ b/npc/002-4/elmo.txt
@@ -8,15 +8,17 @@
002-4,27,27,0 script Elmo NPC_ELMO,{
showavatar NPC_ELMO; // this is handled by avatars.xml
- if (LOCATION$ == "") sailortalk;
if (getq(CandorQuest_Sailors) == 2) goto L_Party;
+ if (LOCATION$ == "Candor") goto L_Candor;
- if (getq(General_Narrator) >= 1) sailortalk;
- mesn;
- mes l("\"Hey, have you already got the money necessary for the travel?");
- mes l("If you haven't, maybe there are a few things you can do besides selling items.\"");
- next;
+ sailortalk;
+
+L_Candor;
+ if (getq(General_Narrator) < 1) mesn;
+ if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?");
+ if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\"");
+ if (getq(General_Narrator) < 1) next;
mes "";