From 98c9e3b9e3cbbb14997fc46325ac35b911be6df2 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 12 Mar 2018 18:46:49 -0300 Subject: Change some logic at Elmo --- npc/002-4/elmo.txt | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt index 5d3a1673e..e58d1f385 100644 --- a/npc/002-4/elmo.txt +++ b/npc/002-4/elmo.txt @@ -8,15 +8,17 @@ 002-4,27,27,0 script Elmo NPC_ELMO,{ showavatar NPC_ELMO; // this is handled by avatars.xml - if (LOCATION$ == "") sailortalk; if (getq(CandorQuest_Sailors) == 2) goto L_Party; + if (LOCATION$ == "Candor") goto L_Candor; - if (getq(General_Narrator) >= 1) sailortalk; - mesn; - mes l("\"Hey, have you already got the money necessary for the travel?"); - mes l("If you haven't, maybe there are a few things you can do besides selling items.\""); - next; + sailortalk; + +L_Candor; + if (getq(General_Narrator) < 1) mesn; + if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?"); + if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\""); + if (getq(General_Narrator) < 1) next; mes ""; -- cgit v1.2.3-60-g2f50