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author | Fedja Beader <fedja@protonmail.ch> | 2025-03-23 23:16:24 +0100 |
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committer | Fedja Beader <fedja@protonmail.ch> | 2025-03-23 22:17:19 +0000 |
commit | 27d3c331952a4f5f6131b0e18b759bb66023ca47 (patch) | |
tree | dbefe7a2c743453ca1e214146345314ebfacb74d | |
parent | 60d07384971debdda4c5950cceb9921988be8178 (diff) | |
download | serverdata-alcohol-reword-reformat.tar.gz serverdata-alcohol-reword-reformat.tar.bz2 serverdata-alcohol-reword-reformat.tar.xz serverdata-alcohol-reword-reformat.zip |
further clarify commentalcohol-reword-reformat
-rw-r--r-- | npc/items/alcohol.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index 75f90f525..a34ef142a 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -79,8 +79,9 @@ OnUse: .@bonus=.@bonus*.@multiplier/10; @taste+=min(@taste, .@bonus); - // Alcohol EXP Bonus is ponderate average, so having more to drink doesen't - // mean more experience - only more time (be careful when mixing alcohol!) + // Alcohol EXP Bonus is an average of all active drink strengths, weighted + // by their remaining durations. Drinking more of the same type of drink + // thus does not mean a higher experience bonus, only more time. SC_Bonus(.@delay, SC_OVERLAPEXPUP, @taste); // Recalculate Alcohol Threshold and time |