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authorFedja Beader <fedja@protonmail.ch>2025-03-23 23:16:24 +0100
committerFedja Beader <fedja@protonmail.ch>2025-03-23 22:17:19 +0000
commit27d3c331952a4f5f6131b0e18b759bb66023ca47 (patch)
treedbefe7a2c743453ca1e214146345314ebfacb74d
parent60d07384971debdda4c5950cceb9921988be8178 (diff)
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further clarify commentalcohol-reword-reformat
-rw-r--r--npc/items/alcohol.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt
index 75f90f525..a34ef142a 100644
--- a/npc/items/alcohol.txt
+++ b/npc/items/alcohol.txt
@@ -79,8 +79,9 @@ OnUse:
.@bonus=.@bonus*.@multiplier/10;
@taste+=min(@taste, .@bonus);
- // Alcohol EXP Bonus is ponderate average, so having more to drink doesen't
- // mean more experience - only more time (be careful when mixing alcohol!)
+ // Alcohol EXP Bonus is an average of all active drink strengths, weighted
+ // by their remaining durations. Drinking more of the same type of drink
+ // thus does not mean a higher experience bonus, only more time.
SC_Bonus(.@delay, SC_OVERLAPEXPUP, @taste);
// Recalculate Alcohol Threshold and time