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author | Fedja Beader <fedja@protonmail.ch> | 2025-07-27 18:20:03 +0200 |
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committer | Fedja Beader <fedja@protonmail.ch> | 2025-07-27 18:20:47 +0200 |
commit | fae821393d980d8469c435cdf0fa9b4edd533fb5 (patch) | |
tree | 725989511130ce7ad3f5d8e9355366503969e5bd | |
parent | 8ba67167a70ed0d9c261cc875aa048eaa3f49f30 (diff) | |
download | serverdata-advanced_pirate_raid_english.tar.gz serverdata-advanced_pirate_raid_english.tar.bz2 serverdata-advanced_pirate_raid_english.tar.xz serverdata-advanced_pirate_raid_english.zip |
Amend with Jes' conscious choiceadvanced_pirate_raid_english
-rw-r--r-- | npc/016-8/main.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/016-8/main.txt b/npc/016-8/main.txt index afcd90bcd..147611f35 100644 --- a/npc/016-8/main.txt +++ b/npc/016-8/main.txt @@ -22,7 +22,10 @@ OnDefeat: warp "000-0-0", 47, 42; // TODO: Warp you to a deserted island? (alone or with the crew duplicates?) dispbottom l("The ship was fully plundered and you were thrown into the sea."); - dispbottom l("You must now wait for a passing ship to rescue you."); + // > I decided to make a design choice to always complete your travel, + // > prioritizing predictability. So I decided to make the message clearer + // > that you would be rescued to wherever you were originally going to + dispbottom l("You must now wait for a passing ship to rescue and bring you to your original destination."); // Maybe warp back to Candor instead? addtimer 90000, "#MarineShipAttack2::OnResumeTravel"; addtimercount "#MarineShip::OnEvent", 120000; |