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authorFedja Beader <fedja@protonmail.ch>2025-07-27 18:20:03 +0200
committerFedja Beader <fedja@protonmail.ch>2025-07-27 18:20:47 +0200
commitfae821393d980d8469c435cdf0fa9b4edd533fb5 (patch)
tree725989511130ce7ad3f5d8e9355366503969e5bd
parent8ba67167a70ed0d9c261cc875aa048eaa3f49f30 (diff)
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Amend with Jes' conscious choiceadvanced_pirate_raid_english
-rw-r--r--npc/016-8/main.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/016-8/main.txt b/npc/016-8/main.txt
index afcd90bcd..147611f35 100644
--- a/npc/016-8/main.txt
+++ b/npc/016-8/main.txt
@@ -22,7 +22,10 @@ OnDefeat:
warp "000-0-0", 47, 42;
// TODO: Warp you to a deserted island? (alone or with the crew duplicates?)
dispbottom l("The ship was fully plundered and you were thrown into the sea.");
- dispbottom l("You must now wait for a passing ship to rescue you.");
+ // > I decided to make a design choice to always complete your travel,
+ // > prioritizing predictability. So I decided to make the message clearer
+ // > that you would be rescued to wherever you were originally going to
+ dispbottom l("You must now wait for a passing ship to rescue and bring you to your original destination.");
// Maybe warp back to Candor instead?
addtimer 90000, "#MarineShipAttack2::OnResumeTravel";
addtimercount "#MarineShip::OnEvent", 120000;