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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Questmaker Handbook 14.0 (F = Favorable)

024-1,32,26,0	script	Rydel	NPC_ELF,{
    .@q = getq(FrostiaQuest_Rydel);
    if (BaseLevel < 50) {
        mesc l("The elf seems busy. He ignores you.");
        close;
    }
    if (.@q == 0) {
        if (frally()) goto L_Start_F;
        else goto L_Start_U;
    }
    else if (.@q == 1) {
        if (frally()) goto L_Submit_F;
        else goto L_Submit_U;
    }
    else if (.@q == 2) {
        if (frally()) goto L_Done_F;
        else goto L_Done_U;
    }
    Exception("Invalid quest state - "+str(.@q));
    end;

L_Start_F:
    mesn;
    mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?");
    next;
    mesn;
    mesq l("Bring me %d %s so I may study its properties and improve our town water quality!", 3, getitemlink(BottleOfDivineWater));
    setq FrostiaQuest_Rydel, 1;
    close;

L_Submit_F:
    mesn;
    mesq l("Did you got the %d %s I've asked?", 3, getitemlink(BottleOfDivineWater));
    next;
    if (askyesno() == ASK_YES) {
        if (countitem(BottleOfDivineWater) < 3) {
            mesn;
            mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
            close;
        }
        delitem BottleOfDivineWater, 3;
        getexp 24000, 0;
        setq FrostiaQuest_Rydel, 2;
        mesn;
        mesq lg("Thanks to you, my friend, we will soon have good water to drink.");
    }
    close;

L_Done_F:
    mesn;
    mesq l("I am not done purifying the water yet. This may take years, but it'll be worth it.");
    next;
    mesn;
    mesq l("By the way, I've heard that the name of the wizard of Aethyr is the key to open its gates. But I don't know neither where the gates are, nor who is the \"wizard of Aethyr\".");
    close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
    mesn;
    mesq l("Hey silly %s, I need a favor from you.", get_race());
    next;
    mesn;
    mesq l("I am not content with our water supply. It gives us common water, but we of the superior race deserve better water.");
    next;
    mesn;
    mesq l("So! Bring me %d %s so I may study its properties and make a purifier or enhancer for our well.", 3, getitemlink(BottleOfDivineWater));
    setq FrostiaQuest_Rydel, 1;
    close;

L_Submit_U:
    mesn;
    mesq l("Did you got the %d %s I've asked?", 3, getitemlink(BottleOfDivineWater));
    next;
    if (askyesno() == ASK_YES) {
        if (countitem(BottleOfDivineWater) < 3) {
            mesn;
            mesq l("You liar, I'll teach you a lesson you won't forget!");
            mesc l("%s slaps you!", .name$);
            percentheal -30, 0;
            close;
        }
        delitem BottleOfDivineWater, 3;
        getexp 24000, 0;
        setq FrostiaQuest_Rydel, 2;
        mesn;
        mesq l("Thanks to you, lowly %s, we will soon have water we deserve!", get_race());
    }
    close;

L_Done_U:
    mesn;
    mesq l("I won't share our water with you!");
    next;
    mesn;
    mesq l("The name of the wizard of Aethyr is the key to open its gates. I've heard it'll open for a lowly %s as you, as long that you know both. But I don't think anyone here would share that with you!", get_race());
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
    setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
    setunitdata(.@npcId, UDT_HEADTOP, Beard);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 4);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 1);

    .sex = G_MALE;
    .distance = 5;
    end;
}