// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Questmaker Handbook 14.0 (F = Favorable)
024-1,73,48,0 script Erlan NPC_ELF,{
.@q = getq(FrostiaQuest_Erlan);
if (BaseLevel < 40) {
mesc l("The elf seems busy. He ignores you.");
close;
}
if (.@q == 0) {
if (frally()) goto L_Start_F;
else goto L_Start_U;
}
else if (.@q == 1) {
if (frally()) goto L_Submit_F;
else goto L_Submit_U;
}
else if (.@q == 2) {
if (frally()) goto L_Done_F;
else goto L_Done_U;
}
Exception("Invalid quest state - "+str(.@q));
end;
L_Start_F:
mesn;
mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?");
next;
mesn;
mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing here. Could you bring me %d %s? Thanks!", getitemlink(NymphPoison), 7, getitemlink(BottleOfSewerWater));
setq FrostiaQuest_Erlan, 1;
close;
L_Submit_F:
mesn;
mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater));
next;
if (askyesno() == ASK_YES) {
if (countitem(BottleOfSewerWater) < 7) {
mesn;
mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
close;
}
delitem BottleOfSewerWater, 7;
getexp 10000, 0;
Zeny+=5700;
setq FrostiaQuest_Erlan, 2;
mesn;
mesq lg("Thanks, my friend. Here's some money.");
}
close;
L_Done_F:
mesn;
mesq l("Thanks for the help earlier. Unfortunately, I had no luck yet.");
next;
mesn;
mesq l("There are rumors about a sacred elf land, where our antecessors lived in peacefully somewhere close to here, but the path was lost. That's why we now live with dwarves.");
close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
mesn;
mesq l("Uh, a %s? How odd.", get_race());
next;
mesn;
mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing in a civilized town like ours.", getitemlink(NymphPoison));
next;
mesn;
mesq l("But you seem to have come from more savage and barbaric towns, so if you could bring me %d %s, that would be truly helpful.", 7, getitemlink(BottleOfSewerWater));
setq FrostiaQuest_Erlan, 1;
close;
L_Submit_U:
mesn;
mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater));
next;
if (askyesno() == ASK_YES) {
if (countitem(BottleOfSewerWater) < 7) {
mesn;
mesq l("You think you can fool me and lie? I'll teach you a lesson you won't forget!");
mesc l("%s slaps you!", .name$);
percentheal -30, 0;
close;
}
delitem BottleOfSewerWater, 7;
getexp 10000, 0;
Zeny+=5700;
setq FrostiaQuest_Erlan, 2;
mesn;
mesq l("Heh, thanks %s. Here's some money.", get_race());
}
close;
L_Done_U:
mesn;
mesq l("No, I don't have any poison for your sampling yet.");
next;
mesn;
mesq l("Our antecessors used to live peacefully in a sanctuary somewhere close to here, but the path was lost. That's why we now live with dwarves.");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADTOP, Beard);
setunitdata(.@npcId, UDT_HAIRSTYLE, 6);
setunitdata(.@npcId, UDT_HAIRCOLOR, 20);
npcsit;
.sex = G_MALE;
.distance = 5;
end;
}