// TMW-2 Script
// Author: Crazyfefe, Jesusalva
// Desc: Originally a Tmw script
003-1,95,97,0 script Aidan NPC_PLAYER,{
function Register
{
mesn l("Aidan, the Monster Guide");
mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?");
next;
mesn l("Aidan, the Monster Guide");
mesq l("The register fee is 2000 GP.");
do
{
select
rif(Zeny >= 2000, l("Register")),
rif(Zeny < 2000, l("How do I get so much money?!")),
l("Not at the moment"),
l("Information");
switch (@menu)
{
case 1:
mes "";
Zeny=Zeny-2000;
MPQUEST=1;
mesn l("Aidan, the Monster Guide");
mesq l("Give me a second to look over your paperwork.");
next;
mesn l("Aidan, the Monster Guide");
mes l("\"Well, looks like you qualify!");
mes l("Welcome to the questing world!\"");
close;
break;
case 2:
mes "";
mesn l("Aidan, the Monster Guide");
mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Topaz), getitemlink(ScorpionStinger));
close;
break;
case 3:
mes "";
mesn l("Aidan, the Monster Guide");
mesq l("Very well, you don't know what you're missing.");
close;
break;
case 4:
mes "";
mesn l("Aidan, the Monster Guide");
mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun.");
next;
mesn l("Aidan, the Monster Guide");
mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points.");
next;
mesn l("Aidan, the Monster Guide");
mesq l("To prevent abuse, a registering fee is charged. Nothing major.");
next;
mesn l("Aidan, the Monster Guide");
mesq l("So whaddaya say, sign up won't you?");
next;
mes "";
Register;
break;
}
} while (@menu != 4);
}
if (MPQUEST == 0)
Register;
mesn l("Aidan, the Monster Guide");
mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt);
close;
OnInit:
.@npcId = getnpcid(0, .name$);
//setunitdata(.@npcId, UDT_HEADTOP, 2929);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1305);
setunitdata(.@npcId, UDT_HEADBOTTOM, 2207);
setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 3);
setunitdata(.@npcId, UDT_HAIRCOLOR, 3);
.sex = G_MALE;
.distance = 5;
end;
}