diff options
-rw-r--r-- | LICENSE | 7 | ||||
-rw-r--r-- | items.xml | 30 | ||||
-rw-r--r-- | monsters.xml | 24 | ||||
-rw-r--r-- | sfx/weapons/gun/hit1.ogg | bin | 0 -> 6049 bytes | |||
-rw-r--r-- | sfx/weapons/gun/miss1.ogg | bin | 0 -> 7486 bytes | |||
-rw-r--r-- | sfx/weapons/gun/miss2.ogg | bin | 0 -> 7653 bytes | |||
-rw-r--r-- | sfx/weapons/gun/miss3.ogg | bin | 0 -> 7215 bytes | |||
-rw-r--r-- | sfx/weapons/gunstaff/shot.ogg | bin | 12186 -> 0 bytes |
8 files changed, 41 insertions, 20 deletions
@@ -3175,8 +3175,11 @@ This list also includes the list of Evol Online and The Mana World contributors. sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) sfx/weapons/piouslayer/hit2.ogg (TMW-BR Team) (GPLv2) (-) sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) -### Gunstaff - sfx/weapons/gunstaff/shot.ogg (Bird-Man) (CC 0) (Freesound.org, Jesusalva) +### Gun + sfx/weapons/gun/hit1.ogg (Bird-Man (shot.ogg)) (CC 0) (Freesound.org, Jesusalva) + sfx/weapons/gun/miss1.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man (shot.ogg), craigsmith (Rifle ricochets)) + sfx/weapons/gun/miss2.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man (shot.ogg), craigsmith (Rifle ricochets)) + sfx/weapons/gun/miss3.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man (shot.ogg), craigsmith (Rifle ricochets)) ### Lightsaber sfx/weapons/lightsaber/crit.ogg (?) (GPL v2) (FreedroidRPG) sfx/weapons/lightsaber/hit1.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva) @@ -8500,8 +8500,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="2000"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6020" image="equipment/weapons/gatling.png" @@ -8521,8 +8523,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="2500"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6030" image="equipment/weapons/shotgun.png" @@ -8542,8 +8546,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="1800"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6040" image="equipment/weapons/revolver.png" @@ -8563,8 +8569,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="1500"> <sprite>equipment/weapons/gun.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6050" image="equipment/weapons/dustynator.png" @@ -8584,8 +8592,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="1000"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <!-- Arrows --> diff --git a/monsters.xml b/monsters.xml index 96affb6c..af057236 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1066,8 +1066,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1207" name="Rifle Shooter" walkType="walkswim"> <sprite>races/human-male.xml</sprite> @@ -1076,8 +1078,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1208" name="Revolver Shooter" walkType="walkswim"> <sprite>races/human-male.xml</sprite> @@ -1086,8 +1090,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1209" name="Boss Of The Dusty People"> <sprite>races/orc-male.xml</sprite> @@ -1097,8 +1103,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> <sprite>equipment/head/bromenalhelmet.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1210" name="St Patrick's Clover" targetCursor="medium"> <sprite>monsters/cloverpatch.xml</sprite> diff --git a/sfx/weapons/gun/hit1.ogg b/sfx/weapons/gun/hit1.ogg Binary files differnew file mode 100644 index 00000000..70f7c6ed --- /dev/null +++ b/sfx/weapons/gun/hit1.ogg diff --git a/sfx/weapons/gun/miss1.ogg b/sfx/weapons/gun/miss1.ogg Binary files differnew file mode 100644 index 00000000..da792609 --- /dev/null +++ b/sfx/weapons/gun/miss1.ogg diff --git a/sfx/weapons/gun/miss2.ogg b/sfx/weapons/gun/miss2.ogg Binary files differnew file mode 100644 index 00000000..b3d5aaaa --- /dev/null +++ b/sfx/weapons/gun/miss2.ogg diff --git a/sfx/weapons/gun/miss3.ogg b/sfx/weapons/gun/miss3.ogg Binary files differnew file mode 100644 index 00000000..7dcb6fa8 --- /dev/null +++ b/sfx/weapons/gun/miss3.ogg diff --git a/sfx/weapons/gunstaff/shot.ogg b/sfx/weapons/gunstaff/shot.ogg Binary files differdeleted file mode 100644 index b5354c6d..00000000 --- a/sfx/weapons/gunstaff/shot.ogg +++ /dev/null |