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authorJesusaves <cpntb1@ymail.com>2024-01-09 20:19:06 -0300
committerJesusaves <cpntb1@ymail.com>2024-01-09 20:19:06 -0300
commit0f9c4ada9e649b8cb56f369af648e30f846ec491 (patch)
tree3f6c5a9cc0e362caa18a81ff5928a8d936edbd0c /graphics/sprites
parent64b6159a12bb43aa729a0aa0be2defefff2aa114 (diff)
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Prepare rowboat (I don't know if it'll work, but it is prepared)
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/npcs/sprite/rowboat.pngbin0 -> 152636 bytes
-rw-r--r--graphics/sprites/npcs/xml/rowboat-cutscene.xml77
2 files changed, 77 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/sprite/rowboat.png b/graphics/sprites/npcs/sprite/rowboat.png
new file mode 100644
index 00000000..a2c04b94
--- /dev/null
+++ b/graphics/sprites/npcs/sprite/rowboat.png
Binary files differ
diff --git a/graphics/sprites/npcs/xml/rowboat-cutscene.xml b/graphics/sprites/npcs/xml/rowboat-cutscene.xml
new file mode 100644
index 00000000..195647d2
--- /dev/null
+++ b/graphics/sprites/npcs/xml/rowboat-cutscene.xml
@@ -0,0 +1,77 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2018 Evol Online -->
+
+<sprite>
+ <imageset name="npc"
+ src="graphics/sprites/npcs/sprite/rowboat.png"
+ width="192"
+ height="160"
+ offsetY="0"
+ offsetX="0"/>
+
+ <action name="stand" imageset="npc">
+ <animation direction="right">
+ <frame index="6"/>
+ </animation>
+ <animation direction="left">
+ <frame index="13"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6"/>
+ </animation>
+ <animation direction="down">
+ <frame index="6"/>
+ </animation>
+ </action>
+ <!-- Rowing -->
+ <action name="walk" imageset="npc">
+ <!-- Right -->
+ <animation direction="right">
+ <sequence start="0" end="2" delay="175"/>
+ <sequence start="3" end="5" delay="150"/>
+ </animation>
+ <!-- Left -->
+ <animation direction="left">
+ <sequence start="7" end="9" delay="175"/>
+ <sequence start="10" end="12" delay="150"/>
+ </animation>
+ <!-- Up -->
+ <animation direction="up">
+ <!--
+ <sequence start="14" end="16" delay="175"/>
+ <sequence start="17" end="19" delay="150"/>
+ -->
+ <sequence start="0" end="2" delay="175"/>
+ <sequence start="3" end="5" delay="150"/>
+ </animation>
+ <!-- Down -->
+ <animation direction="down">
+ <!--
+ <sequence start="21" end="23" delay="175"/>
+ <sequence start="24" end="26" delay="150"/>
+ -->
+ <sequence start="0" end="2" delay="175"/>
+ <sequence start="3" end="5" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="npc">
+ <!-- Dead -->
+ <animation direction="right">
+ <sequence start="28" end="29" delay="250" repeat="100"/>
+ <frame index="29" delay="10000"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="28" end="29" delay="250" repeat="100"/>
+ <frame index="29" delay="10000"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="28" end="29" delay="250" repeat="100"/>
+ <frame index="29" delay="10000"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="28" end="29" delay="250" repeat="100"/>
+ <frame index="29" delay="10000"/>
+ </animation>
+ </action>
+</sprite>