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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Reid, Jesusalva
Copyright (C) 2010-2013 Evol Online
Copyright (C) 2018-2019 TMW2: Moubootaur Legends -->
<!--
name: Name of the status effect.
id: ID of the status effect.
persistent-particle-effect: Displays if the effect is present during all of the timer (?).
start-particle: Particles used for the effect, appearing when the effect is enabled.
icon: Displays an icon in the top bar, appearing when the effect is enabled.
start-message: Displays a message when you launch the effect.
end-message: Displays a message when the effect end.
-->
<status-effects>
<status-effect
name="provoke"
id="0"
/>
<status-effect
name="endure"
id="1"
/>
<status-effect
name="concentration"
id="3"
/>
<status-effect
name="hiding"
id="4"
option="2"
icon="icons/invisible.xml"
/>
<status-effect
name="cloacking"
id="5"
option="4"
icon="icons/invisible.xml"
/>
<status-effect
name="enchant poison"
id="6"
/>
<status-effect
name="poison react"
id="7"
/>
<status-effect
name="quagmire"
id="8"
/>
<!-- angelus -->
<status-effect
name="def+"
id="9"
opt2="32"
start-particle="graphics/particles/magic-shield.xml"
/>
<status-effect
name="blessing"
id="10"
/>
<status-effect
name="inc agi"
id="12"
/>
<status-effect
name="dec agi"
id="13"
/>
<status-effect
name="magnificat"
id="20"
icon="icons/healing.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/healing.xml"
/>
<status-effect
name="riding"
id="27"
option="32"
icon="icons/invisible.xml"
/>
<status-effect
name="falcon"
id="28"
option="16"
/>
<status-effect
name="trick dead"
id="29"
/>
<status-effect
name="weight 50%"
id="35"
/>
<status-effect
name="weight 90%"
id="36"
/>
<status-effect
name="att haste 1"
id="37"
icon="icons/bpotionsprite.xml|G:#da69e5,ffdaff"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="att haste 2"
id="38"
/>
<status-effect
name="att haste 3"
id="39"
/>
<status-effect
name="post delay"
id="46"
/>
<status-effect
name="lk concentration"
id="105"
icon="icons/concentration.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/concentration.xml"
/>
<status-effect
name="cart boost"
id="118"
/>
<status-effect
name="bleeding"
id="124"
opt2="64"
/>
<status-effect
name="run"
id="133"
/>
<status-effect
name="ting"
id="134"
/>
<status-effect
name="inc str 2"
id="150"
icon="icons/bpotionsprite.xml|#c05000,f0a000,f0f09f"
persistent-particle-effect="true"
start-particle="graphics/particles/strengthfurry.particle.xml"
/>
<status-effect
name="inc str"
id="182"
/>
<!-- fake id -->
<status-effect
name="hide"
id="194"
icon="icons/hide.xml"
/>
<status-effect
name="permanent exp up"
id="250"
/>
<status-effect
name="heal s"
id="293"
icon="icons/healing.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/healing.xml"
/>
<status-effect
name="heal l"
id="294"
icon="icons/healing.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/healing.xml"
/>
<status-effect
name="stasis"
id="356"
/>
<status-effect
name="camouflage"
id="360"
/>
<status-effect
name="sphere 1"
id="363"
/>
<status-effect
name="sphere 2"
id="364"
/>
<status-effect
name="sphere 3"
id="365"
/>
<status-effect
name="sphere 4"
id="366"
/>
<status-effect
name="sphere 5"
id="367"
/>
<status-effect
name="invisibility"
id="403"
icon="icons/invisible.xml"
start-message="You are now invisible."
end-message="You are no longer invisible."
persistent-particle-effect="true"
start-particle="graphics/particles/invisibility.xml"
/>
<status-effect
name="cloud kill"
id="440"
/>
<status-effect
name="heal g"
id="578"
icon="icons/healing.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/healing.xml"
/>
<status-effect
name="exp up"
id="618"
/>
<status-effect
name="sit"
id="622"
/>
<status-effect
name="heal m"
id="670"
icon="icons/healing.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/healing.xml"
/>
<status-effect
name="cart"
id="673"
icon="icons/hide.xml"
/>
<status-effect
name="equip arrows"
id="695"
/>
<status-effect
name="clan info"
id="696"
/>
<status-effect
name="swords clan"
id="762"
/>
<status-effect
name="archwand clan"
id="763"
/>
<status-effect
name="golden mace clan"
id="764"
/>
<status-effect
name="cross bow clan"
id="765"
/>
<status-effect
name="daily send mail count"
id="824"
/>
<status-effect
name="spell-protection"
id="966"
icon="icons/spell-protection.xml"
start-particle="graphics/particles/magic-shield.xml"
end-particle="graphics/particles/magic-shield-end.xml"
/>
<status-effect
name="inc agi"
id="971"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc vit"
id="972"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc int"
id="973"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc dex"
id="974"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc luk"
id="975"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc hit"
id="976"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc flee"
id="977"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="walk speed change"
id="978"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc max hp"
id="979"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<status-effect
name="inc max mp"
id="980"
icon="icons/feather.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/hastefurry.particle.xml"
/>
<!-- OPTION_SIGHT -->
<status-effect
name="sight"
option="1"
/>
<!-- OPTION_CART1 -->
<status-effect
name="cart 1"
option="8"
/>
<!-- OPTION_INVISIBLE -->
<status-effect
name="invisible"
option="64"
icon="icons/invisible.xml"
start-message="You are now invisible."
end-message="You are no longer invisible."
persistent-particle-effect="true"
start-particle="graphics/particles/invisibility.xml"
/>
<!-- OPTION_CART2 -->
<status-effect
name="cart 2"
option="128"
/>
<!-- OPTION_CART3 -->
<status-effect
name="cart 3"
option="256"
/>
<!-- OPTION_CART4 -->
<status-effect
name="cart 4"
option="512"
/>
<!-- OPTION_CART5 -->
<status-effect
name="cart 5"
option="1024"
/>
<!-- OPTION_ORCISH -->
<status-effect
name="orcish"
option="2048"
/>
<!-- OPTION_WEDDING -->
<status-effect
name="wedding"
option="4096"
/>
<!-- OPTION_RUWACH -->
<status-effect
name="ruwach"
option="8192"
/>
<!-- OPTION_CHASEWALK -->
<status-effect
name="chase walk"
option="16384"
/>
<!-- OPTION_FLYING -->
<status-effect
name="flying"
option="32768"
/>
<!-- OPTION_XMAS -->
<status-effect
name="xmas"
option="65536"
/>
<!-- OPTION_TRANSFORM -->
<status-effect
name="transform"
option="131072"
/>
<!-- OPTION_SUMMER -->
<status-effect
name="summer"
option="262144"
/>
<!-- OPTION_DRAGON1 -->
<status-effect
name="dragon 1"
option="524288"
/>
<!-- OPTION_WUG -->
<status-effect
name="wug"
option="1048576"
/>
<!-- OPTION_WUGRIDER -->
<status-effect
name="wug rider"
option="2097152"
/>
<!-- OPTION_MADOGEAR -->
<status-effect
name="mado gear"
option="4194304"
/>
<!-- OPTION_DRAGON2 -->
<status-effect
name="dragon 2"
option="8388608"
/>
<!-- OPTION_DRAGON3 -->
<status-effect
name="dragon 3"
option="16777216"
/>
<!-- OPTION_DRAGON4 -->
<status-effect
name="dragon 4"
option="33554432"
/>
<!-- OPTION_DRAGON5 -->
<status-effect
name="dragon 5"
option="67108864"
/>
<!-- OPTION_HANBOK -->
<status-effect
name="hanbok"
option="134217728"
/>
<!-- OPTION_OKTOBERFEST -->
<status-effect
name="oktoberfest"
option="268435456"
/>
<!-- OPT1_STONE -->
<status-effect
name="stone"
opt1="1"
/>
<!-- OPT1_FREEZE -->
<status-effect
name="freeze"
opt1="2"
/>
<!-- OPT1_STUN -->
<status-effect
name="stun"
opt1="3"
/>
<!-- OPT1_SLEEP -->
<status-effect
name="sleep"
opt1="4"
/>
<!-- OPT1_STONEWAIT -->
<status-effect
name="stone"
opt1="6"
/>
<!-- OPT1_BURNING -->
<status-effect
name="burning"
opt1="7"
/>
<!-- OPT1_IMPRISON -->
<status-effect
name="imprison"
opt1="8"
/>
<!-- OPT1_CRYSTALIZE -->
<status-effect
name="crystalize"
opt1="9"
/>
<!-- OPT2_POISON -->
<status-effect
name="poison"
opt2="1"
icon="icons/poison.xml"
persistent-particle-effect="true"
start-particle="graphics/particles/poison.xml"
/>
<!-- OPT2_CURSE -->
<status-effect
name="curse"
opt2="2"
icon="icons/curse.xml"
persistent-particle-effect="true"
start-particle="graphics/sprites/icons/curse.xml"
/>
<!-- OPT2_SILENCE -->
<status-effect
name="silence"
opt2="4"
icon="icons/silence.xml"
/>
<!-- OPT2_SIGNUMCRUCIS -->
<status-effect
name="signum crucis"
opt2="8"
/>
<!-- OPT2_BLIND -->
<status-effect
name="blind"
opt2="16"
icon="icons/blind.xml"
/>
<!-- OPT2_DPOISON -->
<status-effect
name="dpoison"
opt2="128"
/>
<!-- OPT2_FEAR -->
<status-effect
name="fear"
opt2="256"
/>
</status-effects>
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