diff options
Diffstat (limited to 'world/map/npc/009-2/inspector.txt')
-rw-r--r-- | world/map/npc/009-2/inspector.txt | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/world/map/npc/009-2/inspector.txt b/world/map/npc/009-2/inspector.txt index 1effd16b..966fe45e 100644 --- a/world/map/npc/009-2/inspector.txt +++ b/world/map/npc/009-2/inspector.txt @@ -6,27 +6,27 @@ set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); - if (@inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start; - if (@inspector == 1) goto L_NohMask_AskVillage; - if (@inspector == 2) goto L_NohMask_OldWoman; - if (@inspector == 3) goto L_NohMask_TheaterMask; - if (@inspector == 4) goto L_NohMask_TravelingTroupe; - if (@inspector == 5) goto L_NohMask_OldMan; - if (@inspector == 6) goto L_NohMask_OldMan_2; - if (@inspector == 7) goto L_NohMask_Alibi; - if (@inspector == 8) goto L_NohMask_Alibi_2; - if (@inspector == 9) goto L_NohMask_Alibi_3; - if (@inspector == 10) goto L_NohMask_Satchel; - if (@inspector == 11) goto L_NohMask_Basement; - if (@inspector == 12) goto L_NohMask_Note; - if (@inspector == 13) goto L_NohMask_TravelingTroupe_2; - if (@inspector == 14) goto L_NohMask_Over; - if (@inspector == 15) goto L_NohMask_End; + if (@inspector == 0 && BaseLevel >= 30) goto L_Start; + if (@inspector == 1) goto L_AskVillage; + if (@inspector == 2) goto L_OldWoman; + if (@inspector == 3) goto L_TheaterMask; + if (@inspector == 4) goto L_TravelingTroupe; + if (@inspector == 5) goto L_OldMan; + if (@inspector == 6) goto L_OldMan_2; + if (@inspector == 7) goto L_Alibi; + if (@inspector == 8) goto L_Alibi_2; + if (@inspector == 9) goto L_Alibi_3; + if (@inspector == 10) goto L_Satchel; + if (@inspector == 11) goto L_Basement; + if (@inspector == 12) goto L_Note; + if (@inspector == 13) goto L_TravelingTroupe_2; + if (@inspector == 14) goto L_Over; + if (@inspector == 15) goto L_End; mes "[Inspector]"; mes "\"I'm sorry, but I'm busy looking into this string of robberies.\""; goto L_Close; -L_NohMask_Start: +L_Start: mes "\"Hmm...what to do.\""; mes "He looks up and into your face."; next; @@ -34,78 +34,78 @@ L_NohMask_Start: mes "\"You look capable, will you help me solve these robberies?\""; next; menu - "Yes.", L_NohMask_Accept, + "Yes.", L_Accept, "No.", L_Close; -L_NohMask_Accept: +L_Accept: set @inspector, 1; callsub S_Update_Mask; mes "[Inspector]"; mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\""; goto L_Close; -L_NohMask_AskVillage: +L_AskVillage: mes "[Inspector]"; mes "\"Please continue talking to the villagers.\""; goto L_Close; -L_NohMask_OldWoman: +L_OldWoman: mes "[Inspector]"; mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\""; goto L_Close; -L_NohMask_TheaterMask: +L_TheaterMask: set @inspector, 4; callsub S_Update_Mask; mes "[Inspector]"; mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\""; goto L_Close; -L_NohMask_TravelingTroupe: +L_TravelingTroupe: mes "[Inspector]"; mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\""; goto L_Close; -L_NohMask_OldMan: +L_OldMan: set @inspector, 6; callsub S_Update_Mask; mes "[Inspector]"; mes "\"Hm...an old man? Could you interrogate him for me?\""; goto L_Close; -L_NohMask_OldMan_2: +L_OldMan_2: mes "[Inspector]"; mes "\"Have you talked with the old man yet?\""; goto L_Close; -L_NohMask_Alibi: +L_Alibi: mes "[Inspector]"; mes "\"Can you verify that with his wife?\""; goto L_Close; -L_NohMask_Alibi_2: +L_Alibi_2: set @inspector, 9; callsub S_Update_Mask; mes "[Inspector]"; mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\""; goto L_Close; -L_NohMask_Alibi_3: +L_Alibi_3: mes "[Inspector]"; mes "\"Made any progress yet?\""; goto L_Close; -L_NohMask_Satchel: +L_Satchel: mes "[Inspector]"; mes "\"Then go north and investigate!\""; goto L_Close; -L_NohMask_Basement: +L_Basement: mes "[Inspector]"; mes "\"Did you look over the basement?\""; goto L_Close; -L_NohMask_Note: +L_Note: set @inspector, 13; callsub S_Update_Mask; mes "[Inspector]"; @@ -114,12 +114,12 @@ L_NohMask_Note: mes "\"By the way, stay sharp! I may call upon you again.\""; goto L_Close; -L_NohMask_TravelingTroupe_2: +L_TravelingTroupe_2: mes "[Inspector]"; mes "\"Please return the mask to the traveling troupe.\""; goto L_Close; -L_NohMask_Over: +L_Over: set @inspector, 15; callsub S_Update_Mask; mes "[Inspector]"; @@ -128,7 +128,7 @@ L_NohMask_Over: getexp 2500, 0; goto L_Close; -L_NohMask_End: +L_End: mes "[Inspector]"; mes "\"Remember to stay sharp. I might need your help on another case.\""; goto L_Close; |