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path: root/world/map/npc/009-2/inspector.txt
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Diffstat (limited to 'world/map/npc/009-2/inspector.txt')
-rw-r--r--world/map/npc/009-2/inspector.txt68
1 files changed, 34 insertions, 34 deletions
diff --git a/world/map/npc/009-2/inspector.txt b/world/map/npc/009-2/inspector.txt
index 1effd16b..966fe45e 100644
--- a/world/map/npc/009-2/inspector.txt
+++ b/world/map/npc/009-2/inspector.txt
@@ -6,27 +6,27 @@
set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
- if (@inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start;
- if (@inspector == 1) goto L_NohMask_AskVillage;
- if (@inspector == 2) goto L_NohMask_OldWoman;
- if (@inspector == 3) goto L_NohMask_TheaterMask;
- if (@inspector == 4) goto L_NohMask_TravelingTroupe;
- if (@inspector == 5) goto L_NohMask_OldMan;
- if (@inspector == 6) goto L_NohMask_OldMan_2;
- if (@inspector == 7) goto L_NohMask_Alibi;
- if (@inspector == 8) goto L_NohMask_Alibi_2;
- if (@inspector == 9) goto L_NohMask_Alibi_3;
- if (@inspector == 10) goto L_NohMask_Satchel;
- if (@inspector == 11) goto L_NohMask_Basement;
- if (@inspector == 12) goto L_NohMask_Note;
- if (@inspector == 13) goto L_NohMask_TravelingTroupe_2;
- if (@inspector == 14) goto L_NohMask_Over;
- if (@inspector == 15) goto L_NohMask_End;
+ if (@inspector == 0 && BaseLevel >= 30) goto L_Start;
+ if (@inspector == 1) goto L_AskVillage;
+ if (@inspector == 2) goto L_OldWoman;
+ if (@inspector == 3) goto L_TheaterMask;
+ if (@inspector == 4) goto L_TravelingTroupe;
+ if (@inspector == 5) goto L_OldMan;
+ if (@inspector == 6) goto L_OldMan_2;
+ if (@inspector == 7) goto L_Alibi;
+ if (@inspector == 8) goto L_Alibi_2;
+ if (@inspector == 9) goto L_Alibi_3;
+ if (@inspector == 10) goto L_Satchel;
+ if (@inspector == 11) goto L_Basement;
+ if (@inspector == 12) goto L_Note;
+ if (@inspector == 13) goto L_TravelingTroupe_2;
+ if (@inspector == 14) goto L_Over;
+ if (@inspector == 15) goto L_End;
mes "[Inspector]";
mes "\"I'm sorry, but I'm busy looking into this string of robberies.\"";
goto L_Close;
-L_NohMask_Start:
+L_Start:
mes "\"Hmm...what to do.\"";
mes "He looks up and into your face.";
next;
@@ -34,78 +34,78 @@ L_NohMask_Start:
mes "\"You look capable, will you help me solve these robberies?\"";
next;
menu
- "Yes.", L_NohMask_Accept,
+ "Yes.", L_Accept,
"No.", L_Close;
-L_NohMask_Accept:
+L_Accept:
set @inspector, 1;
callsub S_Update_Mask;
mes "[Inspector]";
mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\"";
goto L_Close;
-L_NohMask_AskVillage:
+L_AskVillage:
mes "[Inspector]";
mes "\"Please continue talking to the villagers.\"";
goto L_Close;
-L_NohMask_OldWoman:
+L_OldWoman:
mes "[Inspector]";
mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\"";
goto L_Close;
-L_NohMask_TheaterMask:
+L_TheaterMask:
set @inspector, 4;
callsub S_Update_Mask;
mes "[Inspector]";
mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\"";
goto L_Close;
-L_NohMask_TravelingTroupe:
+L_TravelingTroupe:
mes "[Inspector]";
mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\"";
goto L_Close;
-L_NohMask_OldMan:
+L_OldMan:
set @inspector, 6;
callsub S_Update_Mask;
mes "[Inspector]";
mes "\"Hm...an old man? Could you interrogate him for me?\"";
goto L_Close;
-L_NohMask_OldMan_2:
+L_OldMan_2:
mes "[Inspector]";
mes "\"Have you talked with the old man yet?\"";
goto L_Close;
-L_NohMask_Alibi:
+L_Alibi:
mes "[Inspector]";
mes "\"Can you verify that with his wife?\"";
goto L_Close;
-L_NohMask_Alibi_2:
+L_Alibi_2:
set @inspector, 9;
callsub S_Update_Mask;
mes "[Inspector]";
mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\"";
goto L_Close;
-L_NohMask_Alibi_3:
+L_Alibi_3:
mes "[Inspector]";
mes "\"Made any progress yet?\"";
goto L_Close;
-L_NohMask_Satchel:
+L_Satchel:
mes "[Inspector]";
mes "\"Then go north and investigate!\"";
goto L_Close;
-L_NohMask_Basement:
+L_Basement:
mes "[Inspector]";
mes "\"Did you look over the basement?\"";
goto L_Close;
-L_NohMask_Note:
+L_Note:
set @inspector, 13;
callsub S_Update_Mask;
mes "[Inspector]";
@@ -114,12 +114,12 @@ L_NohMask_Note:
mes "\"By the way, stay sharp! I may call upon you again.\"";
goto L_Close;
-L_NohMask_TravelingTroupe_2:
+L_TravelingTroupe_2:
mes "[Inspector]";
mes "\"Please return the mask to the traveling troupe.\"";
goto L_Close;
-L_NohMask_Over:
+L_Over:
set @inspector, 15;
callsub S_Update_Mask;
mes "[Inspector]";
@@ -128,7 +128,7 @@ L_NohMask_Over:
getexp 2500, 0;
goto L_Close;
-L_NohMask_End:
+L_End:
mes "[Inspector]";
mes "\"Remember to stay sharp. I might need your help on another case.\"";
goto L_Close;