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+##7The Mana World##0
+##32022-04-26##0
+
+##BWe are now on Steam!##b
+
+If you haven't done so already, wishlist us here: @@https://store.steampowered.com/app/1570940|https://store.steampowered.com/app/1570940@@##0
+
+Keep in mind that we'll likely transition The Mana World Legacy to
+Evolved before the Steam release, and you'll be able to use your
+Steam account to play both on The Mana World and Moubootaur Legends.
+
+Feedback is welcome!
+
+
+##BOther changes##b
+
+The master of time has arrived with rares from all eternity...
+...But his stock won't last forever.
+
+Crypt now gives bonus boss points for doing it at lower levels.
+
+You can now summon more monsters on Evil Obelisk.
+
+Audsbel Snake Tongue request was nerfed.
+
+Tomatoes were added to the Fruit Shop (is tomato a fruit?)
+
+Magic Defense for several monsters was nerfed.
+
+A new Reaper is out and it has scythes! Be careful of evil GMs!
+
+Monster Point table was fixed. We have... plans.
+
+Graveyard is more dangerous, be careful!
+
+-- The Mana World Team
+
+-##2Jesusalva##0
+
+
+##7Merry Christmas!##0
+##32021-12-04##0
+
+##BHappy New Year!##b
+
+We want to thanks everyone whom stayed with us through 2021,
+and cheer for another year with all!
+
+To mark the start of a new phase, we're updating the login
+wallpaper - the last update was in Oct 2009 by Spit, and this
+one is by Reid.
+
+For all the good years which have passed,
+and for many more yet to come!
+
+-- The Mana World Team
+
+##BChristmas 2021: Love Rejoined##b
+
+The Mana World Team wishes everyone a happy new Christmas!
+
+But there is a lonely skeleton,
+you may remember him from past Halloweens.
+His name is Gak. Gak gak gak.
+Santa wants to do everything he can for him.
+
+But not on the main server.
+The Christmas Event will be happening on the Test Server instead.
+You can read more details on the forum thread:
+@@https://forums.themanaworld.org/viewtopic.php?p=162964|https://forums.themanaworld.org/viewtopic.php?p=162964@@##0
+
+C'mon, you won't ruin Gak's Christmas because changing server
+is too inconvenient or bothersome, will you?
+This event will never happen again, so don't miss it.
+
+Merry Christmas!
+
+-##2Jesusalva##0
+
+
+##7IRC Migration##0
+##32021-05-28##0
+
+##BWe are moving to Libera.Chat on IRC.##b
+
+Game Chat, Discord Integration, et cetera are unaffected. All our bots have moved
+as well. For those whom do not use IRC directly, no action is needed.
+
+There weren't many votes on our community poll, but after witnessing with our own
+eyes a channel being taken over without any sort of warning or whatsoever, we
+have decided that Freenode no longer provides any sort of reliable operational
+stability.
+
+We are NOT taking this decision based on rumors - both true and fake - which are
+circulating from both sides; We are taking this decision based on what we witnessed.
+
+Therefore, we have settled to move all our infrastructure to Libera Chat, based
+among other things, on the community will.
+
+This is a strictly technical decision; Operational stability has always been a
+priority for us, from backup to the choice of applications which are exposed to
+the public, like our wiki and forums backbone. IRC is no exception to this rule.
+
+We also have decided to DROP the bridge which was maintaining a link between
+both networks for the reasons mentioned above. Therefore, users connecting to the
+old network WON'T be able to receive any support whatsoever. Our other bots have
+also withdrawn.
+
+##BImprovements to #upmarmu##b
+
+dangerDuck did some improvements to upmarmu (brawling skill).
+
+Check it out if you are a brawler!
+
+-##2Jesusalva##0
+
+
+##7The Mana World##0
+##32021-04-23##0
+
+##BManaPlus Self-Fork Release##b
+
+By popular demand, Jak1's official ManaPlus fork will now be provided by default
+on our Downloads page. @@https://themanaworld.org/downloads|https://themanaworld.org/downloads@@##0
+
+It has only a few improvements over the original ManaPlus.
+You're not required to use it, but it is a good idea if you plan playing in...
+
+##BTMW Evolved Public Beta##b
+
+The Mana World Development Team has a surprise for all of you.
+
+We have decided to deprecate tmwAthena definitely. Instructions for building TMWA
+servers were already removed from the wiki; Other tmwa sections will soon follow.
+
+We have begun a side-project, dubbed TMW Evolved (working name "The Mess World").
+It contains all TMW Legacy data, as faithfully as possible, but in the new, modern
+Evol2 servers. It has new bugs which needs to be found, reported and fixed.
+
+There is no ETA for when the player data will be transfered from TMW Legacy to
+TMW Evolved and the current tmwa-based server shut down forever.
+
+If you are using the self-fork release, select our test server, opt for using
+"TMW Evolved updates", and then select "TMW Evolved" for world selection.
+
+Official ManaPlus will require a workaround which will be on forums later.
+
+##BFAQ - How different is Evolved from Legacy?##b
+
+TMW Evolved ##Bis##b TMW Legacy, but in a more modern code. This does have some
+implications, specially with magic. Spells will remain mostly the same, but the
+way to obtain and use them have changed. It also allows stats to go up to 100 and
+max level is 140 instead of 135. Not that we think anyone will reach, anyway.
+
+We're also working on Magic Tier 3 code, which was flat out ruled as impractical
+to be done on TMWA but is not so impossible on Evol2 code. At least that's what
+was on the comments. It is not on the beta yet.
+
+##BFAQ - What about TMW rEvolt?##b
+
+It is not immediately affected by these changes.
+
+For now, please bear with us (and help us!) to make TMW Legacy transition between
+code bases the smoothest possible; And in due time we'll reveal the plan for TMW
+rEvolt and Steam Release.
+
+##BUnofficial new quests##b
+
+To celebrate the end of TMWA and because HoraK volunteered to write them, we have
+added a new quest for the Assassin Gear. As Magic Tier 2 is finally coming to a
+close, HoraK added a nice parting gift for it.
+
+Both new quests will be different on TMW Evolved. For one, because Magic Tier 3.
+For two, because magic in overall has changed.
+
+That's it for today, HAVE FUN!
+
+-##2Jesusalva##0
+
+
+##7The Mana World##0
+##32021-04-01##0
+
+##BIilia Rewards Change##b
+
+This is just a whim update which removes Iilia quests rewards and replace them with
+the assassin set (brawling only).
+
+They were too OP and unbalanced and whatever, so we decided to make them unavailable
+for the time begin.
+
+We also have donated all the already existing Iilia gear to the pink mouboo church,
+and replaced Constable Bob with the flying spaghetti monster.
+
+Happy april fools day!
+
+-##2Jesusalva##0
+
+
+ ##7New Year 2021##0
+##32021-02-09##0
+
+##BBeheader Quest##b
+
+A strange man, with an even stranger weapon, has been spotted wandering The Mana
+World as of late.
+
+We advise caution, so you do not end up losing your head by accident! (got the pun?)
+
+##BValentine Day 2021##b
+
+By popular demand of people trying to take advantage of the new beheader and trying
+to behead myself, The Mana World will have a Valentine Day 2021 event.
+
+Quest opens on the saturday 13th 00:00 and closes on the monday 15th 23:59.
+Look for the cutest NPC in Hurnscald to do the quest.
+
+The Mana World Team hopes you all have a great Valentine Day.
+
+-##2Jesusalva##0
+
+
+##7Christmas 2020##0
+##32020-12-01##0
+
+##BChristmas 2020##b
+
+The Mana World Team wishes everyone a happy new Christmas!
+
+By the way, Santa seemed very concerned with something.
+Perhaps you could help him? Last I saw him, he was hanging in Nivalis.
+If you hurry, maybe you can still catch him!
+
+The Mana World: rEvolt release will be postponed at least until the event ends,
+so enjoy your time and Christmas this year.
+
+As they say: Merry Christmas and Happy New Year!
+
+-##2Jesusalva##0
+
+
+##7Act 5 - The Final Battle##0
+##32020-09-15##0
+
+##BHalloween 2020##b
+
+We'll have several events until early november! Keep watching the forums!
+
+Here is a short summary about them:
+
+##BHalloween 2020 - Rescuing Jande##b
+
+##BJande##b, the Great Dragon of Earth, was kidnapped by Zax De'Kagen!
+
+According to the Sage's Council intel, Jande is currently being held in
+##BThe Underworld##b. But there is no way to reach the underworld, nor to rescue
+Jande from the Eternal Seals Prision...
+
+Or at least, that is what everyone thought.
+.:: HALLOWEEN 2020 - RESCUING JANDE ::.
+
+In case you missed the Doomsday Event, you can read a summary on:
+@@https://wiki.themanaworld.org/index.php/Legacy:Doomsday|https://wiki.themanaworld.org/index.php/Legacy:Doomsday@@##0
+
+
+##BPVP Tournament V##b
+
+September's PVP Tournament was cancelled due not enough participation.
+However, we will still have a special halloween PvP Tournament in october.
+Date yet to be announced by forums.
+
+Remember: You must sign up at forums to participate!
+
+
+##BHungry Fluffy Hunt V##b
+
+Crew of Red Corsair will be hosting the fifth Hunt The Hungry Fluffies event!
+
+Participate on the special scoreboard which will open from ##BSep 18th##b until
+##BSep 30th##b and win prizes! Check forums for details.
+
+IMPORTANT: Scores obtained before the special event scoreboard open will ##BNOT##b
+be considered. The Event Scoreboard is marked as Event Scoreboard!
+
+##BMore Information##b
+
+More information can be obtained at the forums:
+
+@@https://forums.themanaworld.org/viewtopic.php?f=1&t=21092|https://forums.themanaworld.org/viewtopic.php?f=1&t=21092@@##0
+
+-##2Jesusalva##0
+
+
+##7Act 5 - The Final Battle##0
+##32020-08-24##0
+
+##BPvP Tournament Updates##b
+
+By popular demand, we proudly announce a few changes with PvP Tournament in mind.
+
+
+* You can now obtain the MONOCLE in an epic quest! ...Not exactly.
+* Golden Apple will now heal you instantly!
+* PVP Cap weight was fixed!
+* A golden (?) version of the PVP Cap was added.
+* PVP Coins were added, winning the tournament yields 1 coin.
+* A character can only win up to 5 coins!
+
+
+After five victories, the char cannot participate on PVP Tournaments anymore.
+However, an alt (different char of same player) is still eligible!
+
+##BDoomsday Event is not over yet!##b
+
+In case you missed the Doomsday Event, you can read a summary on:
+@@https://wiki.themanaworld.org/index.php/Legacy:Doomsday|https://wiki.themanaworld.org/index.php/Legacy:Doomsday@@##0
+
+Doomsday Act 5 - The Final Battle, will count with a third interlude.
+Hold tight on your Black Roses, for you'll be needing them again!
+
+-##2Jesusalva##0
+
+
+##7Act 5 - The Final Battle##0
+##32020-06-11##0
+
+##BDoomsday Event##b
+
+##B2020-06-11: Interlude (part 1)##b
+
+This is an Interlude.
+
+Is it time to take down Zax De'Kagen, or will he best the adventurers?
+Get the Black Rose, explore the maze, seek the truth.
+
+PS. You do not need a key to open the chests.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160774#p160774|https://forums.themanaworld.org/viewtopic.php?p=160774#p160774@@##0
+
+##B2020-06-21: Interlude (part 2)##b
+
+And then, there was silence.
+
+Nobody heard from Jande or Zax De'Kagen for a while.
+
+In the apparence of normality amidst the doomsday, questions are left unanswered.
+Unable to return to Keshlam Maze, but in hold of the clues, one can only especulate.
+
+What is the real meaning of things.
+The calm can only mean one thing: The storm is soon to come.
+
+##1Doomsday Act 5: Interlude - Part 2##0
+"The Silence"
+
+-##2Jesusalva##0
+
+
+##7Act 4 - The Great War##0
+##32020-05-26##0
+
+
+##BA Gift From Jande##b
+
+A gift is available in Hurnscald Town, to encourage adventurers to keep fighting
+for a future which includes them in it.
+
+It will be taken away in a later date.
+
+##BNew commands##b
+
+Two new commands were added:
+
+@bosspoints will show you how many boss points you have
+
+@deaths will report how many times you died D:
+
+
+##BDoomsday Event - The Great War##b
+
+Following the events from Act 2, the foreigner
+invader assembles a bigger army and prepares to move
+against Hurnscald.
+
+Even the most magicless person should be able to sense
+it arriving at Hurnscald Mines Entrance, ready to take
+over The Mana World.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160290#p160290|https://forums.themanaworld.org/viewtopic.php?p=160290#p160290@@##0
+
+##BAct 4##b
+
+This act happens at the same time as Act 3.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160343#p160343|https://forums.themanaworld.org/viewtopic.php?p=160343#p160343@@##0
+
+-##2Jesusalva##0
+
+
+##7Act 4 - The Great War##0
+##32020-05-09##0
+
+
+##BCrypt Expansion##b
+
+Although it was not the planned one, the crypt received a special expansion,
+with a special theme from Doomsday Event.
+
+It includes a new rare item for mages. The one who cries at crypt, shall give
+you hints, but only if you dare, to at multiple boss glare.
+
+(In other words, you must have a certain amount of Boss Points to unlock this
+quest).
+
+##BSnake Experience Boost##b
+
+Grass and Mountain Snake experience was doubled.
+You can now level up in Snake Pit instead of Graveyard if you feel like it.
+
+##BDoomsday Event - Tormenta shows up##b
+
+Seldomly, at 09:00 sieges, Tormenta will show up at her usual place.
+No need to force yourself to wake up this late, as she'll not be there always.
+
+##BDoomsday Event - The Great War##b
+
+Following the events from Act 2, the foreigner
+invader assembles a bigger army and prepares to move
+against Hurnscald.
+
+Even the most magicless person should be able to sense
+it arriving at Hurnscald Mines Entrance, ready to take
+over The Mana World.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160290#p160290|https://forums.themanaworld.org/viewtopic.php?p=160290#p160290@@##0
+
+##BAct 4##b
+
+This act happens at the same time as Act 3.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160343#p160343|https://forums.themanaworld.org/viewtopic.php?p=160343#p160343@@##0
+
+-##2Jesusalva##0
+
+
+##7Act 4 - The Great War##0
+##32020-04-20##0
+
+
+##BDoomsday Event - The Great War##b
+
+Following the events from Act 2, the foreigner
+invader assembles a bigger army and prepares to move
+against Hurnscald.
+
+Even the most magicless person should be able to sense
+it arriving at Hurnscald Mines Entrance, ready to take
+over The Mana World.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160290#p160290|https://forums.themanaworld.org/viewtopic.php?p=160290#p160290@@##0
+
+##BAct 4##b
+
+This act happens at the same time as Act 3.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160343#p160343|https://forums.themanaworld.org/viewtopic.php?p=160343#p160343@@##0
+
+-##2Jesusalva##0
+
+
+##7Act 3 - The Great War##0
+##32020-04-06##0
+
+
+##BDoomsday Event - The Great War##b
+
+Following the events from Act 2, the foreigner
+invader assembles a bigger army and prepares to move
+against Hurnscald.
+
+Even the most magicless person should be able to sense
+it arriving at Hurnscald Mines Entrance, ready to take
+over The Mana World.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160290#p160290|https://forums.themanaworld.org/viewtopic.php?p=160290#p160290@@##0
+
+##BMinor Balance Notes##b
+
+We did several minor balance changes, like tweaking
+Sand Cutter's damage, increasing Mana Guardians XP,
+and several other minor things which are actually
+very important but even so, are still minor.
+
+##BSome patches you might have missed##b
+
+On April 1st, we pushed a whole new equipment set to
+Iilia, with brawlers in mind. We also added the quest
+for a new weapon, the Sand Cutter.
+
+-##2Jesusalva##0
+
+
+##7Fools Day 2020##0
+##32020-04-01##0
+
+
+##BBrawler Class: Assassin Set Released##b
+
+After a huge attempt of assassination at Luvia,
+which naturally failed, the chest at Iilia's Inn
+now have a complete assassin garment available.
+
+This set can only be wore if you're unarmed!
+
+##BNew Weapon: Sand Cutter##b
+
+With regards to AxlTrozz's Desert Temple, which
+unfortunately was never finished of being mapped,
+a new melee weapon, superior to Setzer, is available.
+
+You'll need around level 85 to equip it, and this
+is as far as our hints will go.
+
+##BMana Guardians Ritual##b
+
+The Mana Guardians performed a ritual, which lowered
+their defense and luck permanently, but hit the Banshee
+Bow in full, and it no longer crits.
+
+However, having the curse changed by this ritual, its
+base damage was increased, and it even make the archers
+faster. Nobody knows for how long this will persist.
+
+##BMonster Hunters Update##b
+
+Aidan and Ishi decided to give monster points for those
+whom defeat Mana Guardians, Tormenta, and some of the
+newer monsters ingame.
+
+They hope that this way, adventurers all over
+The Mana World prevent it falling in hands of the
+invading army.
+
+##BDoomsday Event - The Invasion##b
+
+The Mage Council of Tulimshar has monitored events
+following the Great Quake and feel that something
+ominous is spreading throughout The Mana World.
+Monsters seem to of come out of every shadowy corner
+and petty dieties has begun to make presence in dark
+places. The council has made the call and you are
+just one of the many people that will battle the
+forces of evil, sending them back to the depths they
+came from.
+
+Be it warrior, archer or mage, you have answered the
+call from the leaders of the world to fight back the
+darkness that spread after the Great Quake. Even so,
+the monsters strength is overwhelming, and not even
+Tormenta is staying behind the eternal seals any longer.
+
+And sensing adventurers and the mana world residents
+weakness, someone decided it was a good idea to send an
+invading army...
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160197#p160197|https://forums.themanaworld.org/viewtopic.php?p=160197#p160197@@##0
+
+##BWe're replacing Hurnscald Tree##b
+
+As of April 1st, we decided to replace Hurnscald Tree
+with a giant Pink Mouboo statue.
+
+We're also making the Pink Mouboo Temple the official
+TMW religion and we'll burn down all the heretics!
+
+#April1stJoke
+
+-##2Jesusalva##0
+
+
+##7Act 2 - The Invasion##0
+##32020-02-25##0
+
+##BDoomsday Event - The Invasion##b
+
+The Mage Council of Tulimshar has monitored events
+following the Great Quake and feel that something
+ominous is spreading throughout The Mana World.
+Monsters seem to of come out of every shadowy corner
+and petty dieties has begun to make presence in dark
+places. The council has made the call and you are
+just one of the many people that will battle the
+forces of evil, sending them back to the depths they
+came from.
+
+Be it warrior, archer or mage, you have answered the
+call from the leaders of the world to fight back the
+darkness that spread after the Great Quake. Even so,
+the monsters strength is overwhelming, and not even
+Tormenta is staying behind the eternal seals any longer.
+
+And sensing adventurers and the mana world residents
+weakness, someone decided it was a good idea to send an
+invading army...
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160197#p160197|https://forums.themanaworld.org/viewtopic.php?p=160197#p160197@@##0
+
+##BMinor Corrections##b
+
+Minor bugfixes on Joan and Constable Bob.
+We would like to thank everyone who submitted a patch.
+
+-##2Jesusalva##0
+
+
+##7Valentine News##0
+##32020-01-01##0
+
+Hello Everyone!
+
+This update biggest objective is to give support to Valentine Day event.
+
+##BValentine Day Event##b
+
+This year, our valentine day event will NOT be hold on this server!
+It will be host on a separate server specific for this purpose.
+
+Read details on @@https://forums.themanaworld.org/viewtopic.php?p=160032#p160032|https://forums.themanaworld.org/viewtopic.php?p=160032#p160032@@##0
+
+##BMinor Corrections##b
+
+A lot of minor corrections and bugfixes are included.
+You should not be affected by them, as they are for very specific edge situations.
+eg. keeping up arrow pressed, walking through Iilia's Inn door multiple times
+before quest is complete, and getting killed.
+
+##BTwo new candies##b
+
+Part of rewards for Valentine's. Happy Valentine for all!
+
+-##2Jesusalva##0
+
+
+##7The Mana News##0
+##32019-12-18##0
+
+Hello Everyone!
+
+This is a routine update, created to push the outcome of several
+polls which were on Feedback section of the Forums.
+
+##BNerf Banshee Bow##b
+
+One of the most polemic threads, but not the most polemic one.
+
+It ended up with the Banshee Bow damage being adjusted from 90 to 85.
+
+The "average value" would be lower, but nobody likes nerfing, right?
+
+##BIncrease Black Scorpion, Snakes and Spiders EXP##b
+
+A lot of players wanted these monsters to give more experience,
+but it was not enough to give what they wanted.
+
+In the end, the experience of these three monsters was nearly doubled.
+
+##BChristmas Event changed##b
+
+The less polemic of all, Christmas Event allows players to gain a
+free level.
+But this only works if your level was smaller than 99. Now, this
+limit was raised to 135, to follow the Experience table.
+
+-##2Jesusalva##0
+
+
+##7Dangerous Halloween##0
+##32019-10-07##0
+
+Hello Everyone!
+
+Did you saw latest news? They're on the forum if you've missed!
+@@https://forums.themanaworld.org/viewtopic.php?p=159297#p159297|https://forums.themanaworld.org/viewtopic.php?p=159297#p159297@@##0
+
+##BHigher Level Cap##b
+
+After a bug which caused several issues (including data loss),
+it left behind a "feature" which increased level cap to 135!
+
+We asked the community about it, and most players said that
+they're fine with a higher level cap, too.
+
+##BTormenta the Boss##b
+
+Tormenta came directly from the Abyss and is looking to run
+loose in the surface after a long time. She also stole several
+masks from previous Halloween events.
+
+Killing her might not only make her drop a rare, but will also
+give a decent amount of experience to anyone involved.
+Note: Tormenta is at least as difficult as Luvia, so be prepared!
+
+##BDevelopment Continues##b
+
+As announced previously, we're hoping to have rEvolt released
+soon. If everything goes well and as planned, we'll be releasing
+after the Halloween ends; But this depends a bit on contributors.
+
+##BMinor corrections##b
+
+We've also fixed Sailor's and Captain Hat's defense.
+In case you had these decorative items, they now give
+the defense they promised.
+
+-##2Jesusalva##0
+
+
+##7Shiny new website##0
+##32019-08-12##0
+
+##BMobile-friendly website!##b
+The homepage of The Mana World has been entirely redesigned to work on
+mobile devices. It should now scale accordingly with the size of your
+display so you shouldn't need to zoom anymore. Everything should be in
+roughly the same places as before except for Account Recovery, which
+has been moved under Support. Please report any issues you may encounter.
+
+##BTMW Hardcore##b
+A new "world" has been added to the world selection list: TMW Hardcore.
+This server is intended to provide a bigger challenge to players who have
+become experts on the main server. It plays like normal except for these
+important differences:
+
+* Death is permanent. There is no way to revive your character.
+* Obtaining experience and leveling is much faster.
+* The level cap is 127 and stats can go as high as 120.
+* It is possible to kill other players in any map (except towns).
+* Upon killing a player, you obtain all of their belongings.
+
+
+Please note: The Hardcore server is NOT intended to be a replacement
+for the main server; it is only an experiment and may close down at
+any point in the future. Think of it more as a side-quest.
+
+-##2gumi##0
+
+
+##7The Mana News##0
+##32019-05-01##0
+
+Hello Everyone!
+
+I'm making this announcement to tell you that our first
+development milestone for the new server's first release,
+titled The Mana World: rEvolt, is now 100% completed.
+The initial deadline was set at 31/05/19 but we managed to
+finish one month ahead of schedule!
+
+The milestone was called Artis Sewer and included all content
+relating to the underground maps under the city of Artis
+as well as some other bits of content that we wanted
+to be out at the same time. The next milestone, Artis Legion,
+currently sits at 75% completion with a deadline of 30/06/19,
+but given how quickly things have been moving I would say
+we're well ahead of schedule for this one as well!
+
+The third and final milestone, Hurnscald,
+encompasses the biggest part of the release:
+the town of Hurnscald and the surrounding woodland
+region of Argaes. Its deadline represents an
+approximate deadline for the entire release
+and is currently set at 06/09/19.
+
+I want to say thank you to the people who have worked
+the most and the hardest in recent weeks to get us this far.
+Check out my forum post for my rant about that
+and some links to current development!
+
+@@https://forums.themanaworld.org/viewtopic.php?p=158479#p158479|https://forums.themanaworld.org/viewtopic.php?p=158479#p158479@@##0
+
+-##2WildX##0
+
+
+##7The Mana News##0
+##32019-04-17##0
+
+Hello to everyone, regardless of gender or race! Yes, I am addressing
+the shy Tritans among us!
+Oh, your dog might also be interested in this.
+
+So our last edition of the newspaper was on ##1March 1st##0.
+It was about 45 days ago, so lets do a new post!
+
+Here is the current progress report for the new server:
+
+@@https://forums.themanaworld.org/download/file.php?id=13446|https://forums.themanaworld.org/download/file.php?id=13446@@##0
+
+So while I would love to ##1bore everyone to death##0, talking about how
+many placeholders we've added this last period - from adding a hideout
+on Artis (where? It is a secret, of course!) to the fight against the Legion -
+with several bugfixes, bringing Wyara back, adding minimaps to most
+maps while still keeping Rossy's caves a secret, improving several minor
+things, and adding some skills. Because seriously, we are The Mana World.
+A Mana World without magic makes no sense, right?
+
+But the thing is, I can't.
+I know, many have missed Mona's dad's rescue operation. I know, many
+missed the incredible desync which brought 4144 to release
+ManaPlus 1.9.3.23. Throwing stuff in sewers, the Peter quest
+redesign, and making sandwiches.
+...but I don't have time for that. In case you just said "Neat, there
+are progress bars on the picture", there are also due dates!
+
+This means, as our (late) TMW birthday gift to the community,
+##1we decided on a deadline##0!
+
+You know, the thing is - not even the developers can wait another year
+for this game to be playable.
+So we decided on a deadline, after lots of drama and bikeshedding on IRC,
+as tradition demands, somewhere between ##1September and October 2019##0!
+
+So, no more time to stop and chat, we have a game to finish if we want
+to still be able to call it The Mana World.
+
+Finally, do you know what makes The Mana World, The Mana World?
+Here is a hint:
+It is not the name. It is not the quests. It is not the graphics. And it is not
+the player data either.
+If you find out, please do not share. :>
+
+-##2Jesusalva##0
+
+
+##715th Anniversary##0
+##32019-04-15##0
+
+Happy Birthday!
+The Mana World is now 15 years old!
+
+Thank you for playing and making TMW great!
+
+-##2TMW Development Team##0
+
+
+##715th Anniversary##0
+##32019-04-09##0
+
+Happy Birthday!
+We are nearing the 15th anniversary of The Mana World!
+
+Time to celebrate everyone, make sure you log in on the 11th.
+
+-##2TMW Development Team##0
+
+
+##7Fluffy hunting##0
+##32019-01-20##0
+
+Increased the fluffy hunting leaderboard from a Top 5 to Top 15.
+
+-##2TMW/Evol Development Team##0
+
+
+##7Quick patch##0
+##32018-07-17##0
+
+Made the ghosts that spawn in the graveyard less exploitable.
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32018-03-11##0
+
+Bug patches & misc improvements.
+
+Release Notes v2018.03.11
+
+* Turned skeletons into a new species: they can now have hair!
+* Added a new ultra-rare GM Event reward: Terranite Head.
+* Adjusted the stats of the Underworld Mask.
+* Added three new GM Event monsters.
+* Made bots unkillable.
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32018-03-03##0
+
+Bug patches & misc improvements.
+
+Release Notes v2018.03.03
+
+* Fixed some mapping issues
+* Made GM groups visible so players can find help more easily
+* Added a badge for bots
+* Added a badge for developers
+* Added a badge for event coordinators
+* Added a badge for core developers
+* Added a badge for administrators
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32018-02-17##0
+
+Bug patches & misc improvements.
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32018-01-28##0
+
+New maps, new items & long-overdue patches.
+
+Release Notes v2018.01.28
+
+* Added Tritan (new species)
+* Added Ifriton (new species)
+* Added Crimson Bra (GM event reward)
+* Added Turquoise Bra (GM event reward)
+* Added Orchid Bra (GM event reward)
+* Added new GM event maps
+* Fixed broken frames in the Smoking Pipe item
+* Fixed weird tiles at Hurnscald East and South exits
+* Fixed a bug that allowed to get magic exp from dead players
+* Fixed magic attack animations not showing properly
+* Fixed a bug that made players able to sit while attacking
+* Fixed a bunch of xml issues
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32018-01-15##0
+
+New hats & misc patches.
+
+Release Notes v2018.01.15
+
+* Added Witch Doctor's Mask (GM event reward)
+* Added Carbon Gas Mask (GM event reward)
+* Added Smoking Pipe (GM event reward)
+* Added Pilot Hat (GM event reward)
+* Added Moonshroom Hat (GM event reward)
+* Added Eskimo Hat (GM event reward)
+* Added Cashiers' Shade (quest item)
+* Added Antler Hat (quest item)
+* Added Phylactery (ultra-rare drop)
+* Added Underworld Mask (ultra-rare drop)
+* Added Captain's Hat (ultra-rare drop)
+* Added Sailor Hat (rare drop)
+* Added Pointy Witch Hat (common Illia reward)
+* Made the Dark Helm usable
+* Fixed the crypt respawn points
+* Fixed the bug that made xmas events last longer than intended
+* Fixed a broken warp in GM Lounge
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32018-01-01##0
+
+Release Notes v2018.01.01
+
+Changed
+
+* Increased the party limit from 12 to 120, as a compensation for the guild system that was never finalized
+
+
+Fixed
+
+* Fixed a crash related to disposable NPCs
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32017-12-04##0
+
+Release Notes v2017.12.04
+
+Fixed
+
+* fixed items not showing all stats
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7The Mana World##0
+##32017-11-12##0
+
+Release Notes v2017.11.12
+
+Fixed
+
+* fixed the crash that affected pumpkins
+* fixed the crash that affected easter eggs
+* fixed the crash that affected magic summons
+
+
+-##2TMW/Evol Development Team##0
+
+
+##7Stability##0
+##32016-11-26##0
+
+Release Notes v2016.11.26
+
+This release only removes the halloween 2016 quest
+and reverts the monster drops back to normal.
+
+Removed
+
+* Halloween 2016 quest
+* Halloween 2016 drops, old drops reverted
+
+
+Notice:
+ This release marks the end of active development
+on The Mana World Legacy (this server). From now
+on, all development efforts will be directed
+towards Evol Online. Game-breaking bugs will
+still be patched but no new content will be made
+for this server.
+
+-##2TMW/Evol Development Team##0
+
+
+##7Halloween##0
+##32016-10-10##0
+
+Release Notes v2016.10.10
+Fixed
+
+* Cindy should allow proper min level
+* Magic experience bug fixed
+
+
+Added
+
+* Halloween quest for 2016 added.
+Halloween is here once again. An old friend has returned to us from his travels all over Gasaron.
+The ancient skeleton Gak can be found in the woodlands of Argaes looking to feast on as much candy as he possibly
+can before Halloween night. You will be able to collect candy that was stolen and scattered all over the world.
+All kinds of creatures have been greedily hoarding this candy. It's your mission to claim it back and make sure Gak is satisfied.
+In exchange, you will be rewarded on and after October 31st with some wonderful items that Gak has collected over
+the past few years.
+
+
+-##2TMW Development Team##0
+
+
+##7It's like MAGIC##0
+##32016-05-12##0
+
+Release Notes v2016.05.12
+Fixed
+
+* Players can no longer #inma themselves.
+* It is no longer possible to cast while dead.
+* The illia quest is fixed.
+* Ingrav now checks for line of sight.
+* Itenplz now checks for line of sight.
+* Players can no longer cast magic with a grey mana bar.
+* Spells no longer bypass m.def.
+* Casting several times betsanc, asorm, plugh or anwiltyp no longer yields multiple end messages.
+* A couple of tiny map glitches have been fixed.
+* The ferry message now displays properly on the dock in Candor.
+
+
+Added
+
+* Any active spell can now be discharged by saying #discharge.
+* Morgan teaches about the discharge spell.
+* Players can now remove betsanc from themselves and protect against any further betsanc by saying #detsanc.
+* Sagatha teaches about the anti-betsanc spell.
+* The old Hurnscald signpost near the 4144 NPC is back.
+* There is now an alchemy bench in the swamp village, in the trading room.
+* [GM] Command alias for @pullrabbit (#pullrabbit).
+* [GM] Players can now be muted for up to 120 minutes with the new @mute command.
+* [GM] All visible players in the area can now be muted for up to 10 minutes with the new @stfu command.
+* [GM] GMs can now provide more immersion in events by talking directly through NPCs with @npctalk.
+* [GM] The music can now temporarily be changed with the @music command.
+
+
+Changed
+
+* The debug tab now tells why spell casting failed (ie player is dead, cooldown is in effect, mana bar is grey, ...)
+* [GM] The @warp command can now use anchors.
+
+
+-##2TMW Development Team##0
+
+
+##7There and There again##0
+##32016-04-25##0
+
+Release Notes v2016.04.25
+
+* Made ferrys more visual and easier to board
+
+
+-##2TMW Development Team##0
+
+
+##7We are all Dead##0
+##32016-04-24##0
+
+Release Notes v2016.04.24
+
+* GY Inn is now a town
+* Numerous Magic patches
+* New warp pattern on Tonori Caves
+* Small map bug fixes
+* Small Quest Log fixes
+
+
+-##2TMW Development Team##0
+
+
+##7Magic-v3##0
+##32016-04-21##0
+
+This release changes a lot server-side, but there is
+not much visible changes for the players.
+
+Release Notes v2016.04.21
+
+* Rewrite every single magic spells.
+* Fix some bugs with magic.
+* Add alchemy benches.
+* Add Celestia quest (introduces two new items).
+
+
+-##2TMW Development Team##0
+
+
+##7Blue Sage Fix##0
+##32016-03-31##0
+
+This is a tiny release that fixes a few bugs.
+
+Release Notes v2016.03.31
+
+* Fix Easter Quest money exploit.
+* Add range check to easter eggs.
+* Limit the number of prizes obtained in Easter Quest.
+* Reset the Blue Sage quest state for some players.
+
+
+-##2TMW Development Team##0
+
+
+##7Third Gender##0
+##32016-02-09##0
+
+Some modifications pertaining to gender and char creation,
+along with the usual bug fixes.
+
+##1This release will change your hairstyle. You can change it back by talking to the barber in Tulimshar, or Jessie in Candor.##0
+
+Release Notes v2016.02.09
+
+* You can now choose male, female or non-binary (third gender) genders.
+* Sex change is now free.
+* Barbers can perform sex change.
+* All characters on an account can now have a separate gender.
+* Character creation has been moved in-game.
+* You can once again register chars with a space in the name.
+* The Great Typo Hunt continues, with some more sentences fixed.
+* The towel cooldown has been reduced to 20 minutes.
+* Other towels will no longer be removed from your inventory upon using one.
+* The rubber bat now has a 2 second delay.
+* The Sanguine Vault bartender no longer sells Small Mana Elixir.
+* The potion shop in Nivalis now sells Small, Medium and Large Mana Elixirs.
+* A new shop in Candor sells Tiny and Small Mana Elixirs.
+* The restrictions on the Skeleton Charm have been lifted.
+* Valia (the npc for the Illia quest) has been moved indoors.
+
+
+Read More: @@http://bit.ly/1PLaVbx|http://bit.ly/1PLaVbx@@##0
+
+-##2TMW Development Team##0
+
+
+##7Minor fixes##0
+##32015-11-23##0
+
+Some bug fixes, new auditorium.
+
+Release Notes v2015.11.23
+
+* lower the cost of General Razha and General Terogan
+* fix Golbenez exploit
+* fix flower spawns
+* fix Skytlurk typo in the #parum spell
+* add script formatter to makefile
+* run script formatter, run make maps
+
+
+Read More: @@http://ow.ly/UWS7q|http://ow.ly/UWS7q@@##0
+
+-##2TMW Development Team##0
+
+
+##7Long-awaited bug fixes##0
+##32015-10-01##0
+
+This release brings bug fixes for long-standing bugs, along with some improvements.
+
+Release Notes v2015.10.01
+
+* The broken attack path detection is fixed
+* The "mob freeze on death" bug is fixed
+* The "mob freeze on warp" bug is fixed
+* The summon+leave trolling will no longer. Now when you summon mobs and leave they will just become normal passive monsters
+* The pumpkins no longer kill an innocent player if the person that killed the pumpkin is missing. This is the same bug that caused innocent people to be banned with the caretaker's wife
+* The frillyar farming crash is fixed
+* You can no longer use the following ASCII characters in char names when registering a new char: `!`, `:`, `%`, `/`, `@`
+* Some Tonori area quests now now have (placeholder) quest log entries
+
+
+Read More: @@http://ow.ly/SO8xw|http://ow.ly/SO8xw@@##0
+
+-##2TMW Development Team##0
+
+
+##7Max Daily##0
+##32015-09-15##0
+
+Daily quests allow you to redeem as many as possible at once
+
+Release Notes v2015.9.15
+
+* Pink Flowers and White Bells spawn bees more often
+* All mobs removed from GM island
+* Max Cash in for Daily quests
+* Fixed bug with Nivalis Well Quest
+* Mylarin Dust typo
+* fix elf nightcap for bald head/hairstyle
+
+
+Read More: @@http://ow.ly/Sdk73|http://ow.ly/Sdk73@@##0
+
+-##2TMW Development Team##0
+
+
+##7Another bug hunt##0
+##32015-08-17##0
+
+Primarily fixing bugs.
+
+Release Notes v15.8.17
+
+* Change write to send
+* Mob Movement
+* Fix Broken Nick Issue
+* Fix Mob Spawning in Nivalis
+* Fix redoable Astral Skill quest
+* Well quest rewritten
+* Selim the dyer and Bowler hat fix
+* Bank dialogue typo
+* Krukan Typo fix
+* Red/White Sorcerer Robe typo
+* Remove emotes folder from updates
+
+
+Read More: @@http://ow.ly/QXRgN|http://ow.ly/QXRgN@@##0
+
+-##2TMW Development Team##0
+
+
+##7PvP enhancements##0
+##32015-06-30##0
+
+This tiny update mainly includes bug fixes.
+
+Release Notes v15.6.30
+
+* New features for PvP.
+* Bug fixes for PvP.
+* Some enhancements to the starting area.
+* The blue sage quest exploit is fixed.
+* Some misc dialogue changes.
+
+
+Read More: @@http://ow.ly/OXNl5|http://ow.ly/OXNl5@@##0
+
+-##2TMW Development Team##0
+
+
+##7Candor is open##0
+##32015-05-18##0
+
+This update mainly includes bug fixes.
+
+Release Notes v15.5.26
+
+* Fixed Unequip Script
+
+
+Release Notes v15.5.23.x
+
+* Fixed Unequip Script
+* Fixed Brodomir Crash
+* Fixed Starting Area Crash
+* Added better debug on crashes
+
+
+Release Notes v15.5.18
+
+* Candor is fixed
+* Quest log entries for some quests in Kaizei.
+* The GM Lounge is now more cozy
+* Fixed typo in constable bob's dialog
+* Some syntactical modifications to the game rules
+* Chinese, Russian and French translation updates to game rules
+* Fixed the bug that displayed @@ in some npcs
+* Deprecate the debug npcs in favor of the #debug spell
+* The MOTD is now sent to the General chat tab
+
+
+Read More: @@http://ow.ly/N7fps|http://ow.ly/N7fps@@##0
+
+-##2TMW Development Team##0
+
+
+##7Double Header##0
+##32015-05-04##0
+
+This update includes bug fixes, quest logs for Candor,
+and a new constable in Hurnscald. Characters can also now
+use @pvp to toggle their PvP status on any map – at any time.
+
+Release Notes v15.4.20
+
+* Spam warnings will now appear in General chat tab
+* Players can now use @pvp to enter pvp mode which
+allows to attack other players in pvp mode. Basically
+it's pvp from any map with anyone (if they have it enabled)
+at any time.
+* The gm commands @killer and @killable have been removed
+ in favor of @charpvp
+* GMs can now increase and decrease the rate at which
+ exp is obtained
+* The chest in the Illia quest now displays the correct
+ item. (a bug previously made it always display bull helm)
+* Log Heads, Snails, Pinkies, Butterflies,
+ House Maggots and Squirrels are (a little) more balanced
+* The fight club is now fixed
+* The well in Nivalis has been revamped
+
+
+Release Notes v15.5.04
+
+* Various updates to the dialog of, well, various npcs.
+* Quest log for candor island quests
+* New gm command @npc
+* Sex can now be changed without being disconnected
+* New constable in Hurnscald
+
+
+Read More: @@http://ow.ly/Ms3eG|http://ow.ly/Ms3eG@@##0
+
+-##2TMW Development Team##0
+
+
+##7New bank in Candor##0
+##32015-03-10##0
+
+This week's release is again a small release as we focus our efforts on fixing bugs to move to a new server software in the near future.
+
+
+* The towel now tells you the cooldown time
+* Candide has more personality and has been completely rewritten
+* A previous update made the forest bow quest impossible to complete. This is now fixed
+* The global announcements of several NPCs have been fixed to work better with ManaPlus
+* Candor now has a bank!
+* Garçon is renamed to Garcon to fix a Unicode problem
+* Lots of bug fixes for better compatibility with Hercules-Evol
+* The dye/bleach system is no longer vulnerable to exploits
+
+
+-##2TMW Development Team##0
+
+
+##7New art in Kaizei and skills description##0
+##32015-02-03##0
+
+Starting with an errata: new tilesets for
+Kaizei continent were announced for the last
+update but actually they are the feature for
+this one. Lots of typos in Xmas Inn were
+corrected, and there are totally new descriptions
+for skills that are featured on Skills window.
+Parua has now some explanations about why Candor
+battle exists, for the most curious ones.
+
+
+* New art in Kaizei (Nivalis)
+* Typos in Ragged Shorts and Xmas Inn
+* Explanations given in Candor
+* Bandit Cave warp fixes
+* Descriptions added to skills window
+* Fix on shop prices (according to item_db)
+* Trader moved out of bedroom in general store
+* Roulette now takes coins after the bet
+* Selim now checks what items are in your inventory
+* The blankets in hurnscald are now shorter
+* The minimaps have been updated
+* Fix for the the ages-old torch cave bug
+* A lot of technical changes to several NPCs so they'll work better
+
+
+-##2TMW Development Team##0
+
+
+##7New tutorial, road between Hurnscald and Nivalis and more##0
+##32015-01-13##0
+
+The hugest change in this patch is the one in
+the tutorial, it's faster and more intuitive,
+making new players more comfortable and able
+to explore The Mana World faster. Also, now
+you can reach Nivalis by going through the
+Woodlands which makes a funny new way to travel.
+
+
+* New tutorial starting at Candor Island.
+* Ferry parting from Hurnscald easening access.
+* New travel point from North Woodlands to Nivalis.
+* Cleaned up maps for Desert and Snow Forest.
+* Fixed mixed up item requirement for Crypt quests.
+* Totally remodeled Tulimshar, sewers included.
+* Latoy now sells all kinds of silk stuff.
+* Now Ragged Shorts isn't that useless at all.
+* Nivalis counts with a new, neat tileset.
+* And Desert Mountains too.
+* Minor typos and tile corrections.
+* Reinboo now uses his own base sprite.
+* Added music for GM Island.
+* Tonori Delight now restores a little MP.
+
+
+-##2TMW Development Team##0
+
+
+##7Heathin and Inya##0
+##32014-12-04##0
+
+The big patch this release is Heathin and Inya.
+Heathin has had the price of terranite armor
+reduced, but not the materials. Inya now sells
+Simple Rings for 10 M. The Simple Ring is no
+longer a requirement to starting the Terranite
+Armor quest.
+
+
+* Inya now sells Simple Rings.
+* Terranite Armor costs 10x less to make
+* No Simple Ring requirement to start Terranite Armor
+* Reduced the amount of particle effects in Hurnscald.
+* 1 GP Arrows returned to Tulimshar.
+* Lower required version of Manaplus.
+* Pirate Mob Stat fixes.
+* Fix Key Bindings for Tutorial.
+* All scripts use builtin mapexit.
+* Typo Fixes: Krukan & Ferry.
+* Orum Torch Warp Crash fixed.
+* Annual Timings fixed.
+* Terranite Cave and Pachua's Village given proper exits.
+* Added missing frames to Dead Sword (Unreleased)
+* Corrected Troll death sequence
+
+
+-##2TMW Development Team##0
+
+
+##7Candont is Cando again##0
+##32014-11-18##0
+
+Today we have a couple minor bug fixes to quests.
+TMWA is the big release here with the script ASN/AST.
+The script language for TMW has been sanitized.
+If you were developing, we should have updates to
+the wiki pages soon enough. Otherwise, you can
+always find us on IRC.
+@@https://webchat.freenode.net/?channels=#themanaworld|https://webchat.freenode.net/?channels=#themanaworld@@##0
+
+
+* Divorce crashes Fixed
+* Poison crashes Fixed
+* ASN/AST script changes
+* #inma works on NPCs
+* Selim's cloth dye option more visible
+* All global timers comply with debug=2 means off
+* Parua (Candor) works again
+* Fight Club avatar shows properly
+* Fight Club mini-game
+* Fix krukan boss points
+* 042-1/-2 warp fixes
+* Typos
+
+
+-##2TMW Development Team##0
+
+
+##7To Quest or Fight##0
+##32014-11-4##0
+
+Heya Manakins, we have a bunch of updates for you. Kylian
+has had his shop license. Hetchel in Tulimshar Noble
+district needs some help.
+
+The new Races/Species are not yet playable but this release
+requires you to upgrade to the version of Manaplus that
+will allow us to bring them in once more people have upgraded.
+Please upgrade Manaplus at your earliest convience.
+
+
+* Parua (Candor) won't take money if already paid
+* Halloween event time fixed
+* 052-2.tmx Fixed map error
+* Set-up client-data Manaplus "Color" system
+* Set-up client-data Species/Race additions
+* Fixed Nigel (Beer Ghost)
+* House Maggots Properly Credit Valon's Quest
+* Map Fixes on 022-1 & 042-1
+* Hetchel now has a quest to obtain Silk Pants
+* New mob: Lava Slime
+* The Kylian quest line is extended
+* Crypt bosses now have more HP and more exp
+* The pirates now give less exp
+* The mob spawns in 055-3 are changed (harder botting)
+* The Bucket now removes your hair
+* New map: The Sanguine Vault (incl. the fight club)
+* The Dimond's Cove music band can now play music
+
+
+-##2TMW Development Team##0
+
+
+##7Our skin is crawling with Bugs!##0
+##32014-10-23##0
+
+So you don't all get diabetis we are
+patching the treat amounts allowed and
+raising the mask limit.
+
+
+* Map Fixes on 022-1 & 026-1
+* Basic Skills work without learning
+* #debug spell added to test
+* Barbers will work with new Classes
+* Deadmessages added to client updates
+* Fixed Bucket stats in client data
+
+
+-##2TMW Development Team##0
+
+
+##7Happy Halloween!##0
+##32014-10-20##0
+
+Halloween is now active and annual.
+Trick or Treat will happen every year.
+Munro returns as well. He has a special
+Treat for those who are seen participating
+in Trick or Treating, but he does not give
+out his reward until later in the holiday.
+
+Two new Hats: Bucket & Autumn Mask added
+for Halloween.
+
+
+* Map Fixes on 021-2 & 027-2
+* Spelling Corrections in Museum
+* Fixed Contributor Shirt Colors
+
+
+-##2TMW Development Team##0
+
+
+##7Back in Business##0
+##32014-10-07##0
+
+This was a month full of fun for us. First
+if you have not seen it ManaMarket is in a
+public github repo!
+@@https://github.com/themanaworld/manamarket|https://github.com/themanaworld/manamarket@@##0
+
+In addition, we made some good strides patching
+TMWA which you might have noticed broke stuff.
+Thanks for bearing with us as we patched and
+continue to patch code.
+
+
+* Kids Book added
+* Chairs on 009-2 fixed for fringe
+* Pirate Beach Fixes to mapping
+* ManaMarket public and working.
+* Mobs spawning mobs works again
+* Parties should have returned
+* Torches, barriers for waric and orum quest line fixed
+* Barriers in the magic school working again
+* Inspector and Forest Bow quest working together
+
+
+-##2The Mana World Dev Team##0
+
+
+##7Now with less spam##0
+##32014-09-01##0
+
+Heya Manakins. Valia should be back in action
+and ready for you to save the day again.
+Be warned she has less patience for fools now.
+
+The Ferry now uses a set of emblems to denote
+where it current is docked along with an audio
+cue.
+
+
+* Valia camper "fixed" & Illia quest
+works again.
+* Ferry uses a Visual and Audio Cue
+instead of annoucements.
+* More beds were made "sleepable"
+* Travelers refer to proper continenets
+* Towels are Worthless
+
+
+-##2The Mana World Dev Team##0
+
+
+##7Sanity Check##0
+##32014-07-29##0
+
+Sanity checks added to client data to
+reflect what manaplus really sees.
+
+make checks in client-data now looks
+through all the xmls to check for
+proper format.
+
+
+* Fixed Sunglasses
+* Tonori Terranites respawn increased
+* Added "toothbrush" for GM events
+* General Code Clean up
+* Fixed item duplication in database
+
+
+-##2The Mana World Dev Team##0
+
+
+##7Lag Sickness##0
+##32014-07-12##0
+
+Just a patch fix to eliminate some nasty bugs.
+
+
+* Map Fixes: 003-1, 027-3, 027-4, 009-1
+* Minimap added for 042-3
+* Spawns corrected on 027-2
+* Splitting the Magic files
+* Illia stats/checker open to all devs/GMs
+* Illia now checks level of Helper
+* Properly setting tutorial var in starting area
+* Removing Stand animations from attacks (Hopefully last Sprite fix)
+* Adding proper attack particle to Moonshroom
+* Adding proper Skeleton Charm
+* Adding back missing robe colors
+
+
+-##2TMW Dev Team##0
+
+
+##7Sounds like another bug hunt.##0
+##32014-07-03##0
+
+We had a major bug hunt and squashed a number
+of problems with the client-data and the client.
+This should clear up and help latency and other
+client bugs.
+
+-##2wushin##0
+
+
+##7Who let this guy write news entries?##0
+##32014-07-01##0
+
+Most of the changes this time are internal, but the
+Starting Area Redux is not. Among other things, it
+make starting with magic not completely hopeless.
+
+In content:
+
+* Starting Area Redux @@https://forums.themanaworld.org/viewtopic.php?f=2&t=18299|https://forums.themanaworld.org/viewtopic.php?f=2&t=18299@@##0
+* Increasing the compatibility requirement of Manaplus
+* Botcheck & Live Debug map separation
+* GM Island, A Place to hold GM Events so we don't interfere with Hurnscald Questing
+* Hurnscald Map Fixes
+* Sling Shot color changed to wood as it's now able to be dyed
+* License File updates
+
+
+And the server code:
+
+* removes support for gcc 4.6
+* significantly increase makefile speed
+* adds support for libc++
+* removes old flex/bison generated files
+* generates new files for network protocol for much higher reliability (currently slow for rebuilds, waiting on evets for names to avoid conflicts while fixing)
+* does random other cleanup
+
+
+-##2o11c##0
+
+
+##7Item Split & Mob Shuffle##0
+##32014-06-17##0
+
+Item Db was split into multiple files to make
+it easier to maintain.
+
+Added Mobs/Mob improvements:
+
+* Existing Mushrooms Art
+* Moonshroom Added (Not In-game)
+* Mana-Bug Added (Not In-Game)
+* White Bell is now Agressive and has attacks
+
+
+Mapflags Added to 004-3,-4,-5 to respawn local.
+
+Rasin made accessiable for lowbies (hide n seek).
+
+Banu pointing to forge to buy a knife.
+
+Towel Cooldown accurately reflects the server cooldown.
+
+monsters.xml is now relational with the Mob_db ID
+(ex: maggot is now 1002 in both files.)
+
+-##2The Mana World Development Team##0
+
+
+##7Small Update##0
+##32014-05-20##0
+
+ Small updates to change some things.
+More changes coming soon enough. As always
+TMW is looking for help; Wiki Edits, Devs,
+and Testers.
+
+##BHow to develop:##b
+@@http://tinyurl.com/mxnnuez|http://tinyurl.com/mxnnuez@@##0
+##BWhats being developed:##b
+@@http://tinyurl.com/mt8r8pb|http://tinyurl.com/mt8r8pb@@##0
+
+
+* Caretakers Wife switched to a NPC.
+* Fixed Mirror in Wizard's house to
+ no longer randomly assign non-existent
+ hairstyle "Bald"
+* Using a Warp Towel with multiples in
+ your inventory will no longer randomly
+ warp you and set your towel to that
+ location. The will however still remove
+ all but one when dying or using them.
+* Split the servers Monster Database
+ up into smaller files. (it's currently
+ one giant text file, now they are broken
+ up by monster levels.)
+
+
+You can Always find whats going to
+be new via the set of links on this post
+@@http://tinyurl.com/l5pko8r|http://tinyurl.com/l5pko8r@@##0
+
+-##2The Manaworld Development Team##0
+
+
+##7No one speaks English good.##0
+##32014-05-06##0
+
+Ahoy Manazins! Todays release brings new music to the boats.
+Otherwise the release is primarly for bug fixes.
+
+Server-Data:
+
+* Dialogue changes to NPCs
+* Luvia prevented from spawning infinite slaves
+* Price of Towels to sell is 0GP
+* Towel aquistion rate limited
+* Added cooldown to multiple towel use
+
+
+Client-data:
+
+* Luvia Base model fixed
+* Sail away added to boats
+* Status Icon Adjustments
+* Male Robe clean-up
+* Skull Potion generic item added
+* Map atlases complete
+* MapFixes: 022-1, 042-1, 027-4, 043-1, 005-1
+
+
+-##2TMW Development Team##0
+
+
+##7Here we go again on our own!##0
+##32014-04-21##0
+
+Thanks for all the great feedback.
+
+
+* General Terragon's Battle Fixed
+* General Razha's Battle Fixed
+* Added missing resave flags to maps
+* Fixed minimap-render for symlink
+* minimap-render ignores Collision
+* Music naming convention enforce
+* Music added to all maps
+* Aniblaze made dyable
+* Minimaps added for ships
+* replaced desert_city_indoor & _x3
+* Fixed Beanie Copter update corruption
+* Fix Female Dark Blue Skirt Sprite
+
+
+-##2TMW Development##0
+
+
+##7The more things change...##0
+##32014-04-16##0
+##1Attention Major Release:##0
+
+* Mana EOL
+* Server dependencies
+* Script clean-up
+* Magic clean-up
+* Sprite 1.5 - Npcs As Sprites
+* Tilesets
+* Travel / Death / Warps
+* Client-data clean-up
+* Tonori Improvement
+* Graveyard Improvement
+
+
+Mana EOL:
+ With this release, we are finally declaring the
+Mana client obsolete. 90% of players are already
+using ManaPlus.
+
+Server dependencies:
+ The next release of the server code will require
+a newer version of GCC: 4.7 instead of 4.6. This is
+possible because Ubuntu is releasing a new LTS
+so that servers can reasonably be expected to be
+able to upgrade.
+
+ GCC 4.7 will be supported for much longer - a
+year and a half or two years, until the next Debian
+release.
+
+ The next release will also drop the dependency
+on Flex and Bison ... which is more significant for
+making the build system simpler and the surrounding
+code cleaner than for actually being hard to acquire.
+
+Script:
+ TMWA increased the level of debugging for
+script parsing. The script language no longer
+allows default fall throughs or '-' for a
+menu option. It now reports Unused & Duplicate
+labels The menu fix was added to pave the
+development of dynamic menus.
+Simply running your script in the server reports
+all errors in the scripts.
+
+Magic:
+ Magic is now using a new config file format,
+which will simplify build dependencies in future.
+Anybody with local spells will need to manually
+convert them. Although we have some helper
+programs (tmwa-spell-convert and tmwa-sexpr),
+For support of these ask on IRC
+@@irc://chat.freenode.net/themanaworld|irc://chat.freenode.net/themanaworld@@##0
+
+Sprite 1.5/Npcs As Sprites:
+ Sprite directory naming convention cleaned
+up. If an NPC wasn't animated it was made into
+a player sprite with equipment. Thus anything
+you see most the NPCs wearing will/can be
+wearable player gear. We fixed and added more
+gear than was currently in the main so a bunch
+of new items have been added. Additional attack
+frames add more weapon varieties and NPC
+animations. As since the npcs are a sprite any
+action the player sprite can do the NPC could.
+It allows us to implement a mobile NPC. Most of
+the sprites have dyes now. Including the player
+sprite. This will make adding new races easier.
+
+ Making the NPCs player sprites makes it
+easier to create them as well. If you can edit
+an xml you can create a NPC. This will make it
+quicker to start developing. Custom/Special
+NPCs still exist, (see GY INN), They need to be
+justified as to why they can't be a Doll model.
+
+ Errors in the sprite should now be clearly
+visible as we fixed the error image in the
+client-data. It will draw an ugly error tile.
+
+Tilesets:
+ Naming covention enforced to make dealing
+with sets easier. Unused/old or broken sets
+fixed or removed from repo except the plain
+castle set. The Forrest was removed as it needs
+to be properly cut to make it easier to map with.
+ Tilesets will begin to be collasped into each
+other. As they share a common/similiar theme
+and/or style.
+ We added animated water to some of the maps.
+The tileset will work with all of the maps and
+tilesets in game.
+ We've begun to fill empty spaces in the tilesets
+with a Open/Free marker. These will help us find
+maps with errors.
+
+Travel / Death / Warps:
+ Plain Hitchiker Towels are now part of the
+starting gear. If you lost, sold or don't have a
+towel ask the nearest soul menhir for a replacement.
+All towel colors are available and each is set
+to a location. Only the plain undyed towel can bind
+to a soul menhir. The towels now have to wait to
+recharge to be used again.
+ Death is no longer travel system. Localized
+graveyards keeps you close to the action. This
+means shorter walks back from the graveyard and
+illia doesn't reset your savepoint anymore.Using a
+towel, a warp or walking is the only way back to a
+city.
+ Ship Travel does not cost anything anymore. The
+ship now moves between the major docks. The ferry
+schdules are available by the docks so you know where
+it currently is. Once aboard wait for the ship to
+come into the location you want and disembark.
+ Dyrin's sect of wizards "The Travelers" have
+appeared in more locations about the world. speaking
+with 2 members of his sect will allow you to move
+between them, for a price. Members are located
+throughout the world.
+
+Tonori Improvement:
+ Added major art map additions to Tulimshar &
+surrounding areas. Castle, Noble, Beach Cliffs ,
+& etc.
+ Starting area clean-up. Quest now uses bitmasking.
+Sorfina gives you your first towel. Altered NPCs and
+map to make room for Beach Cliffs.
+ The children playing hide & seek have been spread
+out more to encourage exploring the wider areas
+surrounding the city.
+
+Graveyard Improvement:
+ Added major art map additions to the Graveyard &
+surrounding areas. More maps to grind Xp and to offer
+a change of pace. These maps also have 3 new
+mini-bosses for 60+ level characters. The Graveyard
+reset has been removed.
+-##2TMW Team##0
+
+
+##7Old Tree, New Grind##0
+##32014-02-03##0
+
+Today's update includes bug fixes for the
+Christmas Event (thanks to Chay).
+Also the famous Hurnscald tree is back to its usual form.
+
+Southeast of Tulimshar, in the caves, you will find the
+new map 043-4 which was designed to give you a
+better possibility to train your character at the levels
+around 60-80. Besides well-known monsters you
+will find three new mobs there: Trolls, Undead
+Trolls and Undead Witches. Thanks to Fother for
+the great Troll graphics!
+
+Have fun with this update!
+
+-##2Cassy and a bunch of lunatics with magic markers##0
+
+
+##7Christmas Season in The Mana World##0
+##32013-12-25##0
+
+Happy Holidays!
+
+This year has been horrible for Santa.
+Nothing turned out as it was intended, in fact he didn't
+even make it at the usual date.
+
+Gladly, Avalia, Santa's utterly attractive apprentice stepped in
+to make Christmas happen for all of the children and lonely
+people around the mana world. Go to his workshop and see if
+you can help to make the magic of christmas happen,
+
+... or make it a complete disaster,
+Orum has some helpers hidden in Nivalis who will guide your
+way sabotaging christmas.
+
+This release is very late, so we are going to change reward
+and event time accordingly.
+
+The good thing is that you will now be able to visit
+Santa's Inn throughout the year.
+Cassy breathed life into all those reinboos of last
+years Holidays.
+Fothers Candied Slimes are going to cause the sweetest nightmares
+you have ever had. Not sure if you are cruel enough to kill
+a Pollett.
+
+-##2 The Mana World Development Team##0
+
+
+##7Icon and Weapon Updates##0
+##32013-11-30##0
+
+With this update we ship new and better item icons.
+Those have been done a long time ago and we
+finally finished reviewing them all.
+
+The behavior of items when you do not meet their
+requirements has changed.
+
+As a result, a new type of ranged weapon has
+been introduced: the Sling Shot. You can get it
+somewhere in Tulimshar. We are aware of some
+small graphical glitches.
+
+The behaviour of the happy-curse
+for dark mages has been changed.
+You might want to try it out. ]:-)
+
+-##2TMW Development Team##0
+
+
+##7Halloween 2013##0
+##32013-10-30##0
+
+Happy Halloween!
+
+Also, some minor bugs have been fixed with Waric and Rossy.
+Alas poor Waric, Will he ever learn to behave properly?
+
+-##2MadCamel##0
+
+
+##7Fixes in Server Code##0
+##32013-09-28##0
+
+As you might have found out we had another restart yesterday.
+
+Most of the changes for this restart are under the hood: this was
+a Server Code release. Meaning the server's software was
+changed but not the content. Hence user-facing changes are minimal,
+but we'll outline below what's relevant.
+
+The restart didn't work as smoothly as expected but we
+are working hard on fixing all the issues which turned up.
+
+Currently known bugs that affect players:
+ * None
+
+Other bugs:
+ * GM logs are now full-buffered (faster) instead of line-buffered.
+ * Admin documentation is wrong.
+
+Fixed bugs:
+ * Problems with startup speed (possibly not new, fixed anyway).
+ * Guildbot wouldn't start.
+ * Some accounts and storages with corrupted items were deleted.
+ * You can turn every direction except right.
+ * Inability to trade, except when naked.
+ * Warp bug related to the new Orum/Waric quest.
+ * Elemental bonus/malus not applied to magic.
+ * Update stats from the new CDN.
+ * Script bug with Kylian and checkweight.
+ * Drop order was wrong.
+ * Rossy caves now notice when you win fights.
+ * Fix an incorrectly marked assertion, which could fail.
+
+
+##1If you encounter any more bugs or problems please
+report back immediately. Post on the forums
+@@http://forums.themanaworld.org/viewtopic.php?f=1&t=17729|http://forums.themanaworld.org/viewtopic.php?f=1&t=17729@@##1##0
+
+A big behavioural change has been made to the Login Server
+From now on the login name is case sensitive, this means
+it matters whether you write a capital letter or not.
+##8e.g. if you registered an account name Test, and always
+logged in as test, this now no longer works. You have to
+log in as Test.##0
+If you forgot how you originally registered your account,
+and cannot log in, please checkout the forums
+@@http://forums.themanaworld.org/viewtopic.php?f=1&t=17737|http://forums.themanaworld.org/viewtopic.php?f=1&t=17737@@##0.
+
+Please be aware that these code changes were necessary to move
+the game forward. The server was formerly very hard to work on or
+modify. This update goes a long way to fixing that and will allow the
+developers to bring you new and exciting things in the future.
+
+We are very sorry for the inconvenience. We have been working
+as hard as we can to fix all the issues above.
+
+-##2TMW Development Team##0
+
+
+##7Astral Magic Extension##0
+##32013-09-14##0
+
+We have a small content release today.
+A witch in Tulimshar has found some daunting spells
+for mages who are experienced in Astral Magic.
+Talk to her about that. Maybe she is willing to teach you.
+
+With this update, we have added some minor bugfixes for the
+Waric script, Bluepar sprite and Wicked Mushroom sprite.
+
+-##2TMW Development Team##0
+
+
+##7Announcing Code update - Introducing Dark Magic##0
+##32013-09-03##0
+
+##8First, a technical announcement. During a future
+restart, TMW will start requiring your username
+to exactly match the case that you signed up with.
+
+Previously, this was enforced erratically, and led
+to people losing access to their accounts. If, after
+the update, you are unsure of the case of the account
+##1and have already tried lowercase, UPPERCASE, and TitleCase,##8
+please contact o11c or Frost.
+
+Now, back to your regularly scheduled content news.##0
+
+Today we have introduced two new pieces.
+
+First of all, the Orum extension is finished.
+Orum and his master Waric have set a new base
+to mess with Sagatha. Seek them out! They
+hide somewhere in the Caves north of Sagatha's
+Forests.
+
+Someone has seen a few new spells being used.
+No one is yet sure what exactly it is but a dark aura
+has been percieved somewhere north of Hurnscald.
+Find it! Maybe you can gain something useful!
+
+Last but not least we have to announce bad news
+for the project but good news for her:
+Jenalya has, after finishing the Orum extension,
+resigned from her position as Lead Content
+Developer. We dedicate this news to her and
+wish her only the very best for her future. She
+contributed beyond words and her leaving
+will leave a spot we will have to work hard to fill.
+Wushin and tux9th took over as Lead Content Developers
+and give their best to bring quality content to you,
+like Jenalya did.
+
+-##2TMW Development Team##0
+
+
+##7Wushin overhauled caves, Ferry now goes to Nivalis##0
+##32013-06-29##0
+
+This release brings a few new additions to the game:
+
+Wushin overhauled the desert caves with an awesome
+new cave tileset. Also the sewers below Tulimshar are
+now accessible. Make sure to check them out!
+
+Malivox took the occasion to stop camping in the
+desert and moved into a small house south of
+Tulimshar.
+
+Frozenbeard has expanded his ferry service in
+Nivalis. You can now go between Nivalis and
+the other major docks both ways. Proper docks for
+Nivalis are being worked on.
+
+With a ferry now serving Nivalis, Dyrin will send you
+somehwere else in Kaizei instead, away from Nivalis.
+
+As usual there are also a lot of smaller fixes and
+changes. Thanks to everyone who reported issues
+and helped fix these things!
+
+-##2TMW Development Team##0
+
+
+##7Double Exp and Drop Weekend##0
+##32013-06-07##0
+
+This weekend we're temporarily doubling both the
+experience rate and the drop rates for all monsters,
+to give the chance to recover from the rollback
+we had due to filesystem corruption.
+
+There are also some bug fixes and new content:
+
+The craftsmen of Tulimshar have finally moved to the
+renovated Forge at the Northern Market, so the
+Wizard's Inn is back to offering a calm stay for visitors.
+
+In the woodland area the mysterious Evil Obelisk which
+summons beings from the astral plane for the mundane
+price of gold has drastically reduced its demands.
+
+On the technical side, in case of network congestion,
+you will no longer be kicked with an invalid packet error.
+
+-##2 TMW Development Team##0
+
+
+##7Server Crash and Rollback##0
+##32013-06-05##0
+
+We had a server crash, and had to restore everything from offline backup.
+
+34 hours were lost, from about 17:30 (UTC) on 4 June to about 03:30 on 6 June. This affects the game, the forums, and the wiki.
+
+We're going to set up hourly offsite backups of game, forum, and wiki data so that future outages are less painful.
+
+-##2Frost##0
+
+
+##7Small Bugfixes##0
+##32013-04-28##0
+
+We're having a bugfix release today.
+
+The main areas that have been fixed are Brodomir's PvP Cave
+and Orum's quest, both in the
+caves below Hurnscald.
+
+Additionally, there were a lot of small fixes
+on maps, spelling and grammar, and more.
+
+We'd like to thank all the people who reported issues and helped
+testing!
+
+-##2Jenalya##0
+
+
+##7Easter Event and Miley's Hero##0
+##32013-03-21##0
+
+Today we have a content release.
+
+As always there are a number of bugfixes,
+but also two new quests.
+
+One of them is an annual Easter event created by Pjotr Orial.
+It lasts from March, 22th to April, 25th, and can be
+repeated every year.
+Watch out around Hurnscald for some hidden Easter Eggs!
+
+The other quest is about the admiration of a little
+girl in Hurnscald that sees you growing from an
+inexperienced adventurer to an impressive hero.
+Backstage, this was also about a great community effort.
+veryape conceived of the idea for this quest and was able
+to make it happen with the help of many people who were
+assisting with the graphics, scripting, spell checking,
+testing and giving valuable feedback.
+
+Lastly, Brodomir's cave under Hurnscald has been made
+easier for attracting fighters from all over the world.
+
+-##2Jenalya##0
+
+