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authorHello=) <hello@themanaworld.org>2024-04-10 22:04:38 +0300
committerLed Mitz <smoothshifter@tuta.io>2024-04-11 04:58:52 +0000
commit41260f108953b44a2d2b5167e08e1e9fdd949835 (patch)
tree888484a853e9fe796af87cef7a660893e2edfe01 /world/map/npc/magic/event-boss-powerup-poison.txt
parent816dfa9c0074ac7013161450da175fa94ca03d3f (diff)
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Boss Powerups: set more reasonable cooldowns for boss actions
Diffstat (limited to 'world/map/npc/magic/event-boss-powerup-poison.txt')
-rw-r--r--world/map/npc/magic/event-boss-powerup-poison.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/world/map/npc/magic/event-boss-powerup-poison.txt b/world/map/npc/magic/event-boss-powerup-poison.txt
index 777930c1..a37f5aa9 100644
--- a/world/map/npc/magic/event-boss-powerup-poison.txt
+++ b/world/map/npc/magic/event-boss-powerup-poison.txt
@@ -6,8 +6,8 @@ OnCast:
if (call("boss_powerup_checks")) end;
if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
- sc_start SC_COOLDOWN, 10000, 0, BL_ID;
+ addtimer 16000, "Magic Timer::OnClear"; // set the new debuff
+ sc_start SC_COOLDOWN, 16000, 0, BL_ID;
misceffect FX_MAGIC_SNAKE_CAST, strcharinfo(0);
set @dist, 12;
foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";