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authorVincent Petithory <vincent.petithory@gmail.com>2012-12-17 13:23:12 +0100
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 19:55:26 +0100
commit171b21551cd982e60e73561ba6f4f8032cac84b3 (patch)
tree6c3b67348b003807501d7dc914857ca5cd4aeae7 /world/map/npc/007-1/witch.txt
parentd5641f60b0273236d9446a53fde6812e6aafbd0b (diff)
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Revert "Add Illia quest debug npc / sections." for the release.
This reverts commit 8c36b55507dda52cb5580bb7ca1cf9ee695ae679.
Diffstat (limited to 'world/map/npc/007-1/witch.txt')
-rw-r--r--world/map/npc/007-1/witch.txt103
1 files changed, 0 insertions, 103 deletions
diff --git a/world/map/npc/007-1/witch.txt b/world/map/npc/007-1/witch.txt
index 6d0db675..7dab6424 100644
--- a/world/map/npc/007-1/witch.txt
+++ b/world/map/npc/007-1/witch.txt
@@ -65,14 +65,6 @@ L_Introduce:
goto L_AskTeleportSpellItems;
if (@illia_know_witch == 1)
goto L_QuickIntroduce;
- // FIXME BEGIN debug section
- menu
- "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto,
- "Configure the difficulty penalty.", L_DebugHarvest,
- "Configure my Illia_Uniques_Count.", L_DebugUniquesCount,
- "Normal dialogs.", -,
- "Quit.", L_Exit;
- // FIXME END debug section
mes "[Valia]";
mes "\"I'm Valia Illia. Is it needed to say I am a witch?\"";
next;
@@ -121,14 +113,6 @@ L_HideSkills:
L_QuickIntroduce:
mes "[Valia]";
mes "\"My sister is in great danger, and time is running out.\"";
- // FIXME BEGIN debug section
- menu
- "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto,
- "Configure the difficulty penalty.", L_DebugHarvest,
- "Configure my Illia_Uniques_Count.", L_DebugUniquesCount,
- "Normal dialogs.", -,
- "Quit.", L_Exit;
- // FIXME END debug section
next;
goto L_AskHelp;
@@ -666,93 +650,6 @@ OnTimer300000:
emotion EMOTE_UPSET;
goto L_EndQuest;
-// FIXME BEGIN debug section
-L_DebugHarvest:
- mes "[Debug]";
- mes "This quest is designed for a group of 4 players and is repeatable.";
- mes "When the team fails to complete the quest after a certain progress, the difficulty will be increased for the next team.";
- mes "The rewards will also be increased. Engaging?";
- mes "Right now, the difficulty penalty is " + $Illia_Luvia_Harvest + ".";
- menu
- "Change it?", -,
- "No.", L_Exit;
- input $Illia_Luvia_Harvest;
- if ($Illia_Luvia_Harvest < 0)
- set $Illia_Luvia_Harvest, 0;
- if ($Illia_Luvia_Harvest > 50)
- set $Illia_Luvia_Harvest, 50;
- next;
- mes "The difficulty penalty is now " + $Illia_Luvia_Harvest + ".";
- goto L_Exit;
-
-L_DebugUniquesCount:
- mes "[Debug]";
- mes "Right now, your Illia_Uniques_Count is " + Illia_Uniques_Count + ".";
- menu
- "Change it?", -,
- "No.", L_Exit;
- input Illia_Uniques_Count;
- if (Illia_Uniques_Count < 0)
- set Illia_Uniques_Count, 0;
- if (Illia_Uniques_Count > 2)
- set Illia_Uniques_Count, 2;
- next;
- mes "Your Illia_Uniques_Count is now " + Illia_Uniques_Count + ".";
- goto L_Exit;
-
-L_DebugAuto:
- mes "[Debug]";
- mes "This quest is designed for a group of 4 players. The recommended level is 90+, but " + @illia_min_level + " is the minimum.";
- mes "You can start the quest automatically with this debug section, without having to wait the intro of the quest.";
- mes "Once warped to the forest, you will have the option to jump to another level of the quest to debug it.";
- mes "Enter here how many players will debug this quest (N = [1,4]). Enter 1 if you are alone.";
- input $@illia_debug_num_players;
- if ($@illia_debug_num_players < 1)
- goto L_Cancelled;
- if ($@illia_debug_num_players > 4)
- goto L_DebugAuto;
- mes "The quest will be started with " + $@illia_debug_num_players + " players.";
- // temporary block other accesses while warping timer will set this var to 3.
- set $@ILLIA_STATUS, 3;
- set $@illia_debug_count, 1;
- set $@ILLIA_HERO$, strcharinfo(0);
- set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$);
- areatimer "007-1.gat", 66, 73, 92, 88, 10, "Valia::OnDetect";
- npctalk "Spiralis Major (Debug)!";
- addtimer 1500, "Valia::OnStartDebug";
- // Start the timer to trigger the OnTimer50000 check.
- setnpctimer 40000;
- startnpctimer;
- close;
-
-L_Cancelled:
- mes "[Debug]";
- mes "Debug session cancelled.";
- close;
-
-OnDetect:
- if (strcharinfo(0) == $@ILLIA_HERO$) end;
- set $@illia_debug_count, $@illia_debug_count + 1;
- if ($@illia_debug_count > $@illia_debug_num_players) end;
- if ($@illia_debug_count == 2) set $@ILLIA_HELPER1$, strcharinfo(0);
- if ($@illia_debug_count == 3) set $@ILLIA_HELPER2$, strcharinfo(0);
- if ($@illia_debug_count == 4) set $@ILLIA_HELPER3$, strcharinfo(0);
- end;
-
-OnStartDebug:
- goto L_DebugStart;
-
-L_DebugStart:
- // Trigger 4 areatimers to show the teleport spell
- // This is better looking than an areawarp
- mapannounce "007-1.gat", "Debugging Illia Quest with " + $@ILLIA_HERO$ + " (Hero), " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ".",0;
- areatimer "007-1.gat", 66, 73, 92, 88, 1000, "Valia::OnWarpHero";
- areatimer "007-1.gat", 66, 73, 92, 88, 1500, "Valia::OnWarpHelper1";
- areatimer "007-1.gat", 66, 73, 92, 88, 2000, "Valia::OnWarpHelper2";
- areatimer "007-1.gat", 66, 73, 92, 88, 2500, "Valia::OnWarpHelper3";
- misceffect FX_BLUE_MAGIC_CAST;
- end;
-// FIXME END debug section
}
007-1.gat,128,100,0|script|#IlliaDaemon|127,{