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author | HoraK-FDF <HoraK-FDF@web.de> | 2021-04-18 23:57:26 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-18 21:57:26 +0000 |
commit | a7d55a2c2f46d40128dfb8beaaa3216b57f9b2e2 (patch) | |
tree | 783abf0861fa45c8a176e478dd1b8e6a277adbf1 /world/map/npc/002-1/luca.txt | |
parent | 72b919758f400ea6fb5d62a7073a379cd4730cfe (diff) | |
download | classic-serverdata-a7d55a2c2f46d40128dfb8beaaa3216b57f9b2e2.tar.gz classic-serverdata-a7d55a2c2f46d40128dfb8beaaa3216b57f9b2e2.tar.bz2 classic-serverdata-a7d55a2c2f46d40128dfb8beaaa3216b57f9b2e2.tar.xz classic-serverdata-a7d55a2c2f46d40128dfb8beaaa3216b57f9b2e2.zip |
Luca and Mana Seed Rewards (#581)
Even particularly (Jesusalva) being against it and not going to keep it for Evolved...
Accept the PR; Kalabar however will take over assassin quest in Evolved and the Mana thingy will need a redo as well.
Diffstat (limited to 'world/map/npc/002-1/luca.txt')
-rw-r--r-- | world/map/npc/002-1/luca.txt | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/world/map/npc/002-1/luca.txt b/world/map/npc/002-1/luca.txt index 8db36cf9..405df455 100644 --- a/world/map/npc/002-1/luca.txt +++ b/world/map/npc/002-1/luca.txt @@ -4,6 +4,18 @@ { set @EXP_BRAWLING, 2000; + setarray @luca_reward_item_id, + 756, // "AssassinGloves", // player learned all six Focus Skills + 757, // "AssassinBoots", // player got 2 Focus Skills at lvl 9 + 731, // "AssassinPants", // player got 4 Focus Skills at lvl 9 + 5267; // "AssassinMask"; // player got 6 Focus Skills at lvl 9 + + setarray @luca_reward_exp, + 60000, // player learned all six Focus Skills + 70000, // player got 2 Focus Skills at lvl 9 + 80000, // player got 4 Focus Skills at lvl 9 + 90000; // player got 6 Focus Skills at lvl 9 + if (BaseLevel >= 35) goto L_teach; if (BaseLevel >= 25) goto L_teach_soon; @@ -214,6 +226,102 @@ L_teachmore: mes "[Luca the Hunter]"; mes "\"Good to see you again!\""; next; + + set @mallard, getskilllv(SKILL_MALLARDS_EYE); + set @brawling, getskilllv(SKILL_BRAWLING); + set @speed, getskilllv(SKILL_SPEED); + set @poison, getskilllv(SKILL_RESIST_POISON); + set @astralsoul, getskilllv(SKILL_ASTRAL_SOUL); + set @raging, getskilllv(SKILL_RAGING); + + set @lvl9skills, 0; + if (@mallard == 9) + set @lvl9skills, @lvl9skills + 1; + if (@brawling == 9) + set @lvl9skills, @lvl9skills + 1; + if (@speed == 9) + set @lvl9skills, @lvl9skills + 1; + if (@poison == 9) + set @lvl9skills, @lvl9skills + 1; + if (@astralsoul == 9) + set @lvl9skills, @lvl9skills + 1; + if (@raging == 9) + set @lvl9skills, @lvl9skills + 1; + + if ((FLAGS & (FLAG_LUCA_GOT_SIX_SKILLS + FLAG_LUCA_2SKILLS_MAXED + FLAG_LUCA_4SKILLS_MAXED + FLAG_LUCA_6SKILLS_MAXED)) == (FLAG_LUCA_GOT_SIX_SKILLS + FLAG_LUCA_2SKILLS_MAXED + FLAG_LUCA_4SKILLS_MAXED + FLAG_LUCA_6SKILLS_MAXED)) goto L_CheckSkillsEnd; + + if (!(@mallard && @brawling && @speed && @poison && @astralsoul && @raging) || (FLAGS & FLAG_LUCA_GOT_SIX_SKILLS)) goto L_Check2Skills; + mes "[Luca the Hunter]"; + mes "I've heard you learned all six Focus Skills."; + mes "For that, the other teachers and I want to give you a reward!"; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_InvFull; + mes "Here take the [@@" + @luca_reward_item_id[0] + "|@@]."; + mes "[" + @luca_reward_exp[0] + " experience points]"; + getitem @luca_reward_item_id[0], 1; + getexp @luca_reward_exp[0], 0; + set FLAGS, FLAGS | FLAG_LUCA_GOT_SIX_SKILLS; + next; + goto L_Check2Skills; + +L_Check2Skills: + if (!@lvl9skills >= 2 || (FLAGS & FLAG_LUCA_2SKILLS_MAXED)) goto L_Check4Skills; + mes "[Luca the Hunter]"; + mes "I sense you have maxed out two Focus Skills!"; + mes "For that I give you a reward!"; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_InvFull; + mes "Here take the [@@" + @luca_reward_item_id[1] + "|@@]."; + mes "[" + @luca_reward_exp[1] + " experience points]"; + getitem @luca_reward_item_id[1], 1; + getexp @luca_reward_exp[1], 0; + set FLAGS, FLAGS | FLAG_LUCA_2SKILLS_MAXED; + next; + goto L_Check4Skills; + +L_Check4Skills: + if (!@lvl9skills >= 4 || (FLAGS & FLAG_LUCA_4SKILLS_MAXED)) goto L_Check6Skills; + mes "[Luca the Hunter]"; + mes "I sense you have maxed out four Focus Skills!"; + mes "For that I give the next reward!"; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_InvFull; + mes "Here take the [@@" + @luca_reward_item_id[2] + "|@@]."; + mes "[" + @luca_reward_exp[2] + " experience points]"; + getitem @luca_reward_item_id[2], 1; + getexp @luca_reward_exp[2], 0; + set FLAGS, FLAGS | FLAG_LUCA_4SKILLS_MAXED; + next; + goto L_Check6Skills; + +L_Check6Skills: + if (!@lvl9skills >= 6 || (FLAGS & FLAG_LUCA_6SKILLS_MAXED)) goto L_CheckSkillsEnd; + mes "[Luca the Hunter]"; + mes "I sense you have maxed out six Focus Skills!"; + mes "For that I give the final reward!"; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_InvFull; + mes "Here take the [@@" + @luca_reward_item_id[3] + "|@@]."; + mes "[" + @luca_reward_exp[3] + " experience points]"; + getitem @luca_reward_item_id[3], 1; + getexp @luca_reward_exp[3], 0; + set FLAGS, FLAGS | FLAG_LUCA_6SKILLS_MAXED; + next; + goto L_CheckSkillsEnd; + +L_InvFull: + mes "[Luca the Hunter]"; + mes "Looks like your bag is full!"; + mes "To get your reward you must make some room first!"; + next; + goto L_CheckSkillsEnd; + +L_CheckSkillsEnd: + goto L_teachmore2; L_teachmore2: |