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author | Fedja Beader <fedja@protonmail.ch> | 2025-05-21 15:19:09 +0200 |
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committer | Fedja Beader <fedja@protonmail.ch> | 2025-05-21 15:23:42 +0200 |
commit | c0a2d1ad308fa11dcd08ed0c3a4ec3f77474f462 (patch) | |
tree | 8230b90463faf3356dcb3113d04a06852eead131 | |
parent | b0d1f2b26b9461ab04a43ba9509d71ec1e19278f (diff) | |
download | classic-serverdata-nerf_enchanter_22_to_18.tar.gz classic-serverdata-nerf_enchanter_22_to_18.tar.bz2 classic-serverdata-nerf_enchanter_22_to_18.tar.xz classic-serverdata-nerf_enchanter_22_to_18.zip |
Slightly nerf Enchanter's Amulet 22->18 +hitnerf_enchanter_22_to_18
If my over the thumb math is correct, this should make it match the
bonus from the Mallard's eye skill. More nerfs will be required over
time, I'd target about +5 final bonus.
-rw-r--r-- | world/map/db/item_db.conf | 2 | ||||
-rw-r--r-- | world/map/db/item_db_trinket.txt | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index 4d006e21..94c85f4c 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -1641,7 +1641,7 @@ item_db: ( Refine: false ViewSprite: 1227 Script: <" - bonus bHit, 22; + bonus bHit, 18; "> }, { diff --git a/world/map/db/item_db_trinket.txt b/world/map/db/item_db_trinket.txt index 5d94dc8a..e38ecd28 100644 --- a/world/map/db/item_db_trinket.txt +++ b/world/map/db/item_db_trinket.txt @@ -13,7 +13,7 @@ 865, Grimoire, 5, 5000, 2500, 222, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, 0, {}, {bonus bMaxSP, 30;} 879, HeartOfIsis, 5, 70000, 35000, 40, 0, 0, 0, 0, 0, 2, 8, 0, 85, 0, 0, {}, {bonus bMaxHPrate, 15; bonus bHPrecovRate, 60;} 908, GMAmulet, 5, 1000, 1, 1, 0, 50, 0, 20, 0, 2, 16, 0, 0, 0, 0, {}, {callfunc "RestrictedItem"; bonus bMaxHP, 31000; bonus bHPrecovRate, 200; bonus bCriticalDef, 50; bonus bMdef, 50; bonus bFlee, 20; bonus bHit, 50; bonus bCritical, 50; bonus bAspdRate, 20;} -1227, EnchantersAmulet, 5, 1000, 1, 10, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {bonus bHit, 22;} +1227, EnchantersAmulet, 5, 1000, 1, 10, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {bonus bHit, 18;} 1244, DarkTalisman, 5, 0, 0, 0, 0, 0, 0, 100, 0, 2, 8, 0, 0, 0, 0, {}, {bonus bMdef, 30;} 4008, DiamondRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bVit, 1;} 4009, RubyRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bStr, 1;} |