summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFedja Beader <fedja@protonmail.ch>2025-05-21 15:19:09 +0200
committerFedja Beader <fedja@protonmail.ch>2025-05-21 15:23:42 +0200
commitc0a2d1ad308fa11dcd08ed0c3a4ec3f77474f462 (patch)
tree8230b90463faf3356dcb3113d04a06852eead131
parentb0d1f2b26b9461ab04a43ba9509d71ec1e19278f (diff)
downloadclassic-serverdata-nerf_enchanter_22_to_18.tar.gz
classic-serverdata-nerf_enchanter_22_to_18.tar.bz2
classic-serverdata-nerf_enchanter_22_to_18.tar.xz
classic-serverdata-nerf_enchanter_22_to_18.zip
Slightly nerf Enchanter's Amulet 22->18 +hitnerf_enchanter_22_to_18
If my over the thumb math is correct, this should make it match the bonus from the Mallard's eye skill. More nerfs will be required over time, I'd target about +5 final bonus.
-rw-r--r--world/map/db/item_db.conf2
-rw-r--r--world/map/db/item_db_trinket.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index 4d006e21..94c85f4c 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -1641,7 +1641,7 @@ item_db: (
Refine: false
ViewSprite: 1227
Script: <"
- bonus bHit, 22;
+ bonus bHit, 18;
">
},
{
diff --git a/world/map/db/item_db_trinket.txt b/world/map/db/item_db_trinket.txt
index 5d94dc8a..e38ecd28 100644
--- a/world/map/db/item_db_trinket.txt
+++ b/world/map/db/item_db_trinket.txt
@@ -13,7 +13,7 @@
865, Grimoire, 5, 5000, 2500, 222, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, 0, {}, {bonus bMaxSP, 30;}
879, HeartOfIsis, 5, 70000, 35000, 40, 0, 0, 0, 0, 0, 2, 8, 0, 85, 0, 0, {}, {bonus bMaxHPrate, 15; bonus bHPrecovRate, 60;}
908, GMAmulet, 5, 1000, 1, 1, 0, 50, 0, 20, 0, 2, 16, 0, 0, 0, 0, {}, {callfunc "RestrictedItem"; bonus bMaxHP, 31000; bonus bHPrecovRate, 200; bonus bCriticalDef, 50; bonus bMdef, 50; bonus bFlee, 20; bonus bHit, 50; bonus bCritical, 50; bonus bAspdRate, 20;}
-1227, EnchantersAmulet, 5, 1000, 1, 10, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {bonus bHit, 22;}
+1227, EnchantersAmulet, 5, 1000, 1, 10, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, 0, {}, {bonus bHit, 18;}
1244, DarkTalisman, 5, 0, 0, 0, 0, 0, 0, 100, 0, 2, 8, 0, 0, 0, 0, {}, {bonus bMdef, 30;}
4008, DiamondRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bVit, 1;}
4009, RubyRing, 5, 5000, 2500, 25, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, 0, {}, {bonus bStr, 1;}