-|script|powerup-totheabyss|32767
{
end;
// Armageddon-like action to be thrown by boss - by Hello=)
// Hurts everyone near boss, throws FX and teleports 'em to abyss!
OnCast:
if (call("boss_powerup_checks")) end;
if (getmapflag(getmap(), MF_TOWN)) goto L_Fail_town;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 10000, "Magic Timer::OnClear"; // set the new debuff
sc_start SC_COOLDOWN, 10000, 0, BL_ID;
misceffect FX_BLUE_MAGIC_CAST, strcharinfo(0);
set @dist, 25;
foreach 0, getmap(), (POS_X - @dist), (POS_Y - @dist), (POS_X + @dist), (POS_Y + @dist), strnpcinfo(0) + "::OnHit";
end;
OnHit:
if ((get(Hp, @target_id)) < 1) end; // Do not touch dead
set Sp, 1, @target_id; // Hurt target
set Hp, min(((Hp/2)), 100), @target_id; // Hurt target
sc_start SC_POISON, 1, 10, @target_id; // Poison target
message strcharinfo(0, @target_id), "[boss-to-the-abyss] : "+strcharinfo(0, BL_ID)+" ##B PULLS YOU TO THE ABYSS!!";
misceffect FX_CHANNELLING_RAISE, strcharinfo(0, @target_id);
addtimer 1000, strnpcinfo(0)+"::OnTeleport", @target_id;
end;
// Runs attached to player, beware. Dont try access vars from former code!
OnTeleport:
warp "070-3", 40+rand(5), 25+rand(5); // warp (under char's RID!)
addtimer 1500, strnpcinfo(0)+"::OnArrival"; // To play FX after player's arrival -> map
end; // Done.
// Runs attached to player, beware. Dont try access vars from former code!
OnArrival:
misceffect 50, strcharinfo(0); // Unfortunately hell glow lacks const.
addtimer 15000, strnpcinfo(0)+"::OnClean"; // To cancel former "infinite" FX.
end; // Done.
// Runs attached to player, beware. Dont try access vars from former code!
OnClean:
warp getmap(), POS_X, POS_Y; // Actually to get rid of infinite FX
end; // Done.
L_Fail_town:
message strcharinfo(0), "[boss-to-the-abyss] : portal to abyss can't be opened in towns!";
end;
OnInit:
set .school, SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "totheabyss"; // used in npcs that refer to this spell
void call("magic_register", "OnCast");
set .level, 0;
set .exp_gain, 0;
end;
}