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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 008-2-11: Hurnscald City Hall saves
008-2-11,26,27,0 script #save_008-2-11_26_27 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-11,45,27,0 script #save_008-2-11_45_27 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
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