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// Evol scripts.
// Authors:
// Qwerty Dragon
// Reid
// Description:
// Captain Nard dialogs.
// Nard does the introduction with a small quest.
// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
// 4 bits array:
// ShipQuests
// Variable:
// 0 ShipQuests_Nard
// 1 ShipQuests_Gugli
// 2 ShipQuests_ChefGado
// Values:
// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the Gugli quest.
// 03 ChefGado Quest accepted.
// 04 ChefGado Quest completed and "Introduction" chapter finalized.
// 05 Reward taken from the box.
// 10 Never talked with Gugli.
// 11 Gugli gives you the task.
// 12 Gave all of the boxes to Gugli.
001-2-24,25,26,0 script Nard#Artis NPC_NARD,{
checkclientversion;
mesn;
mesq l("Good day sir or madam.");
next;
mesq l("What can I do for you?");
.@q = getq(ArtisQuests_Enora);
// Before the player sees Enora, the menu shows L_Lost on top
// If the player saw Enora, the menu shows L_Lost at the bottom
// Because he shouldn't be lost after having talked to her, so the priority in menu changes
menu
rif(.@q == 0, l("I'm lost, where should I go?")), L_Lost,
rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
l("How long will you stay here?"), -,
rif(.@q > 0, l("I'm lost, where should I go?")), L_Lost;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
l("I think that we will stay in port for a great time."),
l("Although, if you want to visit a place nearby, we could take you there."),
l("Do you want to go somewhere?");
switch (select(l("Drasil Island."),
l("Nowhere, I'm fine here.")))
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Let's set sail then!");
savepoint "000-2-1", 50, 38;
if (!getmapxy(.@map$, .@x, .@y, 0))
{
warp "000-2-3", .@x, .@y;
}
else
{
warp "000-2-3", 22, 27;
}
closeclientdialog;
close;
case 2:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Ok we stay docked here if you need our help.");
closeclientdialog;
close;
}
L_Info:
closeclientdialog;
npctalk3 l("Don't you recognize the great city of Artis?");
close;
L_Lost:
mes "";
mesn;
mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");
next;
closeclientdialog;
close;
OnInit:
.distance = 5;
end;
}
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