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// Evol scripts.
// Author:
// Micksha
// Description:
// Sophialla, the connection between Artis and the Brotherhood in Hurns.
// THIS IS A PLACEHOLDER!
001-1,73,40,0 script Sophialla#001-1 NPC_SOPHIALLA,{
.@q=getq(General_Brotherhood);
if (!.@q)
{
speech
l("Hello."),
l("Can't you see I am reading? Please go, please.");
// Please go, please? What?
close;
}
speech
l("Hello."),
l("Can't you see I am reading? If you need something, tell me the secret password.");
// TODO: Use a token to know password or whatever
// PS. "Sagratha" is not a typo.
select
l("Sorry to disturb you."),
rif(getq(ArtisQuests_MonaDad) == 3, l("Sagratha is great.")),
l("I don't know the password");
mes "";
if (@menu == 2)
{
speech
l("If you visit the sewers again... You'll find secret passages..."),
l("Look for the hideout, but tell no one about this. Then, say the password again.");
compareandsetq General_Brotherhood, 1, 2;
}
else if (@menu == 3)
{
mesn;
mesq l("If I just told you, it would not be a password anymore, right?");
next;
mesn;
mesq l("I'm afraid you'll need to figure that out on your own.");
next;
mesn;
mesq l("This password is very secret. I don't think you would learn it even if you rescued someone missing for weeks.");
// Extra hint (TODO: Logic is crappy)
if (@sophiahalla_needhelp) {
next;
mesn;
mesq l("Actually, there is an ex-legion member whose daughter used to play nearby... How was she called? Mona I think?");
next;
mesn;
mesq l("...Ah! Nevermind, I was talking to myself.");
}
@sophiahalla_needhelp=true;
next;
mesc l("%s sighs.", .name$);
}
speech
lg("If you don't know it, just go, please.");
close;
OnLegionComplete:
restorecam;
mesn "???";
mesc l("A strange voice seems to be calling out your name.");
next;
// NOTE: Sophialla is more than 15 tiles of distance from player
// Server refuses to send client data about where she is and that makes
// setcamnpc fail. This is why I set .alwaysVisible attribute to true.
// Note: you can work around with coordinates, but she won't be drawn.
setcamnpc "Sophialla#001-1";
mesn;
mesq l("Hey. ppst. I have something important to tell you.");
next;
mesn;
mesq l("I just can't remember what. But come talk to me later once devs becomes less lazy.");
setq General_Brotherhood, 1;
next;
restorecam;
closeclientdialog;
close;
OnInit:
.bodytype = BODYTYPE_2;
.distance = 2;
.alwaysVisible = true;
end;
}
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