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// Evol scripts.
// Authors:
// Ablu
// Alastrim
// Reid
// Description:
// Doors NPCs.
000-2-2.gat,48,29,0,1 script DoorUpwards 0,0,0,{
OnTouch:
if (getmapmobs("000-2-2.gat") > 0) goto l_Warn;
goto l_Warp;
l_Warn:
set @q, getq(ShipQuests_Peter);
if (@q == 5) goto l_Warp;
mesn "Narrator";
mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
next;
menu
l("Yes."), l_Warp,
l("No."), -;
warp "000-2-2", 48, 28;
close;
l_Warp:
warp "000-2-1", 72, 36;
close;
}
000-2-2.gat,24,31,0,1 script AreaNPC 0,0,0,{
OnTouch:
mesn "Narrator";
mes col(l("It seems that you need a key to open this door."), 9);
next;
mes col(l("What do you want to do?"), 9);
next;
menu
rif(countitem("JohanneKey") > 0, l("Use the key.")), l_Warp,
l("Break the door."), -,
l("Go away."), close;
mes "";
mesn "Narrator";
mes col(l("You hear a screaming sound, must be the creaking of the wood door..."), 9);
close;
l_Warp:
mes "";
mesn "Narrator";
mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
close;
}
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