1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
|
// Evol scripts.
// Authors:
// Ablu
// Reid
// Vasily_Makarov
// Description:
// Hidden in a ship's hole.
// 2 bits array:
// ShipQuests
// Variable:
// ShipQuests_Alige
// Values:
// 0 Never talk.
// 1 First talk.
// 2 Accept the task.
// 3 Bring first food.
000-2-1.gat,43,32,0,1 script AligeTrigger 0,1,1,{
OnTouch:
if (getq(ShipQuests_Alige) > 0) close;
doevent "Alige::OnFirstEncounter";
close;
OnTouchFirst:
setnpcdir "Alige", 2;
stopnpctimer;
initnpctimer;
goto OnTouch;
OnUnTouchAll:
setnpcdir "Alige", 4;
stopnpctimer;
initnpctimer;
close;
OnTimer190:
if (getnpcdir ("Alige") == 2) setnpcdir "Alige", 6;
if (getnpcdir ("Alige") == 4) setnpcdir "Alige", 8;
stopnpctimer;
end;
}
000-2-1.gat,43,31,0,1 script Alige 301;2,{
set @q, getq(ShipQuests_Alige);
if (@q > 1) goto l_AskForFood;
goto OnFirstEncounter;
OnFirstEncounter:
setq ShipQuests_Alige, 1;
mesn "Hidden Person";
mesq l("Hey, psst! You're not a sailor, right?");
next;
menu
lg("I am, who are you?"), -,
lg("Indeed, I am not."), l_NeedHelp;
mes "";
mesn "Narrator";
mes col(l("The hidden person doesn't answer."), 9);
close;
l_NeedHelp:
mes "";
mesn "Hidden Person";
mesq l("Good, good! ") + " " + l("Could you help me please? ") + " " + l("I beg you, please, pleeeease...");
next;
menu
l("Why not, but who are you?") + " " + l("And what kind of help do you need?"), l_CanHelp;
l("Sorry but I have no time for this."), -;
mes "";
mesn "Hidden Person";
mesq lg("Damn you! You better not tell anyone that you've seen me!");
close;
l_CanHelp:
mes "";
mesn;
mesq l("My name is Alige, I've been hiding here for weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!");
next;
mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries.");
next;
menu
l("Sure, but what can you give me in exchange?"), l_AboutReward,
l("Why don't you come out?"), -;
l_ExplainHiding:
mes "";
mesn;
mesq l("No, I can't, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have a lot of fun.");
next;
mesq l("Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!");
next;
mesq l("Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!");
next;
if (getq(ShipQuests_Alige) == 2) goto l_SoAskForFood;
goto l_Accept;
l_AboutReward:
mes "";
mesn;
mesq l("I'll share my berries with you if you help me.");
next;
l_Accept:
menu
l("Understood, I will help you."), l_Accepted,
l("What is Artis?"), l_Artis,
l("I think I should report you to the crew members."), l_DamnYou;
l_Artis:
mes "";
mesn;
mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!");
next;
if (@q == 2) goto l_SoAskForFood;
goto l_Accept;
l_Accepted:
setq ShipQuests_Alige, 2;
mes "";
mesn;
mesq lg("Great, what food do you have for me today?");
next;
l_GiveFood:
mes "";
menu
rif(countitem(501, 1), l(getitemname("Acorn"))), 0,
rif(countitem(502, 1), l(getitemname("Bread"))), 502,
rif(countitem(503, 1), l(getitemname("Fungus"))), 503,
rif(countitem(504, 1), l(getitemname("Cheese"))), 504,
rif(countitem(505, 1), l(getitemname("PiouLegs"))), 505,
rif(countitem(506, 1), l(getitemname("Lettuce"))), 506,
rif(countitem(507, 1), l(getitemname("Piberries"))), 2,
rif(countitem(508, 1), l(getitemname("SeaDrops"))), 1,
rif(countitem(509, 1), l(getitemname("Aquada"))), 509,
rif(countitem(510, 1), l(getitemname("PinkBlobime"))), 1,
rif(countitem(511, 1), l(getitemname("PurpleBlobime"))), 1,
rif(countitem(512, 1), l(getitemname("Half Croconut"))), 512,
rif(countitem(513, 1), l(getitemname("Croconut"))), 513,
rif(countitem(515, 1), l(getitemname("Plushroom"))), 515,
l("I don't have anything good for you today."), -1;
set @id, @menuret;
if (@id == -1) goto l_DamnYou; // Quit message.
if (@id == 0) goto l_NoReward; // In case of wrong food.
if (@id == 1) goto l_Poison; // In case of Poisonned food.
if (@id == 2) goto l_NoMore; // In case of Piberries.
// Continue if the food is correct.
l_GiveReward:
mes "";
set @item, 507;
set @count, 3;
callfunc "InventoryPlace", @item, @count;
delitem @id, 1;
mesn;
mesq l("Thank you so much! Here, have some of my berries.");
setq ShipQuests_Alige, 3;
getitem "Piberries", rand(1,3);
close;
l_NoReward:
mes "";
mesn;
mesq l("I don't want this, give me something else.");
goto l_GiveFood;
l_NoMore:
mes "";
mesn;
mesq l("Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
close;
l_Poison:
mes "";
mesn;
mesq l("Don't try to poison me! I know what that does!");
goto l_GiveFood;
l_SoAskForFood:
mesn;
mesq l("So, do you have anything for me today?");
next;
goto l_IntroMenu;
l_AskForFood:
mesn;
mesq l("Do you have anything for me today?");
next;
l_IntroMenu:
menu
l("Yes."), l_GiveFood,
l("Where can I find some food?"), -,
l("Why are you hiding?") + " " + l("Why don't you come out?"), l_ExplainHiding,
l("What is Artis?"), l_Artis,
l("I think I should report you to the crew members."), l_DamnYou;
mes "";
mesn;
mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
next;
mesq l("I'd like to catch one of them, but they are flying away when I try.");
next;
mesq l("Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.");
next;
mesn "Narrator";
mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it."), 9);
next;
mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the Z key to claim the drops."), 9);
close;
l_DamnYou:
mes "";
mesn;
mesq lg("Damn you! You better not tell anyone that you've seen me!");
close;
}
|