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// Evol scripts.
// Authors:
// Hal9000
// Qwerty Dragon
// Reid
// Description:
// Sailor who gives some informations to the player.
000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{
if (getq(General_Narrator) > 0)
{
sailortalk;
}
.@gugli = getq(ShipQuests_Gugli);
mesn;
mesq l("Hi! I can finally see you under the sunlight!");
next;
mesq l("I hope you don't mind that we used your raft to build this ramp.");
next;
mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
next;
mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
next;
menu
rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
l("Wait... Where are we going?"), L_Artis;
L_Artis:
mes "";
mesn;
mesq l("Artis of course!");
next;
mesq l("It's where every merchant ship end their road and we won't be an exception.");
next;
mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...");
goto L_Close;
L_Sailors:
mes "";
mesn;
mesq l("They are all around the island.");
next;
mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada));
next;
mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.");
next;
mesq l("They shouldn't be too far from each other.");
next;
menu
l("Thank you for your help."), L_Close,
l("Gugli mentioned six sailors. What about the others?"), -;
mes "";
mesn;
mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
next;
mesq l("You should ask Maxe. He's an early riser.");
close;
L_Close:
goodbye;
close;
OnInit:
.distance = 2;
end;
}
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