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// Evol scripts.
// Authors:
// Hal9000
// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli quest.
// Plushroom box.
000-1,46,35,0 script Jalad NPC_ELVEN_MAN_TRADER_SITTING,{
.@g = getq(ShipQuests_Gugli);
if (.@g == 0) goto L_NoTask;
.@q = getq(ShipQuests_Jalad);
if (.@q == 1) goto L_CallFunc;
mesn;
mesq l("*Uff*, *Argh*, why don't you give me some help?");
next;
mesq l("I'm not suited for this kind of work!");
next;
menu
l("I was going to ask you if you would need any help."), L_Continue,
l("What exactly is your real job?"), -;
mes "";
mesn;
mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.");
next;
mesq l("You should go see him. He is one of the most experienced sailors we have.");
next;
select
l("I will surely visit him. Do you need any help with your boxes?");
L_Continue:
mes "";
mesn;
mesq l("Surely. Take this box full of @@s.", getitemlink(515));
next;
inventoryplace 716, 1;
setq ShipQuests_Jalad, 1;
getitem 716, 1;
mes "";
mesn;
mesq l("They are so tasty when cooked together with some @@. Don't drop any of them!", getitemlink(505));
goto L_Close;
L_CallFunc:
sailorfood;
menu
rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
l("What's that?"), L_Plushroom;
mes "";
mesn;
mesq l("Who are you looking for?");
next;
menu
rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Ale,
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
l("Nobody."), -;
closedialog;
close;
L_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, have a look around.");
close;
L_Ale:
setcamnpc "Ale";
next;
mesn;
mesq l("Look, there he is!");
next;
restorecam;
close;
L_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink(515));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!");
next;
mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink(515));
close;
L_NoTask:
mes "";
mesn;
mesq l("Sometimes, I wish someone would be sent here to help us.");
close;
L_TaskDone:
mes "";
mesn;
mesq l("Perfect!");
L_Close:
goodbye;
OnInit:
.sex = G_MALE;
setnpcdistance 2;
end;
}
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