diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-2-3/box.txt | 25 | ||||
-rw-r--r-- | npc/000-2-3/nard.txt | 24 |
2 files changed, 26 insertions, 23 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt index 772fe9dd..03f8d368 100644 --- a/npc/000-2-3/box.txt +++ b/npc/000-2-3/box.txt @@ -4,7 +4,7 @@ // Description: // Cap'tain Nard dialogs. // Nard will done the introduction by a little quest, -// This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship. +// This quest is meant to teach the player how to manipulate a weapon, but also to bring some foods to the ship. // 2 bits array: // ShipQuests // Variable: @@ -35,45 +35,47 @@ mes ""; mesn "Narrator"; - mes col(l("Nard looks surprised and stop you."), 9); + mes col(l("Nard looks surprised and stops you."), 9); next; mesn "Nard"; - mesq l("You like these hats, right?"); + mesq l("You like these hats, right?"); next; - mesq l("How if I ask you to help the crew? It would mean that you are a part of us, and that you will be able to get one of these hat."); + mesq l("How about I ask you to help the crew? It would mean that you're one of us, and that you will be able to get one of these hats."); next; - mesq l("We need as much hands as possible to explore the island out there, and to get some new food."); + mesq l("We need as many hands as possible to explore the island out there, and to get some new food."); next; - mesq l("You could meet some of the other sailors by this way, and... Getting this hat of course, it will be a sign of your joint to our crew."); + mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew."); next; - mesq l("What do you think?"); + mesq l("What do you think?"); next; menu - l("Why not, I got plenty of free time."), -, + l("Why not, I've got plenty of free time."), -, l("I think that I'm still a bit sick."), l_Close; mes ""; mesn "Nard"; mesq l("Fine!"); next; - mesq l("Go outside and talk with Gugli, he will explain you what are our needs."); + mesq l("Go outside and talk with Gugli, he will tell you what we need."); seta2 ShipQuests, ShipQuests_Nardbox, 1; close; l_NotYet: + mes ""; mesn "Nard"; - mesq l("Please don't touch at these hats, they are for crew members only."); + mesq l("Please don't touch these hats, they are for crew members only."); l_Close: close; l_Give: + mes ""; mesn "Nard"; - mesq l("Congrats!"); + mesq l("Congrats!"); next; mesn "Nard"; mesq l("You are now part of the crew! Thanks again for your help."); @@ -85,6 +87,7 @@ l_Give: close; l_Already: + mes ""; mesn "Nard"; mesq l("You already took a Bandana, put this one back please."); close; diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 38199249..a1da6863 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -39,7 +39,7 @@ l_Checker: mesn; mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!"); next; - mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now."); + mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now."); next; l_Menu: @@ -51,7 +51,7 @@ l_Menu: mes ""; mesn; - mesq l("Oh, I was going to request your help to help the crew for searching some new food and to explore the island out there."); + mesq l("Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there."); next; l_MenuQuest: @@ -75,13 +75,13 @@ l_NeedHead: l_NeedContent: mesq l("Of course, there is a reward for your task."); next; - mesq l("Our crew is like a family, and if you accept to help us, I would like to invit you on our family!"); + mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); next; mesq l("What? It's not a good reward?"); next; - mesq l("Oh well. I will aslo give you one of these hats on the box around you, but only when you will complete your task!"); + mesq l("Oh well. I will aslo give you one of these hats from the box around you, but only after you complete your task!"); next; - mesq l("Go outside and talk with Gugli, he will explain you what are our needs."); + mesq l("Go outside and talk with Gugli, he will tell you what we need."); next; seta2 ShipQuests, ShipQuests_Nardbox, 1; @@ -93,9 +93,9 @@ l_Ok: mesn; mesq l("Good to know."); next; - mesq l("We made stop over a little island, before arriving to the port of Artis."); + mesq l("We made a stop at a little island, before making it to the port of Artis."); next; - mesq l("It'll be a good time for you to do some exercise, as the ship is not very vast for that."); + mesq l("It'll be a good time for you to get some exercise, as the ship is not an appropriate size for that."); next; goto l_SpecialTask; @@ -103,24 +103,24 @@ l_Ok: l_Julia: mes ""; mesn; - mesq l("You have extremely bad amnesia."); + mesq l("You have very bad amnesia."); next; mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent chef!"); next; - mesq l("But more than everything, she is the one who took care of you when you were in coma."); + mesq l("But more than anything, she is the one who took care of you when you were in coma."); next; l_SpecialTask: - mesq l("I know that you just come back from a long sick time, but I would like to ask you a special task."); + mesq l("I know that you just came back from being sick, but I would like to ask of you a special task."); next; goto l_MenuQuest; l_NotYet: mesn; - mesq l("You still didn't completed your task."); + mesq l("You still haven't completed your task."); next; - mesq l("And please don't touch at these hats, they are for crew members only."); + mesq l("And please don't touch these hats, they are for crew members only."); close; l_Give: |