diff options
Diffstat (limited to 'npc/items/rand_sc_heal.txt')
-rw-r--r-- | npc/items/rand_sc_heal.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/items/rand_sc_heal.txt b/npc/items/rand_sc_heal.txt index 4398f4e6..e4b0875a 100644 --- a/npc/items/rand_sc_heal.txt +++ b/npc/items/rand_sc_heal.txt @@ -18,10 +18,10 @@ // Add remaning bonus if the last one hasn't finished function remaining_bonus { - if (getstatus (getarg (0))) + if (getstatus(getarg(0))) { - .@old_val1 = getstatus (getarg (0), 1); - .@old_delay = getstatus (getarg (0), 4) * 1000; + .@old_val1 = getstatus(getarg(0), 1); + .@old_delay = getstatus(getarg(0), 4) * 1000; // change the delay to prevent fast healing if (.@old_delay > @delay) @@ -45,8 +45,8 @@ OnUse: if (@delay <= 0) close; // minimum between @min and bVit / 2 * BaseLevel / 10 - .@vitality_bonus = min (@min, readparam (bVit) * BaseLevel / 20); - .@rand_heal_val = rand (@min, @max); + .@vitality_bonus = min(@min, readparam(bVit) * BaseLevel / 20); + .@rand_heal_val = rand(@min, @max); // val1 is the heal value without the vitality bonus @val1 = .@rand_heal_val / @delay; @@ -76,7 +76,7 @@ OnUse: } if (.@skill != 0) { - remaining_bonus (.@skill); + remaining_bonus(.@skill); sc_end .@skill; sc_start2 .@skill, @delay, @val1, 1; } |