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-rw-r--r--npc/000-2-3/nard.txt201
1 files changed, 0 insertions, 201 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index eb526187..82f49203 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -190,208 +190,7 @@ l_ChefQuestComplete:
mes col(lg("We hope that you like this introduction, and we also hope for you to come back in our future release!"), 9);
next;
mes col(lg("The adventure begins!"), 9);
- close;
-
-l_Already:
- mesn;
- mesq l("Sorry, I don't need any help right now. Come back later.");
-
- close;
-
-}
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Captain Nard dialogs.
-// Nard does the introduction with a small quest.
-// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 2 bits array:
-// ShipQuests
-// Variable:
-// 0 ShipQuests_Nard
-// 1 ShipQuests_Gugli
-// 2 ShipQuests_ChefGado
-// Values:
-// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
-// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the quest.
-// 03 Opened the chest and finished the introduction.
-// 10 Never talked with Gugli.
-// 11 Gugli gives you the task.
-// 12 Gave all of the box to Gugli.
-
-000-2-3.gat,25,26,0,1 script Nard 306;5,{
-
- set @nard, getq(ShipQuests_Nard);
- set @gugli, getq(ShipQuests_Gugli);
- set @gado, getq(ShipQuests_ChefGado);
-
-l_Checker:
- if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete;
- if (@nard == 2) goto l_ChefQuestStart;
- if (@nard == 3) goto l_ChefQuestGiven;
- if (@nard == 4) goto l_Already;
- if (@gugli == 2) goto l_Done;
- if (@nard == 1) goto l_NotYet;
- //if (@nard == 2) goto l_Give;
-
- mesn;
- mesq l("Hello.");
- next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
- next;
- mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!");
- next;
-
- mesn "Elmo";
- mesq l("Oh... Err, yes I did, or, well, good day to you!");
- next;
-
- mesn;
- mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
- next;
- mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
- next;
-
-l_Menu:
- menu
- lg("I feel ok."), l_Ok,
- l("Who's this Julia?"), l_Julia,
- lg("I'm a bit sick..."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
-
-l_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), l_NeedHead;
-
- mes "";
- mesn;
- mesq l("Oh! I like that sort of answer!");
- next;
- mesq g(l("We need manpower on the island... Oh forgive me, women are also welcome, of course."),
- l("We need manpower on the island."));
- next;
-
- goto l_NeedContent;
-
-l_NeedHead:
- mes "";
- mesn;
-
-l_NeedContent:
- mesq l("Sure, there is a reward for your task.");
- next;
- mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
- next;
- mesq l("What? It's not a good reward?");
- next;
- mesq l("Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!");
- next;
- mesq l("I give you this key, it opens any doors on this ship.");
- next;
- mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
- next;
-
- setq ShipQuests_Nard, 1;
- getitem "JohanneKey", 1;
-
- close;
-
-l_Ok:
- mes "";
- mesn;
- mesq l("Good to know.");
- next;
- mesq l("We made a stop at a little island, before making it to the port of Artis.");
- next;
- mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
- next;
-
- goto l_SpecialTask;
-
-l_Julia:
- mes "";
- mesn;
- mesq l("You have an awful amnesia.");
- next;
- mesq l("She is the nurse and shipkeeper of this ship.");
- next;
- mesq lg("But most important, she is the one who took care of you when you were unconscious.");
- next;
-
-l_SpecialTask:
- mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
- next;
-
- goto l_MenuQuest;
-
-l_NotYet:
- mesn;
- mesq l("You still haven't completed your task.");
- close;
-
-l_Done:
- mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("Elmo and Gugli reported me that you done all of the task outside, congrats!");
- setq ShipQuests_Nard, 2;
- next;
- goto l_ChefQuestRedir;
-
-l_ChefQuestStart:
- mesn;
- mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate efforts you did down there.");
- next;
-
-l_ChefQuestRedir:
- mesq l("Unfortunately we still need help from you. This time it will be a delicate task, here onboard.");
- next;
- mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably have already met Julia and Gado the Chef.");
- next;
- mesq l("They are both valid and I need them. Probably in the past I did some mistakes I now regret of. I was wondering if you could investigate and...sort out the situation.");
- next;
-
- menu
- l("Who of the two has the right on his side?"), -;
-
- mes "";
- mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.");
-
- setq ShipQuests_Nard, 3;
-
- close;
-
-l_ChefQuestGiven:
- mesn;
- mesq l("It seems you still have some work to do.");
-
- close;
-
-l_ChefQuestComplete:
- mesn;
- mesq l("Congratulations!");
- next;
- mesq l("You are now officially part of my crew! Thanks again for your help.");
- next;
-
- setq ShipQuests_Nard, 4;
- getitem "Bandana", 1;
-// Need to add a skill for the crew at this line.
-
- mesn "Narrator";
- mes col(lg("This is it, the end of the Beta Release of Evol Online."), 9);
- next;
- mes col(lg("We hope that you like this introduction, and we also hope for you to come back in our future release!"), 9);
- next;
- mes col(lg("The adventure begins!"), 9);
close;
l_Already: