summaryrefslogtreecommitdiff
path: root/npc/000-1/lean.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/000-1/lean.txt')
-rw-r--r--npc/000-1/lean.txt19
1 files changed, 19 insertions, 0 deletions
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 0cd3a1dd..16fc93b9 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -13,6 +13,7 @@
}
.@gugli = getq(ShipQuests_Gugli);
+ .@knife = getq(ShipQuests_Knife);
mesn;
mesq l("Hi! I can finally see you under the sunlight!");
@@ -26,6 +27,7 @@
menu
rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
+ rif(.@knife < 2, l("I see... monsters? creatures? out there. What if I need to fight?")), L_Weapon,
l("Wait... Where are we going?"), L_Artis;
L_Artis:
@@ -60,7 +62,24 @@ L_Sailors:
mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
next;
mesq l("You should ask Maxe. He's an early riser.");
+ close;
+L_Weapon:
+ mes "";
+ mesn;
+ mesq l("Well, you fight! I heard some stuff about a so-called \"%s\" being used for that, or chanting \"%s\" bringing up a reference book but... To be honest, the most important is a weapon.", b(l("Ctrl Key")), b("@tutorial"));
+ next;
+ if (!.@knife) {
+ mesn;
+ mesq l("You should try getting a Knife. Ask Chef Gado or... Maybe Maxe knows a secret way to get one.");
+ } else if (.@knife == 1) {
+ inventoryplace Slingshot, 1, StoneProjectile, 50;
+ mesn;
+ mesq l("Try out this %s. I bought it from Fexil but ranged is not my style, too hard to move while shooting! If you run out of stones, try foraging some before purchasing.", getitemlink(Slingshot));
+ setq ShipQuests_Knife, 2;
+ getitem Slingshot, 1;
+ getitem StoneProjectile, 50;
+ }
close;
L_Close: